View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004645 | Valley 1 | Suggestion | Oct 6, 2011 8:57 pm | Feb 22, 2012 8:33 pm | |
Reporter | Professor Paul1290 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.580 | ||||
Summary | 0004645: Lava or water filling rooms. | ||||
Description | Vertical rooms that present a platforming challenge in that it fills with water or lava so that the player must climb faster than the room is being filled. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * Added a brutal new mission type "lava escape." This again has both an interior and an underground variant: ** '''Lava Escape In Building''' *** A sweet cache of resources has been found at the top of a building... that is sitting on a mysteriously selective volcanic fissure of some kind. Most glyphbearers will die within seconds of leaving the mission staging room -- don't say you weren't warned. If you really have that much of a desire to flirt with death, put on your heatsuit and start making a mad dash upwards for the switch at the top -- your suit has a readout which will alert you to how close you are to the lava. ** '''Lava Escape In Cave''' *** A sweet cache of resources has been found at the top of a cave system... that is sitting on a mysteriously selective volcanic fissure of some kind. Most glyphbearers will die within seconds of leaving the mission staging area -- don't say you weren't warned. If you really have that much of a desire to flirt with death, put on your heatsuit and start making a mad dash upwards for the switch at the top -- your suit has a readout which will alert you to how close you are to the lava. ** We should note that these missions are incredibly fun, but the margin for error is very low -- depending on your action difficulty setting, the lava moves at different speeds, by the way. On master hero, you can hardly make any mistakes or you die. ** This is a great time to use glyph transfer to bring along some NPC you don't care about, rather than your buffed-up hero, if you want to test the waters; send in the cannon fodder! Buffed up stats won't really help you with this type of mission, anyway. ** This is also one of those areas of the game that breaks the general "death should be the result of a series of mistakes rather than the result of a momentary twitch mistake" rule. From the get-go, we've always said that the lava flats would feature that sort of hardcore platforming, and this sort of mission is basically just taking the concept of the lava flats and applying it to a completely-optional mission that can pop up in any form of region. ** Last note: if you absolutely hate these, you will lose nothing by completely ignoring every one of them you see; that really goes for most mission types, honestly. Our goal is to explore a wide variety of gameplay types with these missions (which has always been our goal, if you look back at blog posts and interviews from a year ago), but to make it not penalize you for not playing types of gameplay that you hate. We very much are sensitive to the fact that hardcore platforming challenges, while something that a minority of AVWW players (including Chris) will love, it's something that probably a majority of them (including Keith) will be less enthused with. So these sorts of hardcore platforming challenges will be used pretty sparingly, but they will exist as optional fun things for those who like that sort of thing. Bet you thought we were never going to do this! ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 6, 2011 8:57 pm | Professor Paul1290 | New Issue | |
Oct 7, 2011 8:32 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 7, 2011 8:32 am | tigersfan | Status | new => considering |
Feb 22, 2012 8:33 pm | Chris_McElligottPark | Note Added: 0019629 | |
Feb 22, 2012 8:33 pm | Chris_McElligottPark | Status | considering => resolved |
Feb 22, 2012 8:33 pm | Chris_McElligottPark | Fixed in Version | => 0.580 |
Feb 22, 2012 8:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 22, 2012 8:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |