View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003136 | AI War 1 / Classic | Balance Issue | Mar 29, 2011 8:34 am | Mar 30, 2011 12:11 am | |
Reporter | Physical Original | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0003136: AI Carriers with 800+ blade spawners | ||||
Description | I was playing with my friends last night when we had this happen. During an attack wave we had several AI Carriers pop up on an enemy planet. We pulled them into the system by teasing them with border aggression. When they popped open they contained about 850 blade spawners of all ranks I-V. Needless to say the planet was quickly knocked out. This seems ridiculous, not because it's impossible to deal with, but because we have to micromanage their demise with raid starships and fortresses, and even with quite a few of those working for us it will take the better part of an hour to clear them out. | ||||
Tags | Blade Spawners | ||||
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blade_spawners.sav is "after" Josh_Joe_Matt_Mike.sav is "before" |
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That is supposed to be fixed for a version after 5.000 (5.009 was just released), however that still doesnt seem to fix it completelly. However I personally dont put too much weight in it happening on 5.000, there is was quite commen. (I had 8k mk4 Maws incomming in 1 wave.) |
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I am trying to reproduce this. About how long after the "before" save was it until the "blade spawner wave of doom" came? I'm trying to duplicate it and this time catch the wave with advanced logging on, which will make the game write out details about how it computed that wave in the first place. EDIT: Nevermind, you saved in the middle of the wave countdown, which will do no good. (After the timer appears, the steps the AI took to compute the resulting wave are lost) EDIT2: Well, it seems that I was unable to duplicate it anyways. It seems that the newer versions corrected your blade spawning spam waves, even though they were already counting down anyways. |
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I believe what happened was that after the wave spawned, the some of the ships from the wave (the raptors I think?) left the target planet and headed to one of the high threat planets going over the ship cap can causing the AI to stuff a number of ships into a new carrier. |
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We had a bunch of ships left over from a cross planet attack that were just sitting around for a long time before this. The raptors may have been what pushed us over the limit. Some time after that we noticed 3 carriers sitting on the gate and had our ships leave the adjacent system to try to pull them in. Two of the carriers came in before we sent our fleet back in to fight them. When we popped the carriers they were chock full of blade spawners (850+). The third carrier traveled to another system and dropped another 450+ blade spawners there. Seems a bit silly to have to fight off 3.5 billion health worth of enemies with only raid ships. |
Date Modified | Username | Field | Change |
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Mar 29, 2011 8:34 am | Physical Original | New Issue | |
Mar 29, 2011 8:34 am | Physical Original | File Added: blade spawners.sav | |
Mar 29, 2011 8:42 am | Physical Original | File Added: Josh_Joe_Matt_Mike.sav | |
Mar 29, 2011 8:43 am | Physical Original | Note Added: 0011565 | |
Mar 29, 2011 9:57 am | Red Spot | Note Added: 0011568 | |
Mar 29, 2011 10:46 am | Physical Original | Tag Attached: Blade Spawners | |
Mar 29, 2011 8:01 pm | TechSY730 | Note Added: 0011575 | |
Mar 29, 2011 8:03 pm | TechSY730 | Note Edited: 0011575 | |
Mar 29, 2011 8:12 pm | TechSY730 | Note Edited: 0011575 | |
Mar 29, 2011 10:31 pm | Physical Original | Note Added: 0011577 | |
Mar 30, 2011 12:11 am | JoZEr | Note Added: 0011581 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |