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IDProjectCategoryLast Update
0000361AI War 1 / ClassicBug - OtherOct 21, 2010 4:42 pm
ReporterMoonshine Fox Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version3.703 
Fixed in Version3.801 
Summary0000361: Hybrids do not work / Hybrid filters do not work
DescriptionI'm unsure as to which one of these it is, but I am unable to detect a single Hybrid or Hybrid structure in the whole galaxy (full vision enabled). I've looked "manually" at all high level planets and also tried to use the filters. Either way, no Hybrids in my current game.

Save attached.
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Moonshine Fox

Oct 8, 2010 9:00 am

reporter  

hybrid_filter_test.sav (534,715 bytes)

Moonshine Fox

Oct 8, 2010 9:28 am

reporter   ~0000519

Last edited: Oct 8, 2010 9:32 am

Might also say that his is roughly 1 hour into the game, so both structures and hybrids should be visible.

EDIT:

Confirmed. Hybrid structures are NOT seeded in this version. Started a new game and no hybrid facilities anywhere in the universe on game start.

keith.lamothe

Oct 8, 2010 9:34 am

administrator   ~0000520

Yea, sounds like it's caused by the same thing as all those other lobby settings that don't work.

Winter Born

Oct 8, 2010 10:51 am

reporter   ~0000523

Last edited: Oct 8, 2010 10:55 am

I loaded your save and looked using (ctrl+alt+s) the AI plots are allowed for both AI but no expansions (ZR CoN) are active.

I wonder if you need CoN for Hybrid AI plots to work, If so then those plots should be unavailable in the lobby if CoN is not active.

BTW the Hybrids are stacking up in my current game like zombies outside a safe house.

Moonshine Fox

Oct 8, 2010 10:59 am

reporter   ~0000524

Odd, I have the expansions set to active in the lobby. I'll look this up ASAP.

Moonshine Fox

Oct 8, 2010 11:01 am

reporter   ~0000525

Yeah, I had to deselect and reselect the expansions in the lobby and create a new game for the hybrids to show up. But now they did spawn.

So...false alarm I guess?

Winter Born

Oct 8, 2010 11:11 am

reporter   ~0000527

No not a false alarm. The dang lobby toggles are not reliably transfering to the host game creation.

You also uncovered a dependancy: CoN must be active before AI plots for Hybrids works.

Making sure the Hybrid AI plots are unselectable if CoN is not active is important.

And as a selling point if a player hovers over the Hybrid AI plots but doesn't own CoN then the tooltip should indicate what is needed to use them.

Moonshine Fox

Oct 8, 2010 11:38 am

reporter   ~0000528

Good point!

Chris_McElligottPark

Oct 8, 2010 10:47 pm

administrator   ~0000559

All of this was just some temporary bugs, I think. Is it working for you now in 3.705? It should be, but please let us know if not. Thanks!

Moonshine Fox

Oct 8, 2010 11:15 pm

reporter   ~0000562

Will test this out after work today (about 11 hours from now).

Winter Born

Oct 9, 2010 2:42 am

reporter   ~0000567

Update to above post:

You also uncovered a dependancy: CoN must be active before AI plots for Hybrids works. [edit: this seems to work, I turned off the CoN expansion and turned on the adv Hybrid and Hybrid AI plots as well as the CoN minor factions and started a game. On the stats page the adv Hybrid and Hybrid plots showed as active but I saw no hybids anywhere using full reveal. Additionaly the CoN minor factions were not active.

Making sure the Hybrid AI plots are unselectable if CoN is not active is important. [edit: this does not work]

Moonshine Fox

Oct 13, 2010 3:28 pm

reporter   ~0000736

I can confirm that this is still happening in 3.711. I just started a game and double checked that I had the expansions ticked. After starting the game, the expansions were disabled in game. You actually have to untick and then retick them for it to work properly.

keith.lamothe

Oct 13, 2010 5:23 pm

administrator   ~0000762

Hmm, that's weird, I'm not able to reproduce it. Here's my exact steps:

1) Start program.
2) Click on Host Game.
3) Click on Start Game (both expansions are already checked, and normal Hybrids are already enabled on both AIs).
4) Click on Stats, go to Galaxy Stats screen and it shows both expansions as on. When I check the AI homeworlds I also see the hybrid facilities.

What exactly are you doing?

Chris_McElligottPark

Oct 13, 2010 5:25 pm

administrator   ~0000763

I can confirm that there are SOME issues with the lobby stuff not syncing visually properly. I'm working on that right now, so hopefully that will help.

Moonshine Fox

Oct 13, 2010 5:37 pm

reporter   ~0000767

I'll see if I can dig deeper in this. Will try different scenarios.

keith.lamothe

Oct 13, 2010 11:07 pm

administrator   ~0000791

Please let us know if you see it again, and exactly (if possible) the steps used to see it :)

Winter Born

Oct 14, 2010 1:50 am

reporter  

Winter Born

Oct 14, 2010 1:53 am

reporter   ~0000808

Last edited: Oct 14, 2010 2:24 am

712 norm speed norm ship cap both exp enabled AI2 hybrids
changed to full visability and started game. Stats window says Hybrids enabled but at 50 min no hybrids seen. Hybrid spawn nodes seen at AI2 homeworld. Auto save attached

Moonshine Fox

Oct 14, 2010 3:05 pm

reporter   ~0000835

So far no good go. It seems to be completely random. Sometimes settings will stick, sometimes not. I've never even touched the Astro Train button since I initially turned them off, and even so, I have astro trains sometimes and sometimes not when I start new games.

I can't make any sense out of this at all -.-

Chris_McElligottPark

Oct 21, 2010 12:40 am

administrator   ~0001706

* Some error prevention code has been put in place for the generating of maps in the lobby; this may have been causing some issues with players not seeing or getting what they expect in multiplayer sometimes.
** Thanks to Draco18s for reporting.

* Fixed a bug with the lobby that could cause it to have its visual state differing from the actual underlying selected options on the second run of the lobby on a game start.
** This also led to things such as AI Modifiers that were visually "already selected" not taking effect for real until they were clicked again. Fixed.
** This fix also causes the lobby to remember its existing state when players click out of it and back in.

Issue History

Date Modified Username Field Change
Oct 8, 2010 9:00 am Moonshine Fox New Issue
Oct 8, 2010 9:00 am Moonshine Fox File Added: hybrid_filter_test.sav
Oct 8, 2010 9:28 am Moonshine Fox Note Added: 0000519
Oct 8, 2010 9:32 am Moonshine Fox Note Edited: 0000519
Oct 8, 2010 9:34 am keith.lamothe Note Added: 0000520
Oct 8, 2010 10:51 am Winter Born Note Added: 0000523
Oct 8, 2010 10:54 am Winter Born Note Edited: 0000523
Oct 8, 2010 10:55 am Winter Born Note Edited: 0000523
Oct 8, 2010 10:59 am Moonshine Fox Note Added: 0000524
Oct 8, 2010 11:01 am Moonshine Fox Note Added: 0000525
Oct 8, 2010 11:11 am Winter Born Note Added: 0000527
Oct 8, 2010 11:38 am Moonshine Fox Note Added: 0000528
Oct 8, 2010 10:47 pm Chris_McElligottPark Note Added: 0000559
Oct 8, 2010 10:47 pm Chris_McElligottPark Assigned To => keith.lamothe
Oct 8, 2010 10:47 pm Chris_McElligottPark Status new => feedback
Oct 8, 2010 11:15 pm Moonshine Fox Note Added: 0000562
Oct 8, 2010 11:15 pm Moonshine Fox Status feedback => assigned
Oct 9, 2010 2:42 am Winter Born Note Added: 0000567
Oct 13, 2010 3:28 pm Moonshine Fox Note Added: 0000736
Oct 13, 2010 5:23 pm keith.lamothe Note Added: 0000762
Oct 13, 2010 5:24 pm keith.lamothe Status assigned => feedback
Oct 13, 2010 5:25 pm Chris_McElligottPark Note Added: 0000763
Oct 13, 2010 5:37 pm Moonshine Fox Note Added: 0000767
Oct 13, 2010 5:37 pm Moonshine Fox Status feedback => assigned
Oct 13, 2010 11:07 pm keith.lamothe Note Added: 0000791
Oct 13, 2010 11:07 pm keith.lamothe Status assigned => feedback
Oct 14, 2010 1:50 am Winter Born File Added: Autosave_2010_10_13_23_32_36.sav
Oct 14, 2010 1:53 am Winter Born Note Added: 0000808
Oct 14, 2010 2:24 am Winter Born Note Edited: 0000808
Oct 14, 2010 3:05 pm Moonshine Fox Note Added: 0000835
Oct 14, 2010 3:05 pm Moonshine Fox Status feedback => assigned
Oct 21, 2010 12:40 am Chris_McElligottPark Note Added: 0001706
Oct 21, 2010 12:40 am Chris_McElligottPark Status assigned => resolved
Oct 21, 2010 12:40 am Chris_McElligottPark Fixed in Version => 3.801
Oct 21, 2010 12:40 am Chris_McElligottPark Resolution open => fixed