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IDProjectCategoryLast Update
0029981Heart Of The MachineGameplay IssueDec 3, 2024 8:54 pm
ReporterWaladil Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.600 New Demo - The 151 (Days Since Last Demo) 
Fixed in Version0.600.1 Audio Tweaks And General Fixes 
Summary0029981: Worker units working very inefficiently
DescriptionIn the attached save, I have 5 slum deconstruction hubs. They're in the tiles near the Liquid Metal Wyrm and Mindport, among the residential megastructures. However, if you select the Mindport and queue the slum rescue drone, you will see that MANY slum buildings near the hubs have gone untouched, while there are visible workers quite some distance away.

Comparing the attached images, it seems like there's a slight bias towards the near slum structures, but the workers are clearly willing to walk very far away (Look at that one waaaaay off to the top!). I think they are wasting a lot of turns trekking back and forth across the slum area instead of moving efficiently door-to-door.
TagsNo tags attached.

Activities

Waladil

Dec 3, 2024 7:05 pm

reporter  

Workers slow.save (4,744,099 bytes)
image.png (1,132,662 bytes)
image-2.png (989,641 bytes)

Chris_McElligottPark

Dec 3, 2024 8:54 pm

administrator   ~0070963

Thanks!

* Added some new logic options that allow me to make certain npc units target the closest possible building to what they are doing.
** This is now used on all of the worker units, making it so that all of the cyberocracy and slum-clearing actions go vastly faster.

* Made it so that the PMC Impostors no longer use the "all slum buildings" logic, which is patently useless (and stupendously slow), but instead only use the "large buildings" logic that the predators use.
** If someone were to use only PMC Impostors since they assumed a difference in violence level (reasonable, but inaccurate in this case), then they would move at a glacial pace instead of the intended pace. Lots of clearing of buildings with like 5 people in them, rather than only those with 800=1500 at a time.

Issue History

Date Modified Username Field Change
Dec 3, 2024 7:05 pm Waladil New Issue
Dec 3, 2024 7:05 pm Waladil File Added: Workers slow.save
Dec 3, 2024 7:05 pm Waladil File Added: image.png
Dec 3, 2024 7:05 pm Waladil File Added: image-2.png
Dec 3, 2024 8:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 3, 2024 8:54 pm Chris_McElligottPark Status new => resolved
Dec 3, 2024 8:54 pm Chris_McElligottPark Resolution open => fixed
Dec 3, 2024 8:54 pm Chris_McElligottPark Fixed in Version => 0.600.1 Audio Tweaks And General Fixes
Dec 3, 2024 8:54 pm Chris_McElligottPark Note Added: 0070963