View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029569 | Heart Of The Machine | Gameplay Issue | Oct 24, 2024 8:10 pm | Oct 24, 2024 8:19 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.592.9 Compute Time And Hacking | ||||
Summary | 0029569: Placing vehicles does not reliably predict which units will shoot at them. | ||||
Description | Can be tested easily with the "mineral scrounger" save in "new upgrades" folder. Basically, there are times when the foundry or cutter will be shot at once you place it, but the units don't show that will happen until you place it, which is very annoying. | ||||
Tags | No tags attached. | ||||
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Was not going to do this tonight, then had a sudden rush of inspiration as to what the problem was. * Fixed an issue with deploying units that are some degree of outcast from their current equipment (aka, if they are innately alarming and that has not been blocked). Previously, it was not accurately predicting which units would shoot at them, making it so that placing vehicles in particular was an exercise in frustration, since you'd have to move the vehicle and take some attack of opportunity damage each time you placed one. ** Now it properly factors this in for this kind of unit. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 24, 2024 8:10 pm | Chris_McElligottPark | New Issue | |
Oct 24, 2024 8:10 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 24, 2024 8:10 pm | Chris_McElligottPark | Status | new => minor fix for later |
Oct 24, 2024 8:19 pm | Chris_McElligottPark | Status | minor fix for later => resolved |
Oct 24, 2024 8:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 24, 2024 8:19 pm | Chris_McElligottPark | Fixed in Version | => 0.592.9 Compute Time And Hacking |
Oct 24, 2024 8:19 pm | Chris_McElligottPark | Note Added: 0070511 |