View Issue Details

IDProjectCategoryLast Update
0000314AI War 1 / ClassicSuggestionOct 4, 2010 10:58 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version3.702 
Summary0000314: way to count the deferred render calls in the F3 window
DescriptionHelpful for gauging graphics load. Could also have a "frames per game second" indicator, too.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Oct 4, 2010 10:58 pm

administrator   ~0000332

* The Debug window (hit F3 to see) has been reworkd a bit to be more compact and yet more helpful. It includes one new line of particular interest, under the GAME SPEED header, that is FPS / Draw Calls. The FPS number gives a pretty good indicator of the frames per second (averaged from the last 3 seconds), and the Draw Calls tells how many sprites were actually drawn to the graphics card for the non-GUI parts of the game (So all the ships, backgrounds, explosions, all that). Both of these help to give a more empirical look at both graphics card performance and graphics card load.\ for when players report that something seems laggy.

Issue History

Date Modified Username Field Change
Oct 4, 2010 9:42 pm Chris_McElligottPark New Issue
Oct 4, 2010 9:42 pm Chris_McElligottPark Status new => assigned
Oct 4, 2010 9:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 4, 2010 10:58 pm Chris_McElligottPark Note Added: 0000332
Oct 4, 2010 10:58 pm Chris_McElligottPark Status assigned => resolved
Oct 4, 2010 10:58 pm Chris_McElligottPark Fixed in Version => 3.702
Oct 4, 2010 10:58 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion