View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003955 | Valley 1 | Gameplay Idea | Sep 25, 2011 2:18 am | May 3, 2012 5:10 am | |
Reporter | Admiral | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.423 | ||||
Summary | 0003955: Maximized minimap alpha transparency setting | ||||
Description | Allow the user to set an alpha transparency to the maximized minimap so that it can be played with it maximized at all times without entirely blocking the chunk scrolling view. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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One possibility: 1. M = maximize 2. M again = set transparency to 50% (or whatever) 3. M again = minimize |
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Added support for this, rather than start another issue thread. Could really help in areas like The Deep, where the vertical nature of the levels can sometimes obscure a decent bit of my screen with the resolution I'm using, while letting me use the minimap normally for other chunks. |
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I'm actually more in favour of being able to hide it altogether temporarily, but transparency is nice also. |
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Similar (or perhaps identical) to what Admiral suggested, I envision pressing M doing the following for the map: 0. small (initial state) 1. small + transparent 2. medium 3. medium + transparent 4. big 5. big + transparent 6. GOTO 0 (Just adding a transparent state in between each size change.) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 25, 2011 2:18 am | Admiral | New Issue | |
Sep 25, 2011 2:19 am | Admiral | Note Added: 0013504 | |
Sep 25, 2011 6:28 am | tigersfan | Internal Weight | => Feature Suggestion |
Sep 25, 2011 6:28 am | tigersfan | Status | new => considering |
Oct 13, 2011 2:00 am | FallingStar | Note Added: 0016516 | |
Oct 13, 2011 2:30 am | zebramatt | Note Added: 0016518 | |
May 3, 2012 5:10 am | ScrObot | Note Added: 0023341 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |