View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0030051 | Heart Of The Machine | Suggestion | Dec 10, 2024 12:52 pm | Dec 10, 2024 1:35 pm | |
Reporter | Lukas | Assigned To | Chris_McElligottPark | ||
Status | strongly considering | Resolution | open | ||
Product Version | 0.600.3 More Music | ||||
Summary | 0030051: Methods for knocking back enemies or otherwise adjusting placement (Bonus: PoT guard manipulation) | ||||
Description | This is sort of two suggestions boiled into one. An attack or unit gimmick that moves enemies targeted out be a great way to make attacks that aren't just "more damage" - as you knock them either into a position where positional weaknesses can be exploited or to allow an area of effect attack to hit more people. Additionally, either knocking someone without clearance into a PoI *or* having some other hack, or item, or similar that tags enemies as defective could be fantastic to let you use PoIs to your advantage - right now fighting near one is kind of a hindrance more than anything, especially with enemies that have clearance who like moving inside to take cover from you. Not that this is a bad thing - it just makes using area of effect weapons on them greatly unwise. | ||||
Tags | No tags attached. | ||||
related to | 0030063 | confirmed | Chris_McElligottPark | Teleporter gun and portal receiver. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 10, 2024 12:52 pm | Lukas | New Issue | |
Dec 10, 2024 1:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 10, 2024 1:11 pm | Chris_McElligottPark | Status | new => strongly considering |
Dec 10, 2024 1:35 pm | Chris_McElligottPark | Relationship added | related to 0030063 |