View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029980 | Heart Of The Machine | Gameplay Issue | Dec 3, 2024 6:28 pm | Dec 3, 2024 8:56 pm | |
Reporter | Waladil | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.600 New Demo - The 151 (Days Since Last Demo) | ||||
Fixed in Version | 0.600.1 Audio Tweaks And General Fixes | ||||
Summary | 0029980: Visual Clarity between workers and rebels | ||||
Description | NOAI Rebel Breachers use the same color palette for their icon as worker PMC Impostors (all worker units? Unsure if they share a palette.) Since you spawn many workers during cybercrat/compulsion storylines, that color gets mentally filtered over. I suggest changing one of the colors so that it's more clear which units are enemies and which are background forces. Thought: Purple is awfully bright and noticeable of a color for generic workers. Bulks already have a more-subtle tealish color, workers should probably be even more understated because you have no direct control over them. Maybe more of a grey for workers? Slumlords also use the same basic color as your main troops, but it's much easier for the player to mentally track their main units than the worker swarms | ||||
Tags | No tags attached. | ||||
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Thanks! * There is now visual clarity between rebel breachers and your workers (purple vs light blue, rather than both purple). |
Date Modified | Username | Field | Change |
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Dec 3, 2024 6:28 pm | Waladil | New Issue | |
Dec 3, 2024 6:28 pm | Waladil | File Added: image.png | |
Dec 3, 2024 8:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 3, 2024 8:56 pm | Chris_McElligottPark | Status | new => resolved |
Dec 3, 2024 8:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 3, 2024 8:56 pm | Chris_McElligottPark | Fixed in Version | => 0.600.1 Audio Tweaks And General Fixes |
Dec 3, 2024 8:56 pm | Chris_McElligottPark | Note Added: 0070964 |