View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000314 | AI War 1 / Classic | Suggestion | Oct 4, 2010 9:42 pm | Oct 4, 2010 10:58 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 3.702 | ||||
Summary | 0000314: way to count the deferred render calls in the F3 window | ||||
Description | Helpful for gauging graphics load. Could also have a "frames per game second" indicator, too. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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* The Debug window (hit F3 to see) has been reworkd a bit to be more compact and yet more helpful. It includes one new line of particular interest, under the GAME SPEED header, that is FPS / Draw Calls. The FPS number gives a pretty good indicator of the frames per second (averaged from the last 3 seconds), and the Draw Calls tells how many sprites were actually drawn to the graphics card for the non-GUI parts of the game (So all the ships, backgrounds, explosions, all that). Both of these help to give a more empirical look at both graphics card performance and graphics card load.\ for when players report that something seems laggy. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 9:42 pm | Chris_McElligottPark | New Issue | |
Oct 4, 2010 9:42 pm | Chris_McElligottPark | Status | new => assigned |
Oct 4, 2010 9:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 4, 2010 10:58 pm | Chris_McElligottPark | Note Added: 0000332 | |
Oct 4, 2010 10:58 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 4, 2010 10:58 pm | Chris_McElligottPark | Fixed in Version | => 3.702 |
Oct 4, 2010 10:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |