View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004667 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 7, 2011 2:09 pm | Oct 24, 2011 7:20 pm | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.019 | ||||
Summary | 0004667: Reduce AI Fortress Health | ||||
Description | As per my comments in the thread* talking about how AI fortresses have become a grind, a good simple solution seems to be to simply to reduce the AI Fortress' HP some. How about 4x the health of player versions? (down from 6x) This should keep them tough, but bring them down so they are not a silly time sink like they are now. I still think bombers and other polycrystal stuff counter them too hard, but a more thorough rethinking is a discussion for a different post. *http://www.arcengames.com/forums/index.php/topic,9291.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0004777 | considering | Fortress damage adjusting to a less "grindy" setup |
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Credit should also go to NickAragua and Hearteater for helping me to realize that the simple tweak (reducing HP) should be the first step. More complicated stuff can wait for later. |
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Resolved as of 5.020? |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2011 2:09 pm | TechSY730 | New Issue | |
Oct 7, 2011 2:09 pm | TechSY730 | Severity | minor => tweak |
Oct 7, 2011 3:00 pm | TechSY730 | Note Added: 0016106 | |
Oct 7, 2011 5:56 pm | TechSY730 | Description Updated | |
Oct 10, 2011 7:16 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 10, 2011 7:16 am | tigersfan | Status | new => considering |
Oct 10, 2011 11:46 am | TechSY730 | Relationship added | related to 0004777 |
Oct 20, 2011 1:44 pm | TechSY730 | Description Updated | |
Oct 24, 2011 7:20 pm | TechSY730 | Note Added: 0017080 |