View Issue Details

IDProjectCategoryLast Update
0029480Heart Of The MachineCrash/ExceptionOct 12, 2024 5:24 pm
Reportermblazewicz Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.591.7 Persuasion 
Fixed in Version0.591.8 Conflict Mediation 
Summary0029480: Crash - The title can hang after F1 is being pressed repeatedly in quick succession
DescriptionDescription:
After repeatedly pressing F1 in quick succession the title becomes unresponsive ( hangs ) forcing the player to forcefully close the title.

Steps to Reproduce:
1. Load any save
2. Press F1 repeatedly and in quick succession (Press F1 as fast as you can)
3. Observe that after roughly 10 seconds the title becomes unresponsive
TagsNo tags attached.

Relationships

related to 0029470 resolvedChris_McElligottPark Alt+Tabbing out of the game while in photo mode creates a looping exception 
related to 0029487 resolvedChris_McElligottPark Unknown lockup - time based? 

Activities

mblazewicz

Oct 11, 2024 10:59 am

manager   ~0070243

Adding attachments:
29480_Player.log (10,247 bytes)   
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Initialize engine version: 2021.3.30f1 (b4360d7cdac4)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24142 MB
    Driver:   32.0.15.6070
Begin MonoManager ReloadAssembly
- Completed reload, in  0.111 seconds
<RI> Initializing input.

New input system (experimental) initialized
Using XInput
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.403300 ms
Local User: qlochotmqa01:0
Initialized Game Loop as: CoreGameLoop_MainGame
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9AA40FC10.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9AA491010.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9ACE2A040.dll
Shader '2DxFX_Extra_Shaders/ColorHDR_Creation': fallback shader 'Sprites/Default' not found
Shader '2DxFX_Extra_Shaders/Animated_Twist': fallback shader 'Sprites/Default' not found
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TitleText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to BodyText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityNameHeader.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityStyle.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tYourOrigin.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Label.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityNameHeader.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tBodyText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tNotesToSelfHeader.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Placeholder.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TooltipText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TooltipText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to InformationText.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tLeftHeader.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tRightHeader.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to AboutContent.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text.
Material ExpeditionHeaderIcon doesn't have _Stencil property
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'NeuronCamera') is missing!
The referenced script on this Behaviour (Game Object 'NeuronCamera') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing!
The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'HexCamera') is missing!
The referenced script on this Behaviour (Game Object 'HexCamera') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
Shader '2DxFX_Extra_Shaders/ColorHDR_Creation': fallback shader 'Sprites/Default' not found
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'HackingCamera') is missing!
The referenced script on this Behaviour (Game Object 'HackingCamera') is missing!
The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing!
The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
Material _StructureGlow doesn't have _Stencil property
Material _StructureGlow doesn't have _Stencil property
Material _StructureGlow doesn't have _Stencil property
Material _StructureGlow doesn't have _Stencil property
29480_Player.log (10,247 bytes)   
29480_Player-prev.log (15,586 bytes)   
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Initialize engine version: 2021.3.30f1 (b4360d7cdac4)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24142 MB
    Driver:   32.0.15.6070
Begin MonoManager ReloadAssembly
- Completed reload, in  0.080 seconds
<RI> Initializing input.

