View Issue Details

IDProjectCategoryLast Update
0003387AI War 1 / ClassicBug - OtherJul 6, 2012 10:53 pm
ReporterHTL2001 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.010 
Fixed in Version5.037 
Summary0003387: Far-out zombies caused by player botnet golem + AI regenerator golem
DescriptionI just went to my galaxy view and saw a bunch of planets blinking to indicate fighting, 21 from my count. Several still have a zombie unit on them in the save attached, and they all seem to be in the normal "guards" area. I don't think they provoked the units (I was in the middle of a CPA at the time)

It seems odd how this can happen, since all I have is a botnet golem and all of these zombies should be one-shot by it, so I have no idea how they are "marked for reclamation"
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0006639 resolvedkeith.lamothe Tractor and Eating Units Take what they are carrying with them when regenerated 

Activities

HTL2001

May 9, 2011 11:11 pm

reporter  

zombies.sav (475,027 bytes)

motai

May 10, 2011 1:41 pm

reporter   ~0012146

my thought is that if your botnet hit a parasite or neinzul version does it have the option of capturing and zombifying a ship that would then capture more ships? i thought its ability was classed as a parasite attack so things immune to parasite wouldnt be hit but not sure if something got missed?

HTL2001

May 10, 2011 7:53 pm

reporter   ~0012152

I thought anything that could deal reclamation was immune to reclamation. Either way these ships didn't live long and were things like missile frigates. I don't even think the AI has anything besides leach starships that can reclaim right now.

I have my autosaves not overwrite so I'm going to see if this problem can be reproduced from the autosave just before this save and post it if so.

HTL2001

May 11, 2011 6:06 am

reporter   ~0012155

Alright I know what caused this now

If my botnet golem is attacking ships that are on a planet with an AI regenerator golem, the respawn ships go to other planets, as zombies.

TechSY730

Mar 23, 2012 11:09 pm

reporter   ~0021207

It's worse than just zombies, reclaimed ships from the AI time during this time will also be flung out into far out planets.

keith.lamothe

Jul 6, 2012 10:53 pm

administrator   ~0026426

For 5.037:

* Fixed a longstanding bug where a unit could both be reclaimed and regenerated, which would sometimes lead to an AI unit being reclaimed, zombified, and warped off somewhere deep in AI territory. Not great for threat management.
** Fixed a related bug where a unit that had swallowed other units or was tractoring other units would take them with them when regenerated. Now those units simply cannot be regenerated unless they have no such "load".

Thanks :)

Issue History

Date Modified Username Field Change
May 9, 2011 11:11 pm HTL2001 New Issue
May 9, 2011 11:11 pm HTL2001 File Added: zombies.sav
May 10, 2011 1:41 pm motai Note Added: 0012146
May 10, 2011 7:53 pm HTL2001 Note Added: 0012152
May 11, 2011 6:06 am HTL2001 Note Added: 0012155
May 11, 2011 6:06 am HTL2001 Summary Far-out zombies => Far-out zombies caused by player botnet golem + AI regenerator golem
Mar 15, 2012 12:30 am TechSY730 Relationship added related to 0006639
Mar 15, 2012 9:31 am tigersfan Internal Weight => Fix Before Major Release
Mar 15, 2012 9:31 am tigersfan Assigned To => keith.lamothe
Mar 15, 2012 9:31 am tigersfan Status new => assigned
Mar 23, 2012 11:09 pm TechSY730 Note Added: 0021207
Jul 6, 2012 10:53 pm keith.lamothe Note Added: 0026426
Jul 6, 2012 10:53 pm keith.lamothe Status assigned => resolved
Jul 6, 2012 10:53 pm keith.lamothe Fixed in Version => 5.037
Jul 6, 2012 10:53 pm keith.lamothe Resolution open => fixed