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IDProjectCategoryLast Update
0004480Valley 1Gameplay IdeaJan 27, 2012 2:23 pm
ReporterFallingStar Assigned To 
Severityminor 
Status closedResolutionopen 
Product Version0.511 
Summary0004480: Two tweaks to help dual monitor users
DescriptionA couple small things I noticed while playing that are very minor annoyances.

1) It would be nice if the game auto paused when it loses focus. From alt+ tab -- or in dual monitor setups I've found myself aiming towards the edges at a boss and ending up going off the edge of the game into the other screen and clicking it, which caused the resolution to snap back to normal desktop as I listened to bad things happen to my character.

2) Slightly bigger boundaries on the strategic map to scroll view. Can be a bit hard to get the little patch that moves things without wandering over onto the other screen.

TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

parent of 0004983 closedChris_McElligottPark Can game go to auto-pause when I lost focus? 

Activities

zebramatt

Oct 3, 2011 9:29 am

reporter   ~0015412

I support (1) strongly.

I also support (2), though much less strongly.

jerith

Oct 3, 2011 9:42 am

reporter   ~0015416

Autopausing might be problematic in multiplayer.

I'm not sure if it's feasible with Unity, but it might be possible to add an option (defaulting to off!) to have the game steal the mouse cursor and not allow it to leave the bounds of the game window. This would let you alt-tab out, but would make it less likely that you accidentally click outside the game window and suddenly type a whole string of movement commands to your boss in Skype or whatever.

This kind of behaviour is incredibly hostile to people who haven't specifically asked for it, though, so it really shouldn't be the default.

zebramatt

Oct 3, 2011 9:47 am

reporter   ~0015419

"I'm not sure if it's feasible with Unity, but it might be possible to add an option (defaulting to off!) to have the game steal the mouse cursor and not allow it to leave the bounds of the game window. This would let you alt-tab out, but would make it less likely that you accidentally click outside the game window and suddenly type a whole string of movement commands to your boss in Skype or whatever."

In many ways, that's better anyway.

GrimerX

Oct 25, 2011 12:14 am

reporter   ~0017101

+1 on the multimon "lost focus" fix. I'm okay with having the mouse fixed to the game window, as long as I can alt-tab out of it easily (I often have the browser open into the wiki, or whatever)

tigersfan

Jan 27, 2012 2:23 pm

reporter   ~0018252

Unfortunately, this isn't possible yet with the Unity engine. Hopefully soon.

Issue History

Date Modified Username Field Change
Oct 1, 2011 10:37 pm FallingStar New Issue
Oct 3, 2011 9:27 am tigersfan Internal Weight => Feature Suggestion
Oct 3, 2011 9:27 am tigersfan Status new => considering
Oct 3, 2011 9:29 am zebramatt Note Added: 0015412
Oct 3, 2011 9:42 am jerith Note Added: 0015416
Oct 3, 2011 9:47 am zebramatt Note Added: 0015419
Oct 24, 2011 2:44 am zebramatt Relationship added parent of 0004983
Oct 25, 2011 12:14 am GrimerX Note Added: 0017101
Jan 27, 2012 2:23 pm tigersfan Note Added: 0018252
Jan 27, 2012 2:23 pm tigersfan Status considering => closed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea