View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029981 | Heart Of The Machine | Gameplay Issue | Dec 3, 2024 7:05 pm | Dec 3, 2024 8:54 pm | |
Reporter | Waladil | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.600 New Demo - The 151 (Days Since Last Demo) | ||||
Fixed in Version | 0.600.1 Audio Tweaks And General Fixes | ||||
Summary | 0029981: Worker units working very inefficiently | ||||
Description | In the attached save, I have 5 slum deconstruction hubs. They're in the tiles near the Liquid Metal Wyrm and Mindport, among the residential megastructures. However, if you select the Mindport and queue the slum rescue drone, you will see that MANY slum buildings near the hubs have gone untouched, while there are visible workers quite some distance away. Comparing the attached images, it seems like there's a slight bias towards the near slum structures, but the workers are clearly willing to walk very far away (Look at that one waaaaay off to the top!). I think they are wasting a lot of turns trekking back and forth across the slum area instead of moving efficiently door-to-door. | ||||
Tags | No tags attached. | ||||
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Thanks! * Added some new logic options that allow me to make certain npc units target the closest possible building to what they are doing. ** This is now used on all of the worker units, making it so that all of the cyberocracy and slum-clearing actions go vastly faster. * Made it so that the PMC Impostors no longer use the "all slum buildings" logic, which is patently useless (and stupendously slow), but instead only use the "large buildings" logic that the predators use. ** If someone were to use only PMC Impostors since they assumed a difference in violence level (reasonable, but inaccurate in this case), then they would move at a glacial pace instead of the intended pace. Lots of clearing of buildings with like 5 people in them, rather than only those with 800=1500 at a time. |
Date Modified | Username | Field | Change |
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Dec 3, 2024 7:05 pm | Waladil | New Issue | |
Dec 3, 2024 7:05 pm | Waladil | File Added: Workers slow.save | |
Dec 3, 2024 7:05 pm | Waladil | File Added: image.png | |
Dec 3, 2024 7:05 pm | Waladil | File Added: image-2.png | |
Dec 3, 2024 8:54 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 3, 2024 8:54 pm | Chris_McElligottPark | Status | new => resolved |
Dec 3, 2024 8:54 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 3, 2024 8:54 pm | Chris_McElligottPark | Fixed in Version | => 0.600.1 Audio Tweaks And General Fixes |
Dec 3, 2024 8:54 pm | Chris_McElligottPark | Note Added: 0070963 |