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IDProjectCategoryLast Update
0000426AI War 1 / ClassicSuggestion - Balance TweaksOct 20, 2010 3:44 pm
ReporterOewyn Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.121-3.189 
Fixed in Version3.800 
Summary0000426: Neinzul waves too large
DescriptionEven at the beginning of the game at very low AI progress, any AI wave of neinzul ships always arrives at the ship wave cap of 2000 ships.( AI levels at 7.3/7.6 ) The ship multiplier for neinzul ships should probably lowered some, even those most have very low heath, they will overwhelm pretty much any but the most hardened wormhole defenses.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0000690 resolvedkeith.lamothe 564 enemy ships incoming at 11 min.(I lost the game) 

Activities

Chris_McElligottPark

Oct 15, 2010 12:34 am

administrator   ~0000855

Was this just on 3.189 and back? If so, can you retest on the 3.7xx betas? I haven't heard any reports of this on the latest betas, and we've changed so incredibly much, that I'm not sure the problem still exists. The older SlimDX versions are essentially dead at this stage, the action is all on Unity. ;)

Chris_McElligottPark

Oct 20, 2010 3:44 pm

administrator   ~0001573

* The size of Neinzul waves has been reduced 5x, as it was now out of balance with the new ship caps, etc.

Issue History

Date Modified Username Field Change
Oct 11, 2010 8:23 pm Oewyn New Issue
Oct 15, 2010 12:34 am Chris_McElligottPark Note Added: 0000855
Oct 15, 2010 12:34 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 15, 2010 12:34 am Chris_McElligottPark Status new => acknowledged
Oct 20, 2010 3:44 pm Chris_McElligottPark Relationship added has duplicate 0000690
Oct 20, 2010 3:44 pm Chris_McElligottPark Note Added: 0001573
Oct 20, 2010 3:44 pm Chris_McElligottPark Status acknowledged => resolved
Oct 20, 2010 3:44 pm Chris_McElligottPark Fixed in Version => 3.800
Oct 20, 2010 3:44 pm Chris_McElligottPark Resolution open => fixed