View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000033 | AI War 1 / Classic | Bug - Other | Oct 2, 2010 10:02 pm | Oct 15, 2010 3:25 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 3.700 | ||||
Summary | 0000033: 3.7 sounds peaking during intense combat | ||||
Description | During intense combat some sounds seem to reach over "peak" volume and distort. This is particularly noticeable with bomber shots and explosions. | ||||
Tags | audio, bomber, distortion, explosion, fx | ||||
Internal Weight | |||||
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* Some tweaks have been made to the sound playback engine to make it get less overwhelming (and thus distorted) during massive battles. 3.171 |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2010 10:02 pm | themachineissentient | New Issue | |
Oct 2, 2010 10:24 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 2, 2010 10:24 pm | Chris_McElligottPark | Status | new => acknowledged |
Oct 3, 2010 2:26 am | Moonshine Fox | Tag Attached: audio | |
Oct 3, 2010 2:26 am | Moonshine Fox | Tag Attached: bomber | |
Oct 3, 2010 2:26 am | Moonshine Fox | Tag Attached: distortion | |
Oct 3, 2010 2:26 am | Moonshine Fox | Tag Attached: explosion | |
Oct 3, 2010 2:26 am | Moonshine Fox | Tag Attached: fx | |
Oct 3, 2010 3:24 am | Chris_McElligottPark | Note Added: 0000018 | |
Oct 3, 2010 3:24 am | Chris_McElligottPark | Status | acknowledged => resolved |
Oct 3, 2010 3:24 am | Chris_McElligottPark | Fixed in Version | => 3.700 |
Oct 3, 2010 3:24 am | Chris_McElligottPark | Resolution | open => fixed |