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IDProjectCategoryLast Update
0000380AI War 1 / ClassicSuggestion - Game MechanicsJan 3, 2011 11:46 am
ReporterFleet Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version3.705 
Summary0000380: Make turrets reclaimable
DescriptionWhile I don't know the reasons for making turrets immune to reclamation, I feel parasites would be more useful in general circumstances if by marking turrets, there was a percent chance that the turret would be reclaimed (10% for each shot of the parasite, for example). Is including a reclaiming mechanic that does not work 100% of the time feasible?
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Chris_McElligottPark

Oct 9, 2010 1:32 am

administrator   ~0000565

Unfortunately, anything that drops remains is fundamentally incompatible with reclamation. Either 1) the reclamation can't happen, or 2) the remains drop can't happen, or 3) you get two copies of it, one as reclaimed and one as remains.

Three is just weird, and could be abused and could lead to various other troubles. Having two as the case would be fine with the AI, if a tiny bit OP, but it would be absolutely murder with your own stuff (parasites coming in and messing up your turrets without you getting remains would defeat the purpose of remains). So, I went with the first option, which is no reclamation of stuff that drops remains.

Issue History

Date Modified Username Field Change
Oct 9, 2010 1:29 am Fleet New Issue
Oct 9, 2010 1:32 am Chris_McElligottPark Note Added: 0000565
Oct 9, 2010 1:32 am Chris_McElligottPark Status new => resolved
Oct 9, 2010 1:32 am Chris_McElligottPark Resolution open => not fixable
Oct 9, 2010 1:32 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:46 am Chris_McElligottPark Status resolved => closed