View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000380 | AI War 1 / Classic | Suggestion - Game Mechanics | Oct 9, 2010 1:29 am | Jan 3, 2011 11:46 am | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 3.705 | ||||
Summary | 0000380: Make turrets reclaimable | ||||
Description | While I don't know the reasons for making turrets immune to reclamation, I feel parasites would be more useful in general circumstances if by marking turrets, there was a percent chance that the turret would be reclaimed (10% for each shot of the parasite, for example). Is including a reclaiming mechanic that does not work 100% of the time feasible? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Unfortunately, anything that drops remains is fundamentally incompatible with reclamation. Either 1) the reclamation can't happen, or 2) the remains drop can't happen, or 3) you get two copies of it, one as reclaimed and one as remains. Three is just weird, and could be abused and could lead to various other troubles. Having two as the case would be fine with the AI, if a tiny bit OP, but it would be absolutely murder with your own stuff (parasites coming in and messing up your turrets without you getting remains would defeat the purpose of remains). So, I went with the first option, which is no reclamation of stuff that drops remains. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 9, 2010 1:29 am | Fleet | New Issue | |
Oct 9, 2010 1:32 am | Chris_McElligottPark | Note Added: 0000565 | |
Oct 9, 2010 1:32 am | Chris_McElligottPark | Status | new => resolved |
Oct 9, 2010 1:32 am | Chris_McElligottPark | Resolution | open => not fixable |
Oct 9, 2010 1:32 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:46 am | Chris_McElligottPark | Status | resolved => closed |