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IDProjectCategoryLast Update
0029980Heart Of The MachineGameplay IssueDec 3, 2024 8:56 pm
ReporterWaladil Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.600 New Demo - The 151 (Days Since Last Demo) 
Fixed in Version0.600.1 Audio Tweaks And General Fixes 
Summary0029980: Visual Clarity between workers and rebels
DescriptionNOAI Rebel Breachers use the same color palette for their icon as worker PMC Impostors (all worker units? Unsure if they share a palette.) Since you spawn many workers during cybercrat/compulsion storylines, that color gets mentally filtered over. I suggest changing one of the colors so that it's more clear which units are enemies and which are background forces.

Thought: Purple is awfully bright and noticeable of a color for generic workers. Bulks already have a more-subtle tealish color, workers should probably be even more understated because you have no direct control over them. Maybe more of a grey for workers?

Slumlords also use the same basic color as your main troops, but it's much easier for the player to mentally track their main units than the worker swarms
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Waladil

Dec 3, 2024 6:28 pm

reporter  

image.png (219,149 bytes)   
image.png (219,149 bytes)   

Chris_McElligottPark

Dec 3, 2024 8:56 pm

administrator   ~0070964

Thanks!

* There is now visual clarity between rebel breachers and your workers (purple vs light blue, rather than both purple).

Issue History

Date Modified Username Field Change
Dec 3, 2024 6:28 pm Waladil New Issue
Dec 3, 2024 6:28 pm Waladil File Added: image.png
Dec 3, 2024 8:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 3, 2024 8:56 pm Chris_McElligottPark Status new => resolved
Dec 3, 2024 8:56 pm Chris_McElligottPark Resolution open => fixed
Dec 3, 2024 8:56 pm Chris_McElligottPark Fixed in Version => 0.600.1 Audio Tweaks And General Fixes
Dec 3, 2024 8:56 pm Chris_McElligottPark Note Added: 0070964