View Issue Details

IDProjectCategoryLast Update
0000403AI War 1 / ClassicBug - OtherOct 19, 2010 7:21 pm
ReporterFleet Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.706 
Summary0000403: Game is still running fast
DescriptionKknowledge and game clock are still ticking fast as of 3.706.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Oct 11, 2010 12:29 am

administrator   ~0000605

3.706 or 3.707?

Fleet

Oct 11, 2010 12:33 am

reporter   ~0000608

Last edited: Oct 11, 2010 12:34 am

This would have been 3.707, sorry about that. Clock time actually seems accurate in my solo game, but it was most certainly still ticking fast in the one where Tss was hosting, and I think I checked the =/- speed modifier.

Chris_McElligottPark

Oct 11, 2010 12:34 am

administrator   ~0000610

Hmm, I'm playing multiplayer right now and am not seeing it...

Fleet

Oct 11, 2010 12:35 am

reporter   ~0000611

Ah well, thanks for taking a look at it. I'll post if I see it again.

Dazio

Oct 11, 2010 12:45 am

reporter   ~0000620

Last edited: Oct 11, 2010 12:45 am

I guess I can confirm this in 3.707.

Running AI War in a window with the system clock up right beside it, I get 63 seconds pass on the AI war clock for 60 passing on the windows system clock. This is on High Performance.

On Extremely Low performance I see 73 seconds in AI war pass for 60 seconds system time.

On Insane Performance I see 60 (maybe 60.5?) seconds AI war time pass for 60 seconds system time.

These are all solo games.

I restarted AI war between each test and generated a new game with the different performance settings, I did not adjust the game in progress through the stats screen.

Fleet

Oct 11, 2010 12:49 am

reporter   ~0000622

I got the extra 3 seconds too! The original ticking i reported was faster than this, and I almost decided not to report the solo increase of 63 game seconds to 60 wall clock seconds, but I'm glad you see the same speedup.

Chris_McElligottPark

Oct 11, 2010 12:50 am

administrator   ~0000623

Okay, thanks guys -- that's a lot easier to deal with.

Chris_McElligottPark

Oct 14, 2010 12:23 am

administrator   ~0000801

Are you guys still seeing this in 3.712? And if you will, please check out the new game time percentage timer in the Stats window. It shows what percentage of realtime your game is running at. Generally +- 10% is normal, so the 63 seconds for 60 seconds does not concern me. However, if you're seeing wildly higher number (more than 66 seconds for a minute), that is concerning).

Chris_McElligottPark

Oct 19, 2010 7:21 pm

administrator   ~0001373

Pretty sure this is resolved, marking as such.

Issue History

Date Modified Username Field Change
Oct 11, 2010 12:05 am Fleet New Issue
Oct 11, 2010 12:29 am Chris_McElligottPark Note Added: 0000605
Oct 11, 2010 12:33 am Fleet Note Added: 0000608
Oct 11, 2010 12:34 am Chris_McElligottPark Note Added: 0000610
Oct 11, 2010 12:34 am Fleet Note Edited: 0000608
Oct 11, 2010 12:35 am Fleet Note Added: 0000611
Oct 11, 2010 12:45 am Dazio Note Added: 0000620
Oct 11, 2010 12:45 am Dazio Note Edited: 0000620
Oct 11, 2010 12:49 am Fleet Note Added: 0000622
Oct 11, 2010 12:50 am Chris_McElligottPark Note Added: 0000623
Oct 11, 2010 12:50 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 11, 2010 12:50 am Chris_McElligottPark Status new => confirmed
Oct 14, 2010 12:23 am Chris_McElligottPark Note Added: 0000801
Oct 14, 2010 12:23 am Chris_McElligottPark Status confirmed => feedback
Oct 19, 2010 7:21 pm Chris_McElligottPark Note Added: 0001373
Oct 19, 2010 7:21 pm Chris_McElligottPark Status feedback => resolved
Oct 19, 2010 7:21 pm Chris_McElligottPark Resolution open => fixed