View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029480 | Heart Of The Machine | Crash/Exception | Oct 11, 2024 10:57 am | Oct 12, 2024 5:24 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.591.7 Persuasion | ||||
Fixed in Version | 0.591.8 Conflict Mediation | ||||
Summary | 0029480: Crash - The title can hang after F1 is being pressed repeatedly in quick succession | ||||
Description | Description: After repeatedly pressing F1 in quick succession the title becomes unresponsive ( hangs ) forcing the player to forcefully close the title. Steps to Reproduce: 1. Load any save 2. Press F1 repeatedly and in quick succession (Press F1 as fast as you can) 3. Observe that after roughly 10 seconds the title becomes unresponsive | ||||
Tags | No tags attached. | ||||
related to | 0029470 | resolved | Chris_McElligottPark | Alt+Tabbing out of the game while in photo mode creates a looping exception |
related to | 0029487 | resolved | Chris_McElligottPark | Unknown lockup - time based? |
|
Adding attachments: 29480_Player.log (10,247 bytes)
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/MonoBleedingEdge/etc' [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.30f1 (b4360d7cdac4) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684) Vendor: NVIDIA VRAM: 24142 MB Driver: 32.0.15.6070 Begin MonoManager ReloadAssembly - Completed reload, in 0.111 seconds <RI> Initializing input. New input system (experimental) initialized Using XInput <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.403300 ms Local User: qlochotmqa01:0 Initialized Game Loop as: CoreGameLoop_MainGame Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9AA40FC10.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9AA491010.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/MonoBleedingEdge/data-000001C9ACE2A040.dll Shader '2DxFX_Extra_Shaders/ColorHDR_Creation': fallback shader 'Sprites/Default' not found Shader '2DxFX_Extra_Shaders/Animated_Twist': fallback shader 'Sprites/Default' not found The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TitleText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to BodyText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityNameHeader. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityStyle. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tYourOrigin. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Label. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tCityNameHeader. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tBodyText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tNotesToSelfHeader. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Placeholder. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Unused. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to HeaderText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TooltipText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to TooltipText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to InformationText. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tLeftHeader. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to tRightHeader. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to AboutContent. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to Text. Material ExpeditionHeaderIcon doesn't have _Stencil property The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'NeuronCamera') is missing! The referenced script on this Behaviour (Game Object 'NeuronCamera') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing! The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'HexCamera') is missing! The referenced script on this Behaviour (Game Object 'HexCamera') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! Shader '2DxFX_Extra_Shaders/ColorHDR_Creation': fallback shader 'Sprites/Default' not found The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'HackingCamera') is missing! The referenced script on this Behaviour (Game Object 'HackingCamera') is missing! The referenced script (Arcen.Universal.Editor.ScreenLink) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing! The referenced script on this Behaviour (Game Object 'ZodiacPodCamera') is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! Material _StructureGlow doesn't have _Stencil property Material _StructureGlow doesn't have _Stencil property Material _StructureGlow doesn't have _Stencil property Material _StructureGlow doesn't have _Stencil property 29480_Player-prev.log (15,586 bytes)
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/MonoBleedingEdge/etc' [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.30f1 (b4360d7cdac4) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/HeartOfTheMachine_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684) Vendor: NVIDIA VRAM: 24142 MB Driver: 32.0.15.6070 Begin MonoManager ReloadAssembly - Completed reload, in 0.080 seconds <RI> Initializing input. New input system (experimental) initialized Using XInput <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 4.878700 ms [Steamworks.NET] Steam Initialization failed, check the log for more information Initialized Game Loop as: CoreGameLoop_MainGame Setting up 8 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.2 MB Overflow Count 0 [ALLOC_TEMP_Job.Worker 18] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 379.8 KB Overflow Count 57 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 16] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 3.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 27] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 17] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 31 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 20] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 30] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 4.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 21] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 26] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 488 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 25] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 29] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 28] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 22] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 19.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 176 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 23] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 2.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 15] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 24] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 19] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 192 B Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 336 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 1555 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 56739 32B: 15 Subsections = 7680 buckets. Failed count: 29323 48B: 63 Subsections = 21504 buckets. Failed count: 15794 64B: 133 Subsections = 34048 buckets. Failed count: 77076 80B: 25 Subsections = 5120 buckets. Failed count: 2369 96B: 5 Subsections = 853 buckets. Failed count: 20463 112B: 5 Subsections = 731 buckets. Failed count: 7950 128B: 6 Subsections = 768 buckets. Failed count: 10932 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 31.4 MB Peak Large allocation bytes 0 B [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 14.1 MB Peak Large allocation bytes 0 B [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 10 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 2 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 56739 32B: 15 Subsections = 7680 buckets. Failed count: 29323 48B: 63 Subsections = 21504 buckets. Failed count: 15794 64B: 133 Subsections = 34048 buckets. Failed count: 77076 80B: 25 Subsections = 5120 buckets. Failed count: 2369 96B: 5 Subsections = 853 buckets. Failed count: 20463 112B: 5 Subsections = 731 buckets. Failed count: 7950 128B: 6 Subsections = 768 buckets. Failed count: 10932 [ALLOC_GFX_MAIN] Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 0.6 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 4.9 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 4 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 56739 32B: 15 Subsections = 7680 buckets. Failed count: 29323 48B: 63 Subsections = 21504 buckets. Failed count: 15794 64B: 133 Subsections = 34048 buckets. Failed count: 77076 80B: 25 Subsections = 5120 buckets. Failed count: 2369 96B: 5 Subsections = 853 buckets. Failed count: 20463 112B: 5 Subsections = 731 buckets. Failed count: 7950 128B: 6 Subsections = 768 buckets. Failed count: 10932 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 5 Peak Allocated memory 91.6 MB Peak Large allocation bytes 79.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [128.0 MB-256.0 MB]: 1 frames Requested Block Size 4.0 MB Peak Block count 42 Peak Allocated memory 188.7 MB Peak Large allocation bytes 37.2 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 4 Subsections = 4096 buckets. Failed count: 56739 32B: 15 Subsections = 7680 buckets. Failed count: 29323 48B: 63 Subsections = 21504 buckets. Failed count: 15794 64B: 133 Subsections = 34048 buckets. Failed count: 77076 80B: 25 Subsections = 5120 buckets. Failed count: 2369 96B: 5 Subsections = 853 buckets. Failed count: 20463 112B: 5 Subsections = 731 buckets. Failed count: 7950 128B: 6 Subsections = 768 buckets. Failed count: 10932 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 5.5 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 KB-16.0 KB]: 1 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 14.2 KB Peak Large allocation bytes 0 B |
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Thanks! * Fixed a very stupid code bug on my part that was leading to the game to freeze up whenever it ran out of music tracks. This would happen after about 55 minutes of play, plus some more time if you were in debates or hacking and such a lot. If you were loading savegames more frequently than that, or had the music off, it would also not happen. ** As an aside, if you sat in one of the early debates or conversations that had custom music and waited a much shorter amount of time, maybe 5-7 minutes, it would also do it. ** Or if you just rammed the F1 key on any screen until it ran out of tracks and should normally refill the list of tracks, it would do it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2024 10:57 am | mblazewicz | New Issue | |
Oct 11, 2024 10:57 am | mblazewicz | Status | new => assigned |
Oct 11, 2024 10:57 am | mblazewicz | Assigned To | => mblazewicz |
Oct 11, 2024 10:59 am | mblazewicz | Note Added: 0070243 | |
Oct 11, 2024 10:59 am | mblazewicz | File Added: 29480_Player.log | |
Oct 11, 2024 10:59 am | mblazewicz | File Added: 29480_Player-prev.log | |
Oct 11, 2024 10:59 am | mblazewicz | File Added: 29480_Video.mp4 | |
Oct 11, 2024 11:00 am | mblazewicz | Assigned To | mblazewicz => Jan Kuzior |
Oct 11, 2024 11:03 am | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Oct 11, 2024 2:39 pm | mblazewicz | Relationship added | related to 0029470 |
Oct 12, 2024 5:08 pm | Chris_McElligottPark | Relationship added | related to 0029487 |
Oct 12, 2024 5:24 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 12, 2024 5:24 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 12, 2024 5:24 pm | Chris_McElligottPark | Fixed in Version | => 0.591.8 Conflict Mediation |
Oct 12, 2024 5:24 pm | Chris_McElligottPark | Note Added: 0070253 |