View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003657 | Valley 1 | Programming Todo | Jul 16, 2011 9:37 pm | Jan 25, 2012 12:27 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | open | ||
Summary | 0003657: Scan spell, and randomized boss attributes. | ||||
Description | We definitely need elemental resistances and weaknesses for the bosses. And their stats should always be heavily randomized, so you can get one general boss template that has many specific types of bosses -- players will like that. Bosses are inconsistent and tricky to figure out, whereas the regular monsters are more consistent. Part of what we need to do, though, is also have a scan-type spell that can reveal the weaknesses and strengths of... well, really, any monster. But bosses in particular. This would probably be a spell scroll that is expensive to make in terms of gem dust (only producing 1-2 scrolls per dust). Once this is cast, then by the monsters name after it is targeted or damaged, it shows little icons for things it is weak against or strong against. Which includes physical and magical attacks in general, as well as the six elements. I'll get Phil to do strong and weak variants of all eight of those concepts, in a small size. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 16, 2011 9:37 pm | Chris_McElligottPark | New Issue | |
Jul 16, 2011 9:37 pm | Chris_McElligottPark | Status | new => assigned |
Jul 16, 2011 9:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 25, 2012 12:27 pm | tigersfan | Internal Weight | => New |
Jan 25, 2012 12:27 pm | tigersfan | Note Added: 0018103 | |
Jan 25, 2012 12:27 pm | tigersfan | Status | assigned => resolved |