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IDProjectCategoryLast Update
0030064Heart Of The MachineGameplay IssueDec 12, 2024 8:38 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status confirmedResolutionopen 
Summary0030064: RNG chance of misfire applied to enemies via feat.
DescriptionHigher the amount goes, the greater chance of the enemy not firing.

arlen_tektolnes original comment: also, I know you've successfully avoided RNG in the most part, but could a weapon that introduces such a thing be useful? Applies a status that gives enemies x% chance to miss (not shown as inflicting damage pre-turn)

me: positive rng is something I'm fine with.
Aka, a chance to get something good.
So that seems like a win to me.
TagsNo tags attached.

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Fluffiest

Dec 12, 2024 8:38 pm

reporter   ~0071108

I think this is a bad idea and I'll try to explain why.

A 50% chance of misfire is, over enough turns, equivalent to a 50% attack power debuff - except that the "amount of damage your units will take" preview doesn't take it into account, which means the player can't tell which of their units will and will not survive the end of the turn.

Since all enemy and bulk units fire more-or-less at once, it's hard to see that a unit misfired if it also dies to incoming damage from a bulk.

That said - occasionally, seeing an enemy unit misfire *might* be enough of a dopamine reward to make the misfire-chance status effect FEEL better than an attack power debuff. It's a hard thing to work out without seeing it in action. So take this more as a caution.

Issue History

Date Modified Username Field Change
Dec 10, 2024 1:34 pm Chris_McElligottPark New Issue
Dec 10, 2024 1:34 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 10, 2024 1:34 pm Chris_McElligottPark Status new => confirmed
Dec 12, 2024 8:38 pm Fluffiest Note Added: 0071108