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IDProjectCategoryLast Update
0004684Valley 1Gameplay IssueJan 27, 2012 10:26 am
ReporterDizzard Assigned To 
Severityfeature 
Status resolvedResolutionopen 
Product Version0.520 
Summary0004684: Do resource guarding mobs always have to appear in the last surface node?
DescriptionI'm just wondering because any monsters (microbosses) that are guarding something are without fail always found at the very last surface node of a region.

It's a bit irritating to sometimes have to walk 5+ nodes in a low level area (that has no challenge) just so I can take down the pylon blocking my way. It would make things more interesting too if you didn't know when the guarding microbosses were going to pop up and offer some more variety.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Oct 7, 2011 5:57 pm

administrator   ~0016149

We have lots of changes for these things planned -- and speed scrolls planned, too. Bear with us! :)

Dizzard

Oct 7, 2011 5:59 pm

reporter   ~0016150

Ooh cool I was just thinking about speed scrolls too. Great :)

Issue History

Date Modified Username Field Change
Oct 7, 2011 5:25 pm Dizzard New Issue
Oct 7, 2011 5:29 pm tigersfan Internal Weight => Feature Suggestion
Oct 7, 2011 5:29 pm tigersfan Status new => considering
Oct 7, 2011 5:57 pm Chris_McElligottPark Note Added: 0016149
Oct 7, 2011 5:59 pm Dizzard Note Added: 0016150
Jan 27, 2012 10:26 am tigersfan Status considering => resolved
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue