View Issue Details

IDProjectCategoryLast Update
0004238Valley 1SuggestionOct 19, 2011 9:43 am
Reporterzebramatt Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.505 
Fixed in Version0.527 
Summary0004238: Chunk mini map - sizing issues
DescriptionPresently the chunk mini map can be two sizes: regular and larger.

For me, larger is absolutely enormous in any outdoors area, though perfectly usable indoors. Regular is fine for chunks with a low vertical footprint but occupies a quarter of the screen for tall chunks.

I can scale the regular size down to compensate but although it's still usable in that state outside, it then becomes too small to see indoors. Which means I have to constantly flick between (a scaled-down) regular outdoors and the larger indoors. And that's without bringing larger indoors rooms into the equation!

A couple of solutions come to mind:
[1A] Make three standard sizes for the chunk mini map - small, regular and large.
[1B] Provide scalability for each size.

[2] Automatically scale regular size (within its scale, as it were) to always try to maintain a similar sort of screen footprint.

[3] Disassociate larger and smaller chunk maps from one another and allow a scale setting for the two (or three) different standard sizes.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

tigersfan

Sep 29, 2011 7:21 am

reporter   ~0014576

There could probably be some improvement here, but, maybe not right now.

zebramatt

Sep 30, 2011 12:56 pm

reporter   ~0014944

It's actually hurting my game a fair bit - I spent 90% of the time I'm underground, for example, with the larger version of the minimap occupying almost my entire viewpoint, because I want to be able to see the little coloured blips but it's too small the size I've got it scaled down to - which I HAVE to have it scaled down to, or the big vertical areas make it nigh impossible to see the left side of the screen.

I actually had to remap the M key to sit right next to my finger (caps lock) and it's one of my most frequently used keys...

Chris_McElligottPark

Sep 30, 2011 1:00 pm

administrator   ~0014947

I don't really follow this line of logic -- if you need to see the little blips on the minimap, and that has to be a certain scale, then regardless of the total size of the minimap you need it at that scale to see it. If it's large enough for you to see underground, then in interiors it's also large enough to see despite the fact that it's way smaller in the corner. Right?

On the flip side, if it's too small for you to see in interiors, then it's too small to see in the underground, given that it's all the same scale. So you'd be using the map key a fair bit anyhow, to scale up undergrounds and look at them.

Are you saying that, in essence, you want to be able to read interior minimaps since they will fit in the amount of area you want to cover, whereas you want to NOT be able to read larger chunks because to do so takes up too much space on the screen?

jerith

Sep 30, 2011 1:06 pm

reporter   ~0014951

I think he's happy with less detail on the outdoor maps, since they tend to be much more open spaces with fewer things to look at and less stuff close to other stuff on the minimap. The indoor areas are generally smaller and have quite a lot packed into them, so a larger view is necessary.

Chris_McElligottPark

Sep 30, 2011 2:26 pm

administrator   ~0014981

I mean, I could add clamps for the max width or height of the minimap, I guess.

jerith

Sep 30, 2011 2:30 pm

reporter   ~0014983

I'd rather have a less useful minimap occasionally than have it obscure large chunks of the screen. I can always expand it if necessary. That said, I haven't really had any problems with the minimap myself, so I don't have a personal investment either way.

zebramatt

Sep 30, 2011 6:33 pm

reporter   ~0015040

Yes, what Jerith said.

Chris_McElligottPark

Sep 30, 2011 6:42 pm

administrator   ~0015043

Okay, fair enough. I imagine something can be worked out there.

zebramatt

Oct 3, 2011 3:36 am

reporter   ~0015393

I'm conscious that there's a lot of (my) rambling up there to get to a point so, in short:

[1]I like a big map in all but the large, maze-like rooms.

[2]A medium sized map in maze-rooms and underground would be good.

[3]A little map outdoors is fine for 90% of the time.

--> Presently [3] means I've scaled my default map down, meaning I have to have it in massive view to fulfill [1], and there's no elegant way for me to fulfill [2].

zebramatt

Oct 3, 2011 1:57 pm

reporter   ~0015483

Oh and, just having an option to hide the chunk minimap (for the maze and outdoors areas) would probably knock this one on the head for me.

Chris_McElligottPark

Oct 19, 2011 9:15 am

administrator   ~0016788

* The way that the minimap scaling works is now completely different.
** Previously there was a scale slider, but that is now gone.
** Now there are a pair of percentages that you can set between 0 and 100 for both the width and height.
*** The default is 20%x15%. This means that the minimap is, by default, able to cover 20% of the width of your screen at most, and 15% of the height of your screen at most.
*** The nice thing about this is that it makes sense on any screen size, and automatically scales as you shift your screen size.

* The minimap used to have only two states: normal and fullscreen. Now it has four states: Normal, 2x, fullscreen, and off.
** You can easily switch between these with the M key, which makes turning off the minimap during a boss battle fairly straightforward, and it makes having a double-sized map temporarily for exploration something that is a lot more feasible on larger monitors in particular.

zebramatt

Oct 19, 2011 9:37 am

reporter   ~0016792

Marvelous! See? Whining - even in a half-hearted and jovial fashion - will get you everywhere.

Chris_McElligottPark

Oct 19, 2011 9:43 am

administrator   ~0016794

;)

Issue History

Date Modified Username Field Change
Sep 28, 2011 8:24 pm zebramatt New Issue
Sep 29, 2011 7:21 am tigersfan Note Added: 0014576
Sep 29, 2011 7:21 am tigersfan Internal Weight => Polish Tweak
Sep 29, 2011 7:21 am tigersfan Assigned To => Chris_McElligottPark
Sep 29, 2011 7:21 am tigersfan Status new => assigned
Sep 30, 2011 12:56 pm zebramatt Note Added: 0014944
Sep 30, 2011 1:00 pm Chris_McElligottPark Note Added: 0014947
Sep 30, 2011 1:06 pm jerith Note Added: 0014951
Sep 30, 2011 2:26 pm Chris_McElligottPark Note Added: 0014981
Sep 30, 2011 2:30 pm jerith Note Added: 0014983
Sep 30, 2011 6:33 pm zebramatt Note Added: 0015040
Sep 30, 2011 6:42 pm Chris_McElligottPark Note Added: 0015043
Oct 3, 2011 3:36 am zebramatt Note Added: 0015393
Oct 3, 2011 1:57 pm zebramatt Note Added: 0015483
Oct 19, 2011 9:15 am Chris_McElligottPark Note Added: 0016788
Oct 19, 2011 9:15 am Chris_McElligottPark Status assigned => resolved
Oct 19, 2011 9:15 am Chris_McElligottPark Fixed in Version => 0.527
Oct 19, 2011 9:15 am Chris_McElligottPark Resolution open => fixed
Oct 19, 2011 9:37 am zebramatt Note Added: 0016792
Oct 19, 2011 9:43 am Chris_McElligottPark Note Added: 0016794
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion