View Issue Details

IDProjectCategoryLast Update
0003135AI War 1 / ClassicSuggestion - Game MechanicsFeb 4, 2012 4:03 pm
ReporterRed Spot Assigned Tokeith.lamothe  
Severitymajor 
Status resolvedResolutionfixed 
Product Version5.009 
Fixed in Version5.024 
Summary0003135: Zombie (friendly AI-controlled ship) killed-sound
DescriptionCan the sound be removed from allied ships when they die?

It keeps me going back to AI planets bordering my empire, planets that are empty except for an AI-CC. Every so often a zombie finds it entertaining to hop over and get swallowed, triggering its friends to follow .. and follow .. and follow. Once 20 ships have been swallowed it doesnt stop anymore.
This is far from an issue, let the zombies entertain the AI, but please remove the "constant" bang! when one dies .. please :)

Marked the ticket as major as it is reaching a point where I just park my botnet-golem somewhere far away from any front-planets.
TagsNo tags attached.
Internal WeightNew

Activities

Red Spot

Apr 1, 2011 8:09 pm

reporter  

Bam_Bam.sav (640,719 bytes)

keith.lamothe

Feb 4, 2012 4:03 pm

administrator   ~0018615

In for 5.024, thanks :)

Issue History

Date Modified Username Field Change
Mar 29, 2011 8:09 am Red Spot New Issue
Apr 1, 2011 8:09 pm Red Spot File Added: Bam_Bam.sav
Feb 4, 2012 4:03 pm keith.lamothe Internal Weight => New
Feb 4, 2012 4:03 pm keith.lamothe Note Added: 0018615
Feb 4, 2012 4:03 pm keith.lamothe Status new => resolved
Feb 4, 2012 4:03 pm keith.lamothe Fixed in Version => 5.024
Feb 4, 2012 4:03 pm keith.lamothe Resolution open => fixed
Feb 4, 2012 4:03 pm keith.lamothe Assigned To => keith.lamothe