View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029394 | Heart Of The Machine | Crash/Exception | Sep 17, 2024 2:37 pm | Oct 7, 2024 5:35 pm | |
Reporter | Maksymilian | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.590.9 First Unit Tooltips | ||||
Fixed in Version | 0.591.4 Contextual Music | ||||
Summary | 0029394: Exception - An exception occurs when the Territory Control flag turns Dormant after the last nearby unit dies | ||||
Description | Description: After the last deployed unit near an active Furniture flag dies, the Territory Control switches from Active to Dormant automatically and throws a 'Null instruction passed into SimpleNote.Create' exception to the player. Manually deactivating the Territory Control site does not cause an exception. Steps to reproduce: 1. Progress naturally until unlocking Territory Control flags 2. Place Furniture flag, move some units next to it and activate it 3. Let all the units deployed near the flag die 4. Skip the turn so that the Territory Control turns Dormant 5. Notice that an exception appears or 1. Load the attached save 2. Go straight to the next turn twice 3. Notice that an exception appears | ||||
Tags | No tags attached. | ||||
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Adding attachments: 29394_logs.txt (219,608 bytes)
9/11/2024 4:20:48 PM SINGLEP Opening Eyes (0.1472s) 9/11/2024 4:20:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/11/2024 4:20:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/11/2024 4:20:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15658205 appID: 2604860 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Game Version: 0.590.6 (Main Game 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Examining Inner Self (0.3160s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Returning King (0.0055s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Found 492 xml files in 243 folders in 109ms 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Check For Extra Squires (0.5030s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP 492 Xml Files Parsed in 384ms 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Bring Ambassador To Dinner (0.0445s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <fe5bc3bf97f649fc8ce24a60f6a5837f>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <fe5bc3bf97f649fc8ce24a60f6a5837f>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <fe5bc3bf97f649fc8ce24a60f6a5837f>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <fe5bc3bf97f649fc8ce24a60f6a5837f>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Update mod and expansion statuses! 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Check Nearby Fiefdoms (0.0340s) 9/11/2024 4:20:49 PM 0.590.6 SINGLEP No resolution change was required. 9/11/2024 4:20:49 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:20:50 PM 0.590.6 SINGLEP Disperse Diaspora (0.8056s) 9/11/2024 4:20:50 PM 0.590.6 SINGLEP Wonder About Those Spiders (0.0540s) 9/11/2024 4:20:50 PM 0.590.6 SINGLEP Reassure Self (0.0224s) 9/11/2024 4:20:50 PM 0.590.6 SINGLEP Thinking Abstract Thoughts (0.3952s) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Sound Search (1.3603s) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Polishing Stones (0.1000s) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Making Connections (0.2762s) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP 4.1 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.5s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (0.4s) Sound Search (1.4s) Making Connections (0.3s) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Finished loading 6446 sprites from dictionaries! (2752 table rows waiting on them.) 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Linked all icons to rows in 20ms. 9/11/2024 4:20:52 PM 0.590.6 SINGLEP DELAYED3 TID31 Finished loading all LevelType contents in 0.3s 9/11/2024 4:20:52 PM 0.590.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/11/2024 4:20:53 PM 0.590.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/11/2024 4:20:53 PM 0.590.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/11/2024 4:20:53 PM 0.590.6 SINGLEP DELAYED4 TID31 4.6 seconds total load time and post-editing time. 9/11/2024 4:20:53 PM 0.590.6 SINGLEP 560 materials found. 9/11/2024 4:20:53 PM 0.590.6 SINGLEP DELAYED5 TID24 1,463 pools initialized with 466,005 items in 353ms 9/11/2024 4:21:23 PM 0.590.6 SINGLEP Resolution changed to windowed 1920x1080 9/11/2024 4:21:23 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:21:27 PM 0.590.6 SINGLEP Resolution changed to fullscreen 1080x1920 9/11/2024 4:21:27 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:21:42 PM 0.590.6 SINGLEP No resolution change was required. 9/11/2024 4:21:42 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:21:42 PM 0.590.6 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/11/2024 4:21:52 PM 0.590.6 SINGLEP No resolution change was required. 9/11/2024 4:21:52 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:21:55 PM 0.590.6 SINGLEP No resolution change was required. 9/11/2024 4:21:55 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:22:02 PM 0.590.6 SINGLEP No resolution change was required. 9/11/2024 4:22:02 PM 0.590.6 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/11/2024 4:22:52 PM 0.590.6 SINGLEP DELAYED6 TID14 Will generate map: 440 cells targeted. Existing tile count: 0 9/11/2024 4:22:56 PM 0.590.6 SINGLEP DELAYED7 TID27 Generated names for 365 pois with missing names. 9/11/2024 4:22:56 PM 0.590.6 SINGLEP DELAYED8 TID27 Finished FillAnyMissingSimBuildings, we had 32018 new buildings, and 32018 total items. SkippedBuildings: 0 AddedBuildings: 32018 CellCountChecked: 841 9/11/2024 4:22:56 PM 0.590.6 SINGLEP DELAYED9 TID9 InitializePopulation WAS needed, 32018 buildings to handle. 9/11/2024 4:22:57 PM 0.590.6 SINGLEP DELAYED10 TID27 Finished RunGameStartOnBGThread in 458ms. We have 32018 total items. 9/11/2024 4:22:58 PM 0.590.6 SINGLEP DELAYED11 TID29 World saved in 1,169 ms 9/11/2024 4:22:59 PM 0.590.6 SINGLEP DELAYED12 TID11 Finished adding outdoor spots 841 cells, adding 75200 spots in the process. This took 947ms 9/11/2024 4:22:59 PM 0.590.6 SINGLEP DELAYED13 TID11 Finished adding initial NPC Guards for 376 pois, adding 474 guard NPCs in the process. This took 419ms 9/11/2024 4:44:22 PM 0.590.6 SINGLEP DELAYED14 TID15 World saved in 1,193 ms 9/11/2024 4:58:07 PM 0.590.6 SINGLEP DELAYED15 TID37 World saved in 1,162 ms 9/11/2024 5:00:18 PM 0.590.6 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 9/11/2024 5:02:25 PM 0.590.6 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/11/2024 5:10:48 PM 0.590.6 SINGLEP DELAYED16 TID19 World saved in 1,129 ms 9/11/2024 5:17:33 PM 0.590.6 SINGLEP DELAYED17 TID20 World saved in 1,165 ms 9/11/2024 5:25:52 PM 0.590.6 SINGLEP DELAYED18 TID34 World saved in 1,222 ms 9/11/2024 5:35:15 PM 0.590.6 SINGLEP DELAYED19 TID29 World saved in 1,155 ms 9/11/2024 5:37:03 PM 0.590.6 SINGLEP DELAYED20 TID35 World saved in 1,137 ms 9/11/2024 5:37:19 PM 0.590.6 SINGLEP DELAYED21 TID30 World saved in 1,157 ms 9/11/2024 5:37:35 PM 0.590.6 SINGLEP DELAYED22 TID17 World saved in 1,141 ms 9/11/2024 5:40:46 PM 0.590.6 SINGLEP DELAYED23 TID20 World saved in 1,152 ms 9/11/2024 6:15:18 PM 0.590.6 SINGLEP DELAYED24 TID10 World saved in 1,196 ms 9/11/2024 6:19:23 PM 0.590.6 SINGLEP DELAYED25 TID31 World saved in 1,129 ms 9/11/2024 6:22:16 PM 0.590.6 SINGLEP DELAYED26 TID13 World saved in 1,285 ms 9/11/2024 6:24:14 PM 0.590.6 SINGLEP DELAYED27 TID23 World saved in 1,215 ms 9/11/2024 6:33:18 PM 0.590.6 SINGLEP DELAYED28 TID18 World saved in 1,196 ms 9/11/2024 6:40:22 PM 0.590.6 SINGLEP DELAYED29 TID30 World saved in 1,296 ms 9/11/2024 6:53:28 PM 0.590.6 SINGLEP DELAYED30 TID5 World saved in 1,336 ms 9/11/2024 6:58:43 PM 0.590.6 SINGLEP DELAYED31 TID20 World saved in 1,193 ms 9/11/2024 7:02:57 PM 0.590.6 SINGLEP DELAYED32 TID34 World saved in 1,342 ms 9/11/2024 7:06:45 PM 0.590.6 SINGLEP DELAYED33 TID11 World saved in 1,186 ms 9/11/2024 7:11:06 PM 0.590.6 SINGLEP DELAYED34 TID37 World saved in 1,225 ms 9/11/2024 7:14:32 PM 0.590.6 SINGLEP DELAYED35 TID5 World saved in 1,202 ms 9/11/2024 7:18:30 PM 0.590.6 SINGLEP DELAYED36 TID18 World saved in 1,203 ms 9/11/2024 7:23:00 PM 0.590.6 SINGLEP DELAYED37 TID22 World saved in 1,252 ms 9/11/2024 7:27:42 PM 0.590.6 SINGLEP DELAYED38 TID20 World saved in 1,167 ms 9/11/2024 7:28:58 PM 0.590.6 SINGLEP DELAYED39 TID19 World saved in 1,222 ms 9/11/2024 7:34:25 PM 0.590.6 SINGLEP DELAYED40 TID19 World saved in 1,183 ms 9/11/2024 7:39:42 PM 0.590.6 SINGLEP DELAYED41 TID32 World saved in 1,206 ms 9/11/2024 7:45:51 PM 0.590.6 SINGLEP DELAYED42 TID9 World saved in 1,227 ms 9/11/2024 7:49:39 PM 0.590.6 SINGLEP DELAYED43 TID24 World saved in 1,267 ms 9/11/2024 7:51:47 PM 0.590.6 SINGLEP DELAYED44 TID9 World saved in 1,216 ms 9/11/2024 7:55:25 PM 0.590.6 SINGLEP DELAYED45 TID8 World saved in 1,205 ms 9/11/2024 7:58:52 PM 0.590.6 SINGLEP DELAYED46 TID5 World saved in 1,217 ms 9/11/2024 8:01:12 PM 0.590.6 SINGLEP DELAYED47 TID29 World saved in 1,307 ms 9/11/2024 8:05:05 PM 0.590.6 SINGLEP DELAYED48 TID29 World saved in 1,238 ms 9/11/2024 8:07:28 PM 0.590.6 SINGLEP DELAYED49 TID25 World saved in 1,321 ms 9/11/2024 8:10:52 PM 0.590.6 SINGLEP DELAYED50 TID5 World saved in 1,363 ms 9/11/2024 8:11:18 PM 0.590.6 SINGLEP DELAYED51 TID35 1795ms to read savegame 'a1/Autosave Landing Turn 108' to intermediate format. 9/11/2024 8:11:18 PM 0.590.6 SINGLEP DELAYED52 TID35 651ms to process 'a1/Autosave Landing Turn 108' data fully. 9/11/2024 8:11:18 PM 0.590.6 SINGLEP DELAYED53 TID35 Loaded tiles: 807 (841 cells) 9/11/2024 8:11:19 PM 0.590.6 SINGLEP DELAYED54 TID10 Finished RunGameStartOnBGThread in 66ms. We have 30711 total items. 9/11/2024 8:11:21 PM 0.590.6 SINGLEP DELAYED55 TID16 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 788ms 9/11/2024 8:11:21 PM 0.590.6 SINGLEP DELAYED56 TID16 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 8:12:03 PM 0.590.6 SINGLEP DELAYED57 TID30 World saved in 1,273 ms 9/11/2024 8:12:17 PM 0.590.6 SINGLEP DELAYED58 TID29 2144ms to read savegame 'a1/sejw' to intermediate format. 9/11/2024 8:12:17 PM 0.590.6 SINGLEP DELAYED59 TID29 824ms to process 'a1/sejw' data fully. 9/11/2024 8:12:17 PM 0.590.6 SINGLEP DELAYED60 TID29 Loaded tiles: 807 (841 cells) 9/11/2024 8:12:18 PM 0.590.6 SINGLEP DELAYED61 TID22 Finished RunGameStartOnBGThread in 181ms. We have 30711 total items. 9/11/2024 8:12:20 PM 0.590.6 SINGLEP DELAYED62 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 790ms 9/11/2024 8:12:20 PM 0.590.6 SINGLEP DELAYED63 TID36 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 8:12:31 PM 0.590.6 SINGLEP DELAYED64 TID36 World saved in 1,279 ms 9/11/2024 8:12:39 PM 0.590.6 SINGLEP DELAYED65 TID29 1298ms to read savegame 'a1/sejw' to intermediate format. 9/11/2024 8:12:40 PM 0.590.6 SINGLEP DELAYED66 TID29 558ms to process 'a1/sejw' data fully. 9/11/2024 8:12:40 PM 0.590.6 SINGLEP DELAYED67 TID29 Loaded tiles: 807 (841 cells) 9/11/2024 8:12:40 PM 0.590.6 SINGLEP DELAYED68 TID17 Finished RunGameStartOnBGThread in 71ms. We have 30711 total items. 9/11/2024 8:12:42 PM 0.590.6 SINGLEP DELAYED69 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 813ms 9/11/2024 8:12:42 PM 0.590.6 SINGLEP DELAYED70 TID25 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 8:13:00 PM 0.590.6 SINGLEP DELAYED71 TID29 World saved in 1,207 ms 9/11/2024 8:16:50 PM 0.590.6 SINGLEP DELAYED72 TID16 World saved in 1,260 ms 9/11/2024 8:28:46 PM 0.590.6 SINGLEP DELAYED73 TID24 World saved in 1,277 ms 9/11/2024 8:31:42 PM 0.590.6 SINGLEP DELAYED74 TID5 World saved in 1,242 ms 9/11/2024 8:34:59 PM 0.590.6 SINGLEP DELAYED75 TID5 World saved in 1,245 ms 9/11/2024 8:35:12 PM 0.590.6 SINGLEP DELAYED76 TID15 1490ms to read savegame 'a1/sejw' to intermediate format. 9/11/2024 8:35:12 PM 0.590.6 SINGLEP DELAYED77 TID15 559ms to process 'a1/sejw' data fully. 9/11/2024 8:35:12 PM 0.590.6 SINGLEP DELAYED78 TID15 Loaded tiles: 807 (841 cells) 9/11/2024 8:35:13 PM 0.590.6 SINGLEP DELAYED79 TID28 Finished RunGameStartOnBGThread in 71ms. We have 30716 total items. 9/11/2024 8:35:14 PM 0.590.6 SINGLEP DELAYED80 TID10 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 698ms 9/11/2024 8:35:14 PM 0.590.6 SINGLEP DELAYED81 TID10 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 8:35:24 PM 0.590.6 SINGLEP DELAYED82 TID33 1723ms to read savegame 'a1/sejw' to intermediate format. 9/11/2024 8:35:25 PM 0.590.6 SINGLEP DELAYED83 TID33 550ms to process 'a1/sejw' data fully. 9/11/2024 8:35:25 PM 0.590.6 SINGLEP DELAYED84 TID33 Loaded tiles: 807 (841 cells) 9/11/2024 8:35:25 PM 0.590.6 SINGLEP DELAYED85 TID18 Finished RunGameStartOnBGThread in 73ms. We have 30716 total items. 9/11/2024 8:35:27 PM 0.590.6 SINGLEP DELAYED86 TID8 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 719ms 9/11/2024 8:35:27 PM 0.590.6 SINGLEP DELAYED87 TID8 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 8:35:53 PM 0.590.6 SINGLEP DELAYED88 TID13 World saved in 1,306 ms 9/11/2024 8:36:30 PM 0.590.6 SINGLEP DELAYED89 TID28 World saved in 1,174 ms 9/11/2024 8:40:36 PM 0.590.6 SINGLEP DELAYED90 TID16 World saved in 1,333 ms 9/11/2024 8:43:06 PM 0.590.6 SINGLEP DELAYED91 TID26 World saved in 1,338 ms 9/11/2024 8:44:54 PM 0.590.6 SINGLEP DELAYED92 TID20 World saved in 1,185 ms 9/11/2024 8:45:10 PM 0.590.6 SINGLEP DELAYED93 TID23 Will generate map: 440 cells targeted. Existing tile count: 0 9/11/2024 8:45:13 PM 0.590.6 SINGLEP DELAYED94 TID31 Generated names for 357 pois with missing names. 9/11/2024 8:45:13 PM 0.590.6 SINGLEP DELAYED95 TID31 Finished FillAnyMissingSimBuildings, we had 31963 new buildings, and 31963 total items. SkippedBuildings: 0 AddedBuildings: 31963 CellCountChecked: 841 9/11/2024 8:45:13 PM 0.590.6 SINGLEP DELAYED96 TID13 InitializePopulation WAS needed, 31963 buildings to handle. 9/11/2024 8:45:13 PM 0.590.6 SINGLEP DELAYED97 TID31 Finished RunGameStartOnBGThread in 100ms. We have 31963 total items. 9/11/2024 8:45:15 PM 0.590.6 SINGLEP DELAYED98 TID25 World saved in 1,682 ms 9/11/2024 8:45:15 PM 0.590.6 SINGLEP DELAYED99 TID21 Finished adding outdoor spots 841 cells, adding 74568 spots in the process. This took 876ms 9/11/2024 8:45:16 PM 0.590.6 SINGLEP DELAYED100 TID21 Finished adding initial NPC Guards for 367 pois, adding 542 guard NPCs in the process. This took 142ms 9/11/2024 8:49:45 PM 0.590.6 SINGLEP DELAYED101 TID49 World saved in 1,299 ms 9/11/2024 8:52:03 PM 0.590.6 SINGLEP DELAYED102 TID10 World saved in 1,296 ms 9/11/2024 8:57:04 PM 0.590.6 SINGLEP DELAYED103 TID33 World saved in 1,401 ms 9/11/2024 8:59:07 PM 0.590.6 SINGLEP DELAYED104 TID49 World saved in 1,275 ms 9/11/2024 9:00:18 PM 0.590.6 SINGLEP DELAYED105 TID27 World saved in 1,300 ms 9/11/2024 9:04:20 PM 0.590.6 SINGLEP DELAYED106 TID31 World saved in 1,305 ms 9/11/2024 9:10:02 PM 0.590.6 SINGLEP DELAYED107 TID36 World saved in 1,352 ms 9/11/2024 9:59:13 PM 0.590.6 SINGLEP DELAYED108 TID5 World saved in 1,637 ms 9/11/2024 10:05:54 PM 0.590.6 SINGLEP DELAYED109 TID29 World saved in 1,472 ms 9/11/2024 10:13:52 PM 0.590.6 SINGLEP DELAYED110 TID35 World saved in 1,284 ms 9/11/2024 10:14:00 PM 0.590.6 SINGLEP DELAYED111 TID22 World saved in 1,334 ms 9/11/2024 10:21:18 PM 0.590.6 SINGLEP DELAYED112 TID21 World saved in 1,433 ms 9/11/2024 10:25:28 PM 0.590.6 SINGLEP DELAYED113 TID31 World saved in 1,315 ms 9/11/2024 10:30:30 PM 0.590.6 SINGLEP DELAYED114 TID27 World saved in 1,418 ms 9/11/2024 10:33:45 PM 0.590.6 SINGLEP DELAYED115 TID31 World saved in 1,340 ms 9/11/2024 10:39:02 PM 0.590.6 SINGLEP DELAYED116 TID13 World saved in 1,331 ms 9/11/2024 10:42:21 PM 0.590.6 SINGLEP DELAYED117 TID36 World saved in 1,340 ms 9/11/2024 10:43:15 PM 0.590.6 SINGLEP DELAYED118 TID33 World saved in 1,393 ms 9/11/2024 10:43:25 PM 0.590.6 SINGLEP DELAYED119 TID25 2089ms to read savegame 'a2/sejw' to intermediate format. 9/11/2024 10:43:26 PM 0.590.6 SINGLEP DELAYED120 TID25 622ms to process 'a2/sejw' data fully. 9/11/2024 10:43:26 PM 0.590.6 SINGLEP DELAYED121 TID25 Loaded tiles: 807 (841 cells) 9/11/2024 10:43:26 PM 0.590.6 SINGLEP DELAYED122 TID49 Finished RunGameStartOnBGThread in 72ms. We have 30938 total items. 9/11/2024 10:43:28 PM 0.590.6 SINGLEP DELAYED123 TID35 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 802ms 9/11/2024 10:43:28 PM 0.590.6 SINGLEP DELAYED124 TID35 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 10:43:52 PM 0.590.6 SINGLEP DELAYED125 TID16 World saved in 1,368 ms 9/11/2024 10:44:04 PM 0.590.6 SINGLEP DELAYED126 TID8 2140ms to read savegame 'a2/sejw' to intermediate format. 9/11/2024 10:44:05 PM 0.590.6 SINGLEP DELAYED127 TID8 592ms to process 'a2/sejw' data fully. 9/11/2024 10:44:05 PM 0.590.6 SINGLEP DELAYED128 TID8 Loaded tiles: 807 (841 cells) 9/11/2024 10:44:06 PM 0.590.6 SINGLEP DELAYED129 TID13 Finished RunGameStartOnBGThread in 72ms. We have 30938 total items. 9/11/2024 10:44:07 PM 0.590.6 SINGLEP DELAYED130 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 738ms 9/11/2024 10:44:07 PM 0.590.6 SINGLEP DELAYED131 TID33 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 10:47:26 PM 0.590.6 SINGLEP DELAYED132 TID24 World saved in 1,412 ms 9/11/2024 10:48:46 PM 0.590.6 SINGLEP DELAYED133 TID35 1788ms to read savegame 'a2/Autosave Landing Turn 45' to intermediate format. 9/11/2024 10:48:46 PM 0.590.6 SINGLEP DELAYED134 TID35 608ms to process 'a2/Autosave Landing Turn 45' data fully. 9/11/2024 10:48:46 PM 0.590.6 SINGLEP DELAYED135 TID35 Loaded tiles: 807 (841 cells) 9/11/2024 10:48:47 PM 0.590.6 SINGLEP DELAYED136 TID11 Finished RunGameStartOnBGThread in 67ms. We have 30939 total items. 9/11/2024 10:48:48 PM 0.590.6 SINGLEP DELAYED137 TID49 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 780ms 9/11/2024 10:48:48 PM 0.590.6 SINGLEP DELAYED138 TID49 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/11/2024 10:50:24 PM 0.590.6 SINGLEP DELAYED139 TID23 World saved in 1,384 ms 9/11/2024 10:50:29 PM 0.590.6 SINGLEP DELAYED140 TID5 World saved in 1,371 ms 9/12/2024 3:13:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/12/2024 3:13:14 PM SINGLEP Opening Eyes (0.1590s) 9/12/2024 3:13:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2024 3:13:14 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/12/2024 3:13:14 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15670997 appID: 2604860 9/12/2024 3:13:14 PM 0.590.7 SINGLEP Game Version: 0.590.7 (Main Game 9/12/2024 3:13:14 PM 0.590.7 SINGLEP Examining Inner Self (0.2849s) 9/12/2024 3:13:14 PM 0.590.7 SINGLEP Returning King (0.0055s) 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Found 492 xml files in 243 folders in 126ms 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Check For Extra Squires (0.5736s) 9/12/2024 3:13:15 PM 0.590.7 SINGLEP 492 Xml Files Parsed in 442ms 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Bring Ambassador To Dinner (0.0423s) 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Update mod and expansion statuses! 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Check Nearby Fiefdoms (0.0245s) 9/12/2024 3:13:15 PM 0.590.7 SINGLEP No resolution change was required. 9/12/2024 3:13:15 PM 0.590.7 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/12/2024 3:13:16 PM 0.590.7 SINGLEP Disperse Diaspora (0.9551s) 9/12/2024 3:13:16 PM 0.590.7 SINGLEP Wonder About Those Spiders (0.0756s) 9/12/2024 3:13:16 PM 0.590.7 SINGLEP Reassure Self (0.0236s) 9/12/2024 3:13:17 PM 0.590.7 SINGLEP Thinking Abstract Thoughts (0.6900s) 9/12/2024 3:13:19 PM 0.590.7 SINGLEP Sound Search (2.4943s) 9/12/2024 3:13:19 PM 0.590.7 SINGLEP Polishing Stones (0.1098s) 9/12/2024 3:13:20 PM 0.590.7 SINGLEP Making Connections (0.2218s) 9/12/2024 3:13:20 PM 0.590.7 SINGLEP 5.7 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.6s) Disperse Diaspora (1.0s) Thinking Abstract Thoughts (0.7s) Sound Search (2.5s) 9/12/2024 3:13:20 PM 0.590.7 SINGLEP Finished loading 6446 sprites from dictionaries! (2752 table rows waiting on them.) 9/12/2024 3:13:20 PM 0.590.7 SINGLEP Linked all icons to rows in 23ms. 9/12/2024 3:13:20 PM 0.590.7 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 9/12/2024 3:13:20 PM 0.590.7 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/12/2024 3:13:20 PM 0.590.7 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/12/2024 3:13:20 PM 0.590.7 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/12/2024 3:13:20 PM 0.590.7 SINGLEP DELAYED4 TID7 6.1 seconds total load time and post-editing time. 9/12/2024 3:13:20 PM 0.590.7 SINGLEP 560 materials found. 9/12/2024 3:13:20 PM 0.590.7 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 388ms 9/12/2024 3:13:27 PM 0.590.7 SINGLEP DELAYED6 TID9 1976ms to read savegame 'a2/Saved On Exit Landing Turn 46' to intermediate format. 9/12/2024 3:13:29 PM 0.590.7 SINGLEP DELAYED7 TID9 1193ms to process 'a2/Saved On Exit Landing Turn 46' data fully. 9/12/2024 3:13:29 PM 0.590.7 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 9/12/2024 3:13:30 PM 0.590.7 SINGLEP DELAYED9 TID5 Finished RunGameStartOnBGThread in 693ms. We have 30939 total items. 9/12/2024 3:13:31 PM 0.590.7 SINGLEP DELAYED10 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 879ms 9/12/2024 3:13:31 PM 0.590.7 SINGLEP DELAYED11 TID17 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:18:26 PM 0.590.7 SINGLEP DELAYED12 TID9 World saved in 1,279 ms 9/12/2024 3:21:59 PM 0.590.7 SINGLEP DELAYED13 TID12 World saved in 1,229 ms 9/12/2024 3:22:33 PM 0.590.7 SINGLEP DELAYED14 TID14 1828ms to read savegame 'a2/Autosave Landing Turn 48' to intermediate format. 9/12/2024 3:22:34 PM 0.590.7 SINGLEP DELAYED15 TID14 671ms to process 'a2/Autosave Landing Turn 48' data fully. 9/12/2024 3:22:34 PM 0.590.7 SINGLEP DELAYED16 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 3:22:35 PM 0.590.7 SINGLEP DELAYED17 TID17 Finished RunGameStartOnBGThread in 95ms. We have 30939 total items. 9/12/2024 3:22:36 PM 0.590.7 SINGLEP DELAYED18 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 792ms 9/12/2024 3:22:36 PM 0.590.7 SINGLEP DELAYED19 TID36 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:23:49 PM 0.590.7 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/12/2024 3:26:49 PM 0.590.7 SINGLEP DELAYED20 TID14 World saved in 1,259 ms 9/12/2024 3:27:45 PM 0.590.7 SINGLEP DELAYED21 TID38 World saved in 1,311 ms 9/12/2024 3:27:59 PM 0.590.7 SINGLEP DELAYED22 TID23 1633ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:28:00 PM 0.590.7 SINGLEP DELAYED23 TID23 602ms to process 'a2/sejw' data fully. 9/12/2024 3:28:00 PM 0.590.7 SINGLEP DELAYED24 TID23 Loaded tiles: 807 (841 cells) 9/12/2024 3:28:00 PM 0.590.7 SINGLEP DELAYED25 TID13 Finished RunGameStartOnBGThread in 74ms. We have 30939 total items. 9/12/2024 3:28:02 PM 0.590.7 SINGLEP DELAYED26 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 782ms 9/12/2024 3:28:02 PM 0.590.7 SINGLEP DELAYED27 TID7 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:29:25 PM 0.590.7 SINGLEP DELAYED28 TID37 1576ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:29:26 PM 0.590.7 SINGLEP DELAYED29 TID37 586ms to process 'a2/sejw' data fully. 9/12/2024 3:29:26 PM 0.590.7 SINGLEP DELAYED30 TID37 Loaded tiles: 807 (841 cells) 9/12/2024 3:29:27 PM 0.590.7 SINGLEP DELAYED31 TID9 Finished RunGameStartOnBGThread in 74ms. We have 30939 total items. 9/12/2024 3:29:28 PM 0.590.7 SINGLEP DELAYED32 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 762ms 9/12/2024 3:29:28 PM 0.590.7 SINGLEP DELAYED33 TID22 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:30:30 PM 0.590.7 SINGLEP DELAYED34 TID21 World saved in 1,163 ms 9/12/2024 3:32:24 PM 0.590.7 SINGLEP DELAYED35 TID14 1573ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:32:24 PM 0.590.7 SINGLEP DELAYED36 TID14 591ms to process 'a2/sejw' data fully. 9/12/2024 3:32:24 PM 0.590.7 SINGLEP DELAYED37 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 3:32:25 PM 0.590.7 SINGLEP DELAYED38 TID38 Finished RunGameStartOnBGThread in 72ms. We have 30939 total items. 9/12/2024 3:32:26 PM 0.590.7 SINGLEP DELAYED39 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 824ms 9/12/2024 3:32:26 PM 0.590.7 SINGLEP DELAYED40 TID10 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:33:27 PM 0.590.7 SINGLEP DELAYED41 TID40 World saved in 1,172 ms 9/12/2024 3:36:34 PM 0.590.7 SINGLEP DELAYED42 TID23 World saved in 1,221 ms 9/12/2024 3:36:54 PM 0.590.7 SINGLEP DELAYED43 TID17 World saved in 1,212 ms 9/12/2024 3:40:04 PM 0.590.7 SINGLEP DELAYED44 TID43 World saved in 1,172 ms 9/12/2024 3:44:18 PM 0.590.7 SINGLEP DELAYED45 TID20 World saved in 1,230 ms 9/12/2024 3:46:44 PM 0.590.7 SINGLEP DELAYED46 TID42 World saved in 1,166 ms 9/12/2024 3:49:23 PM 0.590.7 SINGLEP DELAYED47 TID11 World saved in 1,147 ms 9/12/2024 3:52:16 PM 0.590.7 SINGLEP DELAYED48 TID40 World saved in 1,132 ms 9/12/2024 3:52:32 PM 0.590.7 SINGLEP DELAYED49 TID18 1918ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:52:33 PM 0.590.7 SINGLEP DELAYED50 TID18 592ms to process 'a2/sejw' data fully. 9/12/2024 3:52:33 PM 0.590.7 SINGLEP DELAYED51 TID18 Loaded tiles: 807 (841 cells) 9/12/2024 3:52:34 PM 0.590.7 SINGLEP DELAYED52 TID38 Finished RunGameStartOnBGThread in 69ms. We have 30964 total items. 9/12/2024 3:52:36 PM 0.590.7 SINGLEP DELAYED53 TID48 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 820ms 9/12/2024 3:52:36 PM 0.590.7 SINGLEP DELAYED54 TID48 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:53:22 PM 0.590.7 SINGLEP DELAYED55 TID44 World saved in 1,175 ms 9/12/2024 3:53:29 PM 0.590.7 SINGLEP DELAYED56 TID11 1589ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:53:29 PM 0.590.7 SINGLEP DELAYED57 TID11 625ms to process 'a2/sejw' data fully. 9/12/2024 3:53:29 PM 0.590.7 SINGLEP DELAYED58 TID11 Loaded tiles: 807 (841 cells) 9/12/2024 3:53:29 PM 0.590.7 SINGLEP DELAYED59 TID12 Finished RunGameStartOnBGThread in 73ms. We have 30964 total items. 9/12/2024 3:53:31 PM 0.590.7 SINGLEP DELAYED60 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 745ms 9/12/2024 3:53:31 PM 0.590.7 SINGLEP DELAYED61 TID38 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:53:46 PM 0.590.7 SINGLEP DELAYED62 TID37 1625ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:53:47 PM 0.590.7 SINGLEP DELAYED63 TID37 599ms to process 'a2/sejw' data fully. 9/12/2024 3:53:47 PM 0.590.7 SINGLEP DELAYED64 TID37 Loaded tiles: 807 (841 cells) 9/12/2024 3:53:48 PM 0.590.7 SINGLEP DELAYED65 TID22 Finished RunGameStartOnBGThread in 73ms. We have 30964 total items. 9/12/2024 3:53:49 PM 0.590.7 SINGLEP DELAYED66 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 766ms 9/12/2024 3:53:49 PM 0.590.7 SINGLEP DELAYED67 TID22 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:54:10 PM 0.590.7 SINGLEP DELAYED68 TID38 1684ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:54:11 PM 0.590.7 SINGLEP DELAYED69 TID38 617ms to process 'a2/sejw' data fully. 9/12/2024 3:54:11 PM 0.590.7 SINGLEP DELAYED70 TID38 Loaded tiles: 807 (841 cells) 9/12/2024 3:54:12 PM 0.590.7 SINGLEP DELAYED71 TID48 Finished RunGameStartOnBGThread in 71ms. We have 30964 total items. 9/12/2024 3:54:13 PM 0.590.7 SINGLEP DELAYED72 TID42 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 740ms 9/12/2024 3:54:13 PM 0.590.7 SINGLEP DELAYED73 TID42 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:54:22 PM 0.590.7 SINGLEP DELAYED74 TID37 1588ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 3:54:23 PM 0.590.7 SINGLEP DELAYED75 TID37 607ms to process 'a2/sejw' data fully. 9/12/2024 3:54:23 PM 0.590.7 SINGLEP DELAYED76 TID37 Loaded tiles: 807 (841 cells) 9/12/2024 3:54:23 PM 0.590.7 SINGLEP DELAYED77 TID23 Finished RunGameStartOnBGThread in 73ms. We have 30964 total items. 9/12/2024 3:54:25 PM 0.590.7 SINGLEP DELAYED78 TID49 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 776ms 9/12/2024 3:54:25 PM 0.590.7 SINGLEP DELAYED79 TID49 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 3:54:48 PM 0.590.7 SINGLEP DELAYED80 TID40 World saved in 1,181 ms 9/12/2024 3:55:15 PM 0.590.7 SINGLEP DELAYED81 TID21 World saved in 1,127 ms 9/12/2024 3:56:30 PM 0.590.7 SINGLEP DELAYED82 TID51 World saved in 1,174 ms 9/12/2024 4:01:32 PM 0.590.7 SINGLEP DELAYED83 TID42 World saved in 1,265 ms 9/12/2024 4:02:26 PM 0.590.7 SINGLEP DELAYED84 TID22 World saved in 1,244 ms 9/12/2024 4:04:09 PM 0.590.7 SINGLEP DELAYED85 TID50 World saved in 1,179 ms 9/12/2024 4:07:03 PM 0.590.7 SINGLEP DELAYED86 TID23 World saved in 1,220 ms 9/12/2024 4:07:45 PM 0.590.7 SINGLEP DELAYED87 TID38 World saved in 1,182 ms 9/12/2024 4:08:19 PM 0.590.7 SINGLEP DELAYED88 TID15 World saved in 1,173 ms 9/12/2024 4:08:35 PM 0.590.7 SINGLEP DELAYED89 TID14 1428ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 4:08:36 PM 0.590.7 SINGLEP DELAYED90 TID14 803ms to process 'a2/sejw' data fully. 9/12/2024 4:08:36 PM 0.590.7 SINGLEP DELAYED91 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 4:08:37 PM 0.590.7 SINGLEP DELAYED92 TID9 Finished RunGameStartOnBGThread in 73ms. We have 30976 total items. 9/12/2024 4:08:38 PM 0.590.7 SINGLEP DELAYED93 TID41 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 769ms 9/12/2024 4:08:38 PM 0.590.7 SINGLEP DELAYED94 TID41 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 4:08:51 PM 0.590.7 SINGLEP DELAYED95 TID7 1621ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 4:08:52 PM 0.590.7 SINGLEP DELAYED96 TID7 602ms to process 'a2/sejw' data fully. 9/12/2024 4:08:52 PM 0.590.7 SINGLEP DELAYED97 TID7 Loaded tiles: 807 (841 cells) 9/12/2024 4:08:52 PM 0.590.7 SINGLEP DELAYED98 TID13 Finished RunGameStartOnBGThread in 75ms. We have 30976 total items. 9/12/2024 4:08:54 PM 0.590.7 SINGLEP DELAYED99 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 794ms 9/12/2024 4:08:54 PM 0.590.7 SINGLEP DELAYED100 TID23 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 4:09:07 PM 0.590.7 SINGLEP DELAYED101 TID54 1991ms to read savegame 'a2/sejw' to intermediate format. 9/12/2024 4:09:08 PM 0.590.7 SINGLEP DELAYED102 TID54 626ms to process 'a2/sejw' data fully. 9/12/2024 4:09:08 PM 0.590.7 SINGLEP DELAYED103 TID54 Loaded tiles: 807 (841 cells) 9/12/2024 4:09:08 PM 0.590.7 SINGLEP DELAYED104 TID22 Finished RunGameStartOnBGThread in 72ms. We have 30976 total items. 9/12/2024 4:09:10 PM 0.590.7 SINGLEP DELAYED105 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 801ms 9/12/2024 4:09:10 PM 0.590.7 SINGLEP DELAYED106 TID38 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 4:11:39 PM 0.590.7 SINGLEP DELAYED107 TID35 World saved in 1,200 ms 9/12/2024 4:13:35 PM 0.590.7 SINGLEP DELAYED108 TID12 World saved in 1,237 ms 9/12/2024 4:17:10 PM 0.590.7 SINGLEP DELAYED109 TID18 World saved in 1,246 ms 9/12/2024 4:22:46 PM 0.590.7 SINGLEP DELAYED110 TID17 World saved in 1,378 ms 9/12/2024 4:29:35 PM 0.590.7 SINGLEP DELAYED111 TID13 World saved in 1,288 ms 9/12/2024 4:35:08 PM 0.590.7 SINGLEP DELAYED112 TID22 World saved in 1,210 ms 9/12/2024 4:44:42 PM 0.590.7 SINGLEP DELAYED113 TID8 World saved in 1,425 ms 9/12/2024 4:49:32 PM 0.590.7 SINGLEP DELAYED114 TID10 World saved in 1,187 ms 9/12/2024 4:52:12 PM 0.590.7 SINGLEP DELAYED115 TID43 World saved in 1,306 ms 9/12/2024 4:56:53 PM 0.590.7 SINGLEP DELAYED116 TID10 1686ms to read savegame 'a2/Autosave Landing Turn 108' to intermediate format. 9/12/2024 4:56:54 PM 0.590.7 SINGLEP DELAYED117 TID10 619ms to process 'a2/Autosave Landing Turn 108' data fully. 9/12/2024 4:56:54 PM 0.590.7 SINGLEP DELAYED118 TID10 Loaded tiles: 807 (841 cells) 9/12/2024 4:56:55 PM 0.590.7 SINGLEP DELAYED119 TID37 Finished RunGameStartOnBGThread in 73ms. We have 30988 total items. 9/12/2024 4:56:56 PM 0.590.7 SINGLEP DELAYED120 TID36 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 707ms 9/12/2024 4:56:56 PM 0.590.7 SINGLEP DELAYED121 TID36 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 4:57:21 PM 0.590.7 SINGLEP DELAYED122 TID5 1653ms to read savegame 'a2/Autosave Landing Turn 108' to intermediate format. 9/12/2024 4:57:22 PM 0.590.7 SINGLEP DELAYED123 TID5 624ms to process 'a2/Autosave Landing Turn 108' data fully. 9/12/2024 4:57:22 PM 0.590.7 SINGLEP DELAYED124 TID5 Loaded tiles: 807 (841 cells) 9/12/2024 4:57:23 PM 0.590.7 SINGLEP DELAYED125 TID41 Finished RunGameStartOnBGThread in 73ms. We have 30988 total items. 9/12/2024 4:57:24 PM 0.590.7 SINGLEP DELAYED126 TID5 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 738ms 9/12/2024 4:57:24 PM 0.590.7 SINGLEP DELAYED127 TID5 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 5:32:38 PM 0.590.7 SINGLEP DELAYED128 TID44 World saved in 1,319 ms 9/12/2024 5:52:23 PM 0.590.7 SINGLEP DELAYED129 TID41 World saved in 1,292 ms 9/12/2024 5:57:57 PM 0.590.7 SINGLEP DELAYED130 TID17 World saved in 1,301 ms 9/12/2024 6:05:03 PM 0.590.7 SINGLEP DELAYED131 TID48 World saved in 1,328 ms 9/12/2024 6:05:33 PM 0.590.7 SINGLEP DELAYED132 TID13 1654ms to read savegame 'a2/Autosave Landing Turn 117' to intermediate format. 9/12/2024 6:05:34 PM 0.590.7 SINGLEP DELAYED133 TID13 772ms to process 'a2/Autosave Landing Turn 117' data fully. 9/12/2024 6:05:34 PM 0.590.7 SINGLEP DELAYED134 TID13 Loaded tiles: 807 (841 cells) 9/12/2024 6:05:35 PM 0.590.7 SINGLEP DELAYED135 TID36 Finished RunGameStartOnBGThread in 77ms. We have 30990 total items. 9/12/2024 6:05:36 PM 0.590.7 SINGLEP DELAYED136 TID11 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 751ms 9/12/2024 6:05:36 PM 0.590.7 SINGLEP DELAYED137 TID11 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:08:48 PM 0.590.7 SINGLEP DELAYED138 TID18 World saved in 1,262 ms 9/12/2024 6:09:46 PM 0.590.7 SINGLEP DELAYED139 TID41 World saved in 1,256 ms 9/12/2024 6:13:08 PM 0.590.7 SINGLEP DELAYED140 TID41 World saved in 1,269 ms 9/12/2024 6:17:04 PM 0.590.7 SINGLEP DELAYED141 TID36 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:17:04 PM 0.590.7 SINGLEP DELAYED142 TID36 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:17:06 PM 0.590.7 SINGLEP DELAYED143 TID48 World saved in 1,256 ms 9/12/2024 6:22:24 PM 0.590.7 SINGLEP DELAYED144 TID11 1623ms to read savegame 'a2/Autosave Landing Turn 126' to intermediate format. 9/12/2024 6:22:24 PM 0.590.7 SINGLEP DELAYED145 TID11 607ms to process 'a2/Autosave Landing Turn 126' data fully. 9/12/2024 6:22:24 PM 0.590.7 SINGLEP DELAYED146 TID11 Loaded tiles: 807 (841 cells) 9/12/2024 6:22:25 PM 0.590.7 SINGLEP DELAYED147 TID44 Finished RunGameStartOnBGThread in 73ms. We have 30990 total items. 9/12/2024 6:22:27 PM 0.590.7 SINGLEP DELAYED148 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 717ms 9/12/2024 6:22:27 PM 0.590.7 SINGLEP DELAYED149 TID10 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:22:37 PM 0.590.7 SINGLEP DELAYED150 TID14 1877ms to read savegame 'a2/Autosave Landing Turn 123' to intermediate format. 9/12/2024 6:22:38 PM 0.590.7 SINGLEP DELAYED151 TID14 619ms to process 'a2/Autosave Landing Turn 123' data fully. 9/12/2024 6:22:38 PM 0.590.7 SINGLEP DELAYED152 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 6:22:38 PM 0.590.7 SINGLEP DELAYED153 TID19 Finished RunGameStartOnBGThread in 80ms. We have 30990 total items. 9/12/2024 6:22:40 PM 0.590.7 SINGLEP DELAYED154 TID45 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 715ms 9/12/2024 6:22:40 PM 0.590.7 SINGLEP DELAYED155 TID45 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:24:33 PM 0.590.7 SINGLEP DELAYED156 TID37 World saved in 1,236 ms 9/12/2024 6:25:51 PM 0.590.7 SINGLEP DELAYED157 TID51 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:25:51 PM 0.590.7 SINGLEP DELAYED158 TID51 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:26:12 PM 0.590.7 SINGLEP DELAYED159 TID46 1469ms to read savegame 'a2/Autosave Landing Turn 123' to intermediate format. 9/12/2024 6:26:12 PM 0.590.7 SINGLEP DELAYED160 TID46 604ms to process 'a2/Autosave Landing Turn 123' data fully. 9/12/2024 6:26:12 PM 0.590.7 SINGLEP DELAYED161 TID46 Loaded tiles: 807 (841 cells) 9/12/2024 6:26:13 PM 0.590.7 SINGLEP DELAYED162 TID39 Finished RunGameStartOnBGThread in 76ms. We have 30990 total items. 9/12/2024 6:26:14 PM 0.590.7 SINGLEP DELAYED163 TID46 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 688ms 9/12/2024 6:26:14 PM 0.590.7 SINGLEP DELAYED164 TID46 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:27:36 PM 0.590.7 SINGLEP DELAYED165 TID9 World saved in 1,314 ms 9/12/2024 6:28:16 PM 0.590.7 SINGLEP DELAYED166 TID8 World saved in 1,251 ms 9/12/2024 6:28:51 PM 0.590.7 SINGLEP DELAYED167 TID46 World saved in 1,285 ms 9/12/2024 6:29:51 PM 0.590.7 SINGLEP DELAYED168 TID19 World saved in 1,227 ms 9/12/2024 6:30:00 PM 0.590.7 SINGLEP DELAYED169 TID39 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:30:00 PM 0.590.7 SINGLEP DELAYED170 TID39 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:30:01 PM 0.590.7 SINGLEP DELAYED171 TID39 World saved in 1,271 ms 9/12/2024 6:30:41 PM 0.590.7 SINGLEP DELAYED172 TID14 1621ms to read savegame 'a2/err1' to intermediate format. 9/12/2024 6:30:41 PM 0.590.7 SINGLEP DELAYED173 TID14 626ms to process 'a2/err1' data fully. 9/12/2024 6:30:41 PM 0.590.7 SINGLEP DELAYED174 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 6:30:42 PM 0.590.7 SINGLEP DELAYED175 TID36 Finished RunGameStartOnBGThread in 75ms. We have 30990 total items. 9/12/2024 6:30:44 PM 0.590.7 SINGLEP DELAYED176 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 704ms 9/12/2024 6:30:44 PM 0.590.7 SINGLEP DELAYED177 TID37 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:30:59 PM 0.590.7 SINGLEP DELAYED178 TID45 World saved in 1,246 ms 9/12/2024 6:31:00 PM 0.590.7 SINGLEP DELAYED179 TID17 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:31:00 PM 0.590.7 SINGLEP DELAYED180 TID17 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:31:01 PM 0.590.7 SINGLEP DELAYED181 TID17 World saved in 1,263 ms 9/12/2024 6:45:46 PM 0.590.7 SINGLEP DELAYED182 TID37 1776ms to read savegame 'a2/error' to intermediate format. 9/12/2024 6:45:47 PM 0.590.7 SINGLEP DELAYED183 TID37 617ms to process 'a2/error' data fully. 9/12/2024 6:45:47 PM 0.590.7 SINGLEP DELAYED184 TID37 Loaded tiles: 807 (841 cells) 9/12/2024 6:45:47 PM 0.590.7 SINGLEP DELAYED185 TID14 Finished RunGameStartOnBGThread in 81ms. We have 30990 total items. 9/12/2024 6:45:49 PM 0.590.7 SINGLEