View Issue Details

IDProjectCategoryLast Update
0004181Valley 1SuggestionOct 17, 2011 10:11 am
ReporterGabrielKronos Assigned ToChris_McElligottPark  
Severitytweak 
Status consideringResolutionopen 
Product Version0.503 
Summary0004181: Making the main screen camera have varied zoom levels
DescriptionI think some people would like to have their screens more zoomed out or zoomed in, as sometimes the default scale don't allow you to see as much as you wanted.
Making it a parameter in the options or a hotkey could be some good ideas.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

tigersfan

Sep 28, 2011 9:26 am

reporter   ~0014256

Hmmm, I'm not sure how easy this would be. But, I'll mark it for consideration.

Chris_McElligottPark

Sep 28, 2011 9:27 am

administrator   ~0014257

The performance impact from this would almost definitely make this technically infeasible. But there's a slim chance we could do something with that.

GabrielKronos

Sep 28, 2011 9:35 am

reporter   ~0014261

I believe in the outdoors it really could, giving that my 8400 is running with the lowest cloud complexity and a layer off, but in large indoors this wouldn't impact the framerate a lot, imo.

Chris_McElligottPark

Sep 28, 2011 9:38 am

administrator   ~0014262

Actually, longer-term, in indoors it would be even worse (minus the clouds bit). There's a lot of detailing on the interiors, for the big maze rooms and such.

At any rate it's a technically challenging thing that would take a goodly bit of time, and which would have a very uncertain payoff. It's not just a matter of scaling the viewport, you also have to get mouse handling to adjust to the zoom, and monster names/healthbars are drawn in such a way that they would be impossible to scale at the moment (but not forever), and so on.

zebramatt

Sep 28, 2011 9:04 pm

reporter   ~0014508

This would probably even be quite a beneficial feature if the difference in zoom level was relatively small: 10% either way or something.

I imagine that would make it marginally easier to do, since you'd scarcely have to worry about re-scaling monster names and health bars and that.

Arnos

Sep 29, 2011 8:16 pm

reporter   ~0014785

This sounds like too much work and complexity for too little reward to me.

huw

Sep 30, 2011 3:48 pm

reporter   ~0014999

Agreed with the "too much work for too little payoff" sentiment. Besides, wouldn't this affect balancing, re: monsters? The odious Skelebot Dwarfs, to take one example, would be a lot less threatening if I had two seconds' warning of running into one than the much shorter warning I get now (assuming we're running at each other).

Chris_McElligottPark

Sep 30, 2011 3:54 pm

administrator   ~0015000

Regarding balancing, sure that is somewhat of a concern -- though, that said, if you play on a larger screen than me, you already have that advantage over me since you can see further.

Yuugi

Sep 30, 2011 4:48 pm

reporter   ~0015021

From that point of view, I finally get why people were so annoyed at the dwarfs.

I play at 2560x1600, so I always had a fair bit of warning. :o

zebramatt

Sep 30, 2011 6:18 pm

reporter   ~0015035

Field of view is sadly one of my biggest bugbears with this game at the moment.

Chris_McElligottPark

Sep 30, 2011 6:21 pm

administrator   ~0015036

What resolution are you at, zebramatt? I mean, there's not much I can do about that in the short term if at all, but I'm curious what level you're at that you find unpleasant.

zebramatt

Oct 3, 2011 5:00 pm

reporter   ~0015521

Last edited: Oct 3, 2011 5:10 pm

I mostly play around 1100x700.

Windowed, obviously.

lisa107b

Oct 17, 2011 9:21 am

reporter   ~0016647

Although very technically challenging, I would like to mention a little bit about this, if I play at the native resolution for my monitor Fullscreen 1680x1050 for any interested, the screen elements are really quite small, I've found myself dropping the resolution size just to see the nicer detailing and make the graphics larger - but it causes a problem with the maps, the chunk map at the top can really obscure the whole playing field depending on how big the room you are exploring is and this can affect anyone who may have to play at those resolutions.

Maybe a different issue?

Chris_McElligottPark

Oct 17, 2011 9:26 am

administrator   ~0016648

You can actually choose the size of the map in the settings screen, to offset that one issue.

zebramatt

Oct 17, 2011 9:39 am

reporter   ~0016650

Last edited: Oct 17, 2011 9:48 am

And I'm still campaigning to be able to hide the chunk map and message log with hotkeys or similar!

Poor, dejected, low resolution zebra :-( (;-D)

http://www.arcengames.com/mantisbt/view.php?id=4238

http://www.arcengames.com/mantisbt/view.php?id=4541

Chris_McElligottPark

Oct 17, 2011 9:42 am

administrator   ~0016651

Please just give us time! There's a lot on the plate right now.

zebramatt

Oct 17, 2011 9:48 am

reporter   ~0016655

Sorry, I was kidding!

I've added a second emoticon for clarity. :-)

Chris_McElligottPark

Oct 17, 2011 10:11 am

administrator   ~0016660

Gotcha. ;)

Issue History

Date Modified Username Field Change
Sep 28, 2011 9:25 am GabrielKronos New Issue
Sep 28, 2011 9:25 am GabrielKronos Category Suggestion - Gameplay => Suggestion - General Idea
Sep 28, 2011 9:26 am tigersfan Note Added: 0014256
Sep 28, 2011 9:26 am tigersfan Internal Weight => Feature Suggestion
Sep 28, 2011 9:26 am tigersfan Status new => considering
Sep 28, 2011 9:27 am Chris_McElligottPark Note Added: 0014257
Sep 28, 2011 9:35 am GabrielKronos Note Added: 0014261
Sep 28, 2011 9:38 am Chris_McElligottPark Note Added: 0014262
Sep 28, 2011 10:13 am tigersfan Internal Weight Feature Suggestion => Polish Tweak
Sep 28, 2011 10:13 am tigersfan Assigned To => Chris_McElligottPark
Sep 28, 2011 9:04 pm zebramatt Note Added: 0014508
Sep 29, 2011 8:16 pm Arnos Note Added: 0014785
Sep 30, 2011 3:48 pm huw Note Added: 0014999
Sep 30, 2011 3:54 pm Chris_McElligottPark Note Added: 0015000
Sep 30, 2011 4:48 pm Yuugi Note Added: 0015021
Sep 30, 2011 6:18 pm zebramatt Note Added: 0015035
Sep 30, 2011 6:21 pm Chris_McElligottPark Note Added: 0015036
Oct 3, 2011 5:00 pm zebramatt Note Added: 0015521
Oct 3, 2011 5:10 pm zebramatt Note Edited: 0015521
Oct 17, 2011 9:21 am lisa107b Note Added: 0016647
Oct 17, 2011 9:26 am Chris_McElligottPark Note Added: 0016648
Oct 17, 2011 9:39 am zebramatt Note Added: 0016650
Oct 17, 2011 9:42 am Chris_McElligottPark Note Added: 0016651
Oct 17, 2011 9:48 am zebramatt Note Edited: 0016650
Oct 17, 2011 9:48 am zebramatt Note Added: 0016655
Oct 17, 2011 10:11 am Chris_McElligottPark Note Added: 0016660
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion