View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000426 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 11, 2010 8:23 pm | Oct 20, 2010 3:44 pm | |
Reporter | Oewyn | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.121-3.189 | ||||
Fixed in Version | 3.800 | ||||
Summary | 0000426: Neinzul waves too large | ||||
Description | Even at the beginning of the game at very low AI progress, any AI wave of neinzul ships always arrives at the ship wave cap of 2000 ships.( AI levels at 7.3/7.6 ) The ship multiplier for neinzul ships should probably lowered some, even those most have very low heath, they will overwhelm pretty much any but the most hardened wormhole defenses. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0000690 | resolved | keith.lamothe | 564 enemy ships incoming at 11 min.(I lost the game) |
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Was this just on 3.189 and back? If so, can you retest on the 3.7xx betas? I haven't heard any reports of this on the latest betas, and we've changed so incredibly much, that I'm not sure the problem still exists. The older SlimDX versions are essentially dead at this stage, the action is all on Unity. ;) |
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* The size of Neinzul waves has been reduced 5x, as it was now out of balance with the new ship caps, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2010 8:23 pm | Oewyn | New Issue | |
Oct 15, 2010 12:34 am | Chris_McElligottPark | Note Added: 0000855 | |
Oct 15, 2010 12:34 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 15, 2010 12:34 am | Chris_McElligottPark | Status | new => acknowledged |
Oct 20, 2010 3:44 pm | Chris_McElligottPark | Relationship added | has duplicate 0000690 |
Oct 20, 2010 3:44 pm | Chris_McElligottPark | Note Added: 0001573 | |
Oct 20, 2010 3:44 pm | Chris_McElligottPark | Status | acknowledged => resolved |
Oct 20, 2010 3:44 pm | Chris_McElligottPark | Fixed in Version | => 3.800 |
Oct 20, 2010 3:44 pm | Chris_McElligottPark | Resolution | open => fixed |