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Confirmed. |
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Josh, is this a building with two entrances? Check outside the building. If so, then the rest of the building is probably accessed through the other exterior entrance. I'd be really surprised if this is an actual bug, though I've not checked yet. |
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I did check it, there are two exterior doors, both lead to the same "region" of the building. Neither will lead to the staircase that is definitely showing on the dungeon map. |
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Okay, thanks. Will have to look at it. Wasn't sure if you know about the secondary entrances. And there's no side-links, right? Again, just making sure -- the logic on this sort of thing is pretty good and has never messed up before, so I'm surprised to find a case here where there's really a problem. Every other time thus far it's been some detail that was missed on the map. |
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I didn't see any side links. I was actually pretty skeptical when I saw this report too, so I went in and looked before I did anything with it. |
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Okay, all good -- I'll have it on my list, then. |
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The main room is small enough that I can see the whole thing on my screen at once. There are doors to all the other rooms shown on the dungeon map except the stairs. The second entrance is in one of the other rooms, and is actually the entrance I came in through initially. (That might be relevant, and I should have mentioned it in my initial message.) All the other rooms only have doors leading back to the main room, although I did not search exhaustively for a misplaced door. |
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I haven't come across another inaccessible area, but I've just found a building (also with two entrances) that has a door linked to a vent, and no white line on the room with the vent in it. It may not be the same issue, but it's the first time I've seen this effect and it seems like it's related. My guess is that there's something fishy in the handling for buildings with multiple entrances that sometimes kicks up weirdness.
I'll upload the new world file demonstrating this. |
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The vents without white lines are okay -- that's an "overflow vent" meaning there was not room for a door. When you come out on the other side, you'll likely be coming out of a door. |
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Ah, right. I didn't know about those. |
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Yeah, that would actually make a good wiki topic... Josh, if you're listening? I think I explained "overflow vents" somewhere better, actually, too -- in mantis or the forums, I forget which. |
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The duplicate ticket has a world file attached, so don't ignore it. :-) |
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It's not ignored. It's standard procedure for us to close all but one of duplicate tickets. But, it's still attached to this one, so Chris can get the world file if he needs it, as well as see my note that I confirmed this again on the other ticket. :) |
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I know it's still there, but I tend to ignore duplicates in my own issue trackers (95% of the time they have no new information), and just wanted to make sure it didn't get lost. Slightly different procedures, I guess. |
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Understood. This one also has a world file that shows the problem pretty well, so, it's likely Chris won't need the other one. But, if he does, he can see it, because it's marked as a dupe. |
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Chris: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Overflow_Vents |
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This is confirmed again. Sometimes this seems to happen because one of the rooms doesn't have enough space, but, there is definitely a bug here with building gen. See 4412 for perhaps best example. |
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Good news and bad news on this one. Good news is that this problem occurred because the hallway was too small. The recent hallway changes have made it so that this problem won't occur again. Bad news is, when I tried to load this world, I got a boatload of unhandled errors. I'm not sure if they are related or not. |
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Hmm, the unhandled exceptions are based on it trying to upgrade an old world, and failing to do so because of some of the recent MP changes. This is one to forward to Keith, if you will. Thanks! |
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Ok, I'll close this ticket and make a new one for him to keep the issues separate. |
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Thanks! |
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