View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0030052 | Heart Of The Machine | Gameplay Idea | Dec 10, 2024 1:12 pm | Dec 21, 2024 7:30 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | confirmed | Resolution | open | ||
Summary | 0030052: Having a "structure blindness" status effect that we can hit mechs with from an item. | ||||
Description | Having a "structure blindness" status effect that we can hit them with from an item that has some nonzero cost would be interesting, because then they can't hit your buildings, but can still hit the rest of you. And that could last 5 turns or something. | ||||
Tags | No tags attached. | ||||
related to | 0030028 | new | Add an early-game anti-mech solution so the player has some counter-play options when high-level mechs are alerted | |
child of | 0030172 | confirmed | Chris_McElligottPark | Balance work pass parent issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 10, 2024 1:12 pm | Chris_McElligottPark | New Issue | |
Dec 10, 2024 1:12 pm | Chris_McElligottPark | Relationship added | related to 0030028 |
Dec 10, 2024 1:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 10, 2024 1:12 pm | Chris_McElligottPark | Status | new => confirmed |
Dec 21, 2024 7:30 pm | Chris_McElligottPark | Relationship added | child of 0030172 |