View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029691 | Heart Of The Machine | Crash/Exception | Nov 8, 2024 1:49 am | Nov 8, 2024 10:49 pm | |
Reporter | glencoe2004 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.594.1 Polish And Clarity | ||||
Fixed in Version | 0.594.2 Memory Efficiency | ||||
Summary | 0029691: Memory leak | ||||
Description | As the title implies, there is a memory leak somewhere in HOTM. The error that alerted me to the leak and stopped saving triggered sometime after I talked to the Titan in the post-apocalypse, somewhere around 5-6 hours in a single session. I have uploaded my log file, the last valid save before the error (Autosave Neoterisk Turn 603), and a corrupted save made after the error (sdaasdsdawdawda.save). | ||||
Tags | No tags attached. | ||||
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Alright so, I *would* add my corrupted save, but as it's empty the bug tracker won't take it. It really is totally empty by the way - I opened it up in HxD and there is absolutely nothing in it. |
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Thanks! * A lot of dramatic additions have been made to the deserialization logic for the game. ** There are a lot of data structures that include some lists and dictionaries within them, and these are now pooled (per separate generics type signature), and the pools are reset and have their memory released after load as well. ** At this point, all of the class data structures involved with loading savegames are permanent and are fully monitored by my anti-memory-leak processes, and for those that have things like sub-lists, they have their memory hollowed out after usage, so that even if there are dangling references, it doesn't matter and they still get garbage collected. ** The game also explicitly calls for a full garbage collection pass right after the load finishes, which keeps it so that the memory usage is actually lower now after three or four savegame loads than it used to be after just a single savegame load. ** This finally fixes the second major memory leak that I observed today, after reports from players. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 8, 2024 1:49 am | glencoe2004 | New Issue | |
Nov 8, 2024 1:49 am | glencoe2004 | File Added: HeartOfTheMachineLog.txt | |
Nov 8, 2024 1:49 am | glencoe2004 | File Added: Autosave Neoterisk Turn 603.autosave | |
Nov 8, 2024 1:49 am | glencoe2004 | File Added: Autosave Neoterisk Turn 603.save | |
Nov 8, 2024 1:50 am | glencoe2004 | Note Added: 0070709 | |
Nov 8, 2024 1:51 am | glencoe2004 | Note Added: 0070710 | |
Nov 8, 2024 10:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 8, 2024 10:49 pm | Chris_McElligottPark | Status | new => resolved |
Nov 8, 2024 10:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 8, 2024 10:49 pm | Chris_McElligottPark | Fixed in Version | => 0.594.2 Memory Efficiency |
Nov 8, 2024 10:49 pm | Chris_McElligottPark | Note Added: 0070711 |