New input system (experimental) initialized
Using XInput
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 4.878700 ms
[Steamworks.NET] Steam Initialization failed, check the log for more information
Initialized Game Loop as: CoreGameLoop_MainGame
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
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      Overflow Count 0
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      Initial Block Size 256.0 KB
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      Peak Allocated Bytes 379.8 KB
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      Initial Block Size 64.0 KB
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    [ALLOC_TEMP_Job.Worker 11]
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    [ALLOC_TEMP_EnlightenWorker] x 8
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[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 1555
    [ALLOC_BUCKET]
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      Used Block count 1
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      Failed Allocations. Bucket layout:
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        32B: 15 Subsections = 7680 buckets. Failed count: 29323
        48B: 63 Subsections = 21504 buckets. Failed count: 15794
        64B: 133 Subsections = 34048 buckets. Failed count: 77076
        80B: 25 Subsections = 5120 buckets. Failed count: 2369
        96B: 5 Subsections = 853 buckets. Failed count: 20463
        112B: 5 Subsections = 731 buckets. Failed count: 7950
        128B: 6 Subsections = 768 buckets. Failed count: 10932
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[ALLOC_TEMP_JOB_1_FRAME]
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[ALLOC_TEMP_JOB_2_FRAMES]
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[ALLOC_GFX] Dual Thread Allocator
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      Used Block count 1
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      Failed Allocations. Bucket layout:
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        32B: 15 Subsections = 7680 buckets. Failed count: 29323
        48B: 63 Subsections = 21504 buckets. Failed count: 15794
        64B: 133 Subsections = 34048 buckets. Failed count: 77076
        80B: 25 Subsections = 5120 buckets. Failed count: 2369
        96B: 5 Subsections = 853 buckets. Failed count: 20463
        112B: 5 Subsections = 731 buckets. Failed count: 7950
        128B: 6 Subsections = 768 buckets. Failed count: 10932
    [ALLOC_GFX_MAIN]
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      Requested Block Size 16.0 MB
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      Peak Allocated memory 0.6 MB
      Peak Large allocation bytes 0 B
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      Requested Block Size 16.0 MB
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      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 4
    [ALLOC_BUCKET]
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      Used Block count 1
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      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 56739
        32B: 15 Subsections = 7680 buckets. Failed count: 29323
        48B: 63 Subsections = 21504 buckets. Failed count: 15794
        64B: 133 Subsections = 34048 buckets. Failed count: 77076
        80B: 25 Subsections = 5120 buckets. Failed count: 2369
        96B: 5 Subsections = 853 buckets. Failed count: 20463
        112B: 5 Subsections = 731 buckets. Failed count: 7950
        128B: 6 Subsections = 768 buckets. Failed count: 10932
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      Peak usage frame count: [64.0 MB-128.0 MB]: 1 frames
      Requested Block Size 4.0 MB
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      Peak Allocated memory 91.6 MB
      Peak Large allocation bytes 79.8 MB
    [ALLOC_CACHEOBJECTS_THREAD]
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      Requested Block Size 4.0 MB
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      Peak Allocated memory 188.7 MB
      Peak Large allocation bytes 37.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
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      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 56739
        32B: 15 Subsections = 7680 buckets. Failed count: 29323
        48B: 63 Subsections = 21504 buckets. Failed count: 15794
        64B: 133 Subsections = 34048 buckets. Failed count: 77076
        80B: 25 Subsections = 5120 buckets. Failed count: 2369
        96B: 5 Subsections = 853 buckets. Failed count: 20463
        112B: 5 Subsections = 731 buckets. Failed count: 7950
        128B: 6 Subsections = 768 buckets. Failed count: 10932
    [ALLOC_TYPETREE_MAIN]
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      Requested Block Size 2.0 MB
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      Peak Large allocation bytes 0 B
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      Peak Large allocation bytes 0 B
29480_Player-prev.log (15,586 bytes)   
29480_Video.mp4 (9,119,980 bytes)   

Chris_McElligottPark

Oct 12, 2024 5:24 pm

administrator   ~0070253

Thanks!

* Fixed a very stupid code bug on my part that was leading to the game to freeze up whenever it ran out of music tracks. This would happen after about 55 minutes of play, plus some more time if you were in debates or hacking and such a lot. If you were loading savegames more frequently than that, or had the music off, it would also not happen.
** As an aside, if you sat in one of the early debates or conversations that had custom music and waited a much shorter amount of time, maybe 5-7 minutes, it would also do it.
** Or if you just rammed the F1 key on any screen until it ran out of tracks and should normally refill the list of tracks, it would do it.

Issue History

Date Modified Username Field Change
Oct 11, 2024 10:57 am mblazewicz New Issue
Oct 11, 2024 10:57 am mblazewicz Status new => assigned
Oct 11, 2024 10:57 am mblazewicz Assigned To => mblazewicz
Oct 11, 2024 10:59 am mblazewicz Note Added: 0070243
Oct 11, 2024 10:59 am mblazewicz File Added: 29480_Player.log
Oct 11, 2024 10:59 am mblazewicz File Added: 29480_Player-prev.log
Oct 11, 2024 10:59 am mblazewicz File Added: 29480_Video.mp4
Oct 11, 2024 11:00 am mblazewicz Assigned To mblazewicz => Jan Kuzior
Oct 11, 2024 11:03 am Jan Kuzior Assigned To Jan Kuzior => Chris_McElligottPark
Oct 11, 2024 2:39 pm mblazewicz Relationship added related to 0029470
Oct 12, 2024 5:08 pm Chris_McElligottPark Relationship added related to 0029487
Oct 12, 2024 5:24 pm Chris_McElligottPark Status assigned => resolved
Oct 12, 2024 5:24 pm Chris_McElligottPark Resolution open => fixed
Oct 12, 2024 5:24 pm Chris_McElligottPark Fixed in Version => 0.591.8 Conflict Mediation
Oct 12, 2024 5:24 pm Chris_McElligottPark Note Added: 0070253