View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029486 | Heart Of The Machine | Suggestion | Oct 12, 2024 2:58 pm | Oct 12, 2024 5:07 pm | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 0.591.7 Persuasion | ||||
Summary | 0029486: Update (or replace) "Lose Syndicate tail" project as options are tried and fail. | ||||
Description | At the start of the game, the "Lose Syndicate tail" project suggests you can talk, run, or fight. In the end, it turns out none of these options really work, and the player character needs to think laterally. If you shoot at the Syndicate, the project should change to indicate that a) they don't want to talk any more and b) they appear to have an inexhaustible supply of warm bodies. If you talk to the Syndicate enforcer, the project should change to indicate that, while you have managed to get some useful information out of them, you don't (yet) have the brainpower to conversation-fu them into leaving you alone. Once the Wolverines ambush you, it would be good if the project updated to reflect that there are *two* groups after you now, one of whom really doesn't seem interested in talking, and who keep alerting each other to where you are. Basically: I would like the project to update to reflect what the player is doing, which approaches don't appear to work, and essentially draw out a little mini-story that points towards why the Nanoseed and tower were necessary in the first place. | ||||
Tags | No tags attached. | ||||
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Might do it, but it's a lot of work and I don't think it's a huge priority as discussed on discord. But it's good to have it logged. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 12, 2024 2:58 pm | Fluffiest | New Issue | |
Oct 12, 2024 5:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 12, 2024 5:07 pm | Chris_McElligottPark | Status | new => considering |
Oct 12, 2024 5:07 pm | Chris_McElligottPark | Note Added: 0070252 |