View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029557 | Heart Of The Machine | Suggestion | Oct 22, 2024 3:22 pm | Oct 23, 2024 11:44 pm | |
Reporter | dlipiec | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.592.5 Shopping And Selling | ||||
Fixed in Version | 0.592.7 Strategic Resources | ||||
Summary | 0029557: Suggestion - Some of the tutorials could use more pointers and more specific tutorials for less experienced, 'noob' players | ||||
Description | Description: Command mode, Contemplations mode, water purification and food resources missions could use more pointers and more specific tutorials for less experienced, 'noob' players. To finish the command mode tutorial, player has to place one android. Contemplations mode lacks a tutorial. Steps to reproduce: 1. Boot the title and start a new game 2. Play trough the tutorial and place Network tower (progress to chapter 1) 3. As progressing, notice that introduction to Command mode and Contemplations mode is very short 4. Player might get confused and lost, not able to progress 5. Suggestion(s): Command mode: I think placing 3 androids, one of each, also teaching how to delete them would be better. Contemplations mode: Same kind of tutorial that was implemented to teach the StreetSense mode but for Contemplations would be great. Water purification and Food resources: It would be great if those missions had more detailed descriptions of them (for example telling the player how are they going to acquire those resources) Actual result: Player gets confused, not knowing how to progress. Expected result: Player is introduced to every mechanic separately, guidance trough first missions of the game, explanations to even the most basic things. | ||||
Tags | No tags attached. | ||||
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* When it's time for the "food and water" projects in chapter one, it now only starts the water project. ** Previously, it was hitting players with a huge amount of stuff all at once, and this has universally been an area where people have been overwhelmed since May, so I'm taking things to the next level, now. ** I was going to split this stuff into multiple sub-projects, but I realized that the task framework that I developed for the revised prologue is much better for this. It's very in-your-face and able to really give detailed help, when there is a single thing to be focusing on at one time. So I've made it so that projects are able to trigger task chains of this sort, and have created a task chain to walk people through all the steps of the water. |
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* During the well and cistern instructions, it now also teaches you how to use structural engineering (the new way). Neither the old nor new way was ever really explained by any tutorial parts of the game before, so this is nice to have in place. |
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* The old "death and knowledge" message relating to the water fight was one of the popup messages you have to open, and it was kind of unclear in general because it was being a bit mystical about things. ** This has been converted into one of the tasks which is displayed more directly in the upper right corner like all of the other things in the progression of the water acquisition project. * When you are on the map view, and you move a unit to start an in-place investigation, it now zooms in to the city view straight away. * The units that spawn in during the water fight and food fights now ALL leave when you fail, rather than just the really big and scary units. ** There was no real point to making you play goalie on leftover units, it was just tedious. |
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* The handbook entries for "not all enemies leave after battle" and "eliminate enemies left behind" now appear right after you win the water fight. * In general, there are a full 8 tasks that walk you through the water project from start to finish -- wow, that's a lot. No wonder it was overwhelming to people. * The food investigation process starts up after the water one is done, and a new task related to that gives you a few words of encouragement, and tells you which ones are simplest. ** But beyond that, there should now be no reason to walk the player through the food projects, as they are so much simpler than the water one. |
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Thanks! |
Date Modified | Username | Field | Change |
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Oct 22, 2024 3:22 pm | dlipiec | New Issue | |
Oct 22, 2024 3:22 pm | dlipiec | Status | new => assigned |
Oct 22, 2024 3:22 pm | dlipiec | Assigned To | => dlipiec |
Oct 22, 2024 3:22 pm | dlipiec | Assigned To | dlipiec => Jan Kuzior |
Oct 22, 2024 3:27 pm | dlipiec | Summary | A noob tutorial => Suggestion - A noob tutorial |
Oct 22, 2024 4:09 pm | dlipiec | Description Updated | |
Oct 22, 2024 4:15 pm | Jan Kuzior | Summary | Suggestion - A noob tutorial => Suggestion - Some of the tutorials could use more pointers and more specific tutorials for less experienced, 'noob' players |
Oct 22, 2024 4:16 pm | Jan Kuzior | Description Updated | |
Oct 22, 2024 4:16 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Oct 23, 2024 9:39 pm | Chris_McElligottPark | Note Added: 0070477 | |
Oct 23, 2024 9:55 pm | Chris_McElligottPark | Note Added: 0070478 | |
Oct 23, 2024 10:27 pm | Chris_McElligottPark | Note Added: 0070479 | |
Oct 23, 2024 11:43 pm | Chris_McElligottPark | Note Added: 0070480 | |
Oct 23, 2024 11:44 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 23, 2024 11:44 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 23, 2024 11:44 pm | Chris_McElligottPark | Fixed in Version | => 0.592.7 Strategic Resources |
Oct 23, 2024 11:44 pm | Chris_McElligottPark | Note Added: 0070481 |