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IDProjectCategoryLast Update
0003657Valley 1Programming TodoJan 25, 2012 12:27 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionopen 
Summary0003657: Scan spell, and randomized boss attributes.
DescriptionWe definitely need elemental resistances and weaknesses for the bosses. And their stats should always be heavily randomized, so you can get one general boss template that has many specific types of bosses -- players will like that. Bosses are inconsistent and tricky to figure out, whereas the regular monsters are more consistent.

Part of what we need to do, though, is also have a scan-type spell that can reveal the weaknesses and strengths of... well, really, any monster. But bosses in particular. This would probably be a spell scroll that is expensive to make in terms of gem dust (only producing 1-2 scrolls per dust).

Once this is cast, then by the monsters name after it is targeted or damaged, it shows little icons for things it is weak against or strong against. Which includes physical and magical attacks in general, as well as the six elements. I'll get Phil to do strong and weak variants of all eight of those concepts, in a small size.
TagsNo tags attached.
Internal WeightNew

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tigersfan

Jan 25, 2012 12:27 pm

reporter   ~0018103

This is done, though in a slightly different way.

Issue History

Date Modified Username Field Change
Jul 16, 2011 9:37 pm Chris_McElligottPark New Issue
Jul 16, 2011 9:37 pm Chris_McElligottPark Status new => assigned
Jul 16, 2011 9:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 25, 2012 12:27 pm tigersfan Internal Weight => New
Jan 25, 2012 12:27 pm tigersfan Note Added: 0018103
Jan 25, 2012 12:27 pm tigersfan Status assigned => resolved