View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000398 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 10, 2010 11:12 pm | Oct 19, 2010 7:34 pm | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.706 | ||||
Summary | 0000398: Siege Starship Rebalance due to Turret changes | ||||
Description | Since the AI no long has turrets, I wanted to make sure that the Siege Starship was still worth the knowledge and resource costs, since it has less utility. Or maybe not, I have not really thought this through. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Good point. Hopefully it can be good against the guardians that will be new, as well as perhaps guard posts. Thanks for the thought! |
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Oh, it's already good against guard posts ;) But yea, assuming the guardians are starship-esque, the siege should make alarming large holes in them. |
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Awesome. That's what I'll do, then. |
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Fixed a while back. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 10, 2010 11:12 pm | Fleet | New Issue | |
Oct 10, 2010 11:57 pm | Chris_McElligottPark | Note Added: 0000597 | |
Oct 10, 2010 11:57 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 10, 2010 11:57 pm | Chris_McElligottPark | Status | new => confirmed |
Oct 11, 2010 9:10 am | keith.lamothe | Note Added: 0000630 | |
Oct 11, 2010 9:33 am | Chris_McElligottPark | Note Added: 0000632 | |
Oct 19, 2010 7:34 pm | Chris_McElligottPark | Note Added: 0001393 | |
Oct 19, 2010 7:34 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 19, 2010 7:34 pm | Chris_McElligottPark | Resolution | open => fixed |