View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004644 | Valley 1 | Gameplay Idea | Oct 6, 2011 8:46 pm | Oct 17, 2011 10:27 am | |
Reporter | FallingStar | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.519 | ||||
Summary | 0004644: Tweak Pylon graphic to help scouting | ||||
Description | Just noticed that the pylon inaccessible regions (purple checkerboard) on the strategic overview tends to look so much like the un-scouted grey checkerboard that it was difficult to distinguish the two without looking closely. Perhaps the pylon regions could be hidden while in that strategic overview, or just the graphic tweaked? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0004654 | feedback | Vertex Pylon almost impossible to see on a tile with a vertical road |
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No worries, that graphic is temporary -- thought I mentioned that in the news post about the release, but I might have forgotten. |
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Ah my bad, you're right. You were already on it! |
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Chris already fixed this with the new animation :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 6, 2011 8:46 pm | FallingStar | New Issue | |
Oct 6, 2011 9:49 pm | Chris_McElligottPark | Note Added: 0016019 | |
Oct 7, 2011 12:15 am | FallingStar | Note Added: 0016027 | |
Oct 7, 2011 8:32 am | tigersfan | Internal Weight | => Fix Before Major Release |
Oct 7, 2011 8:32 am | tigersfan | Assigned To | => keith.lamothe |
Oct 7, 2011 8:32 am | tigersfan | Status | new => assigned |
Oct 7, 2011 8:52 am | tigersfan | Relationship added | has duplicate 0004654 |
Oct 8, 2011 2:10 pm | c4sc4 | Relationship replaced | related to 0004654 |
Oct 17, 2011 10:27 am | keith.lamothe | Note Added: 0016666 | |
Oct 17, 2011 10:27 am | keith.lamothe | Status | assigned => resolved |
Oct 17, 2011 10:27 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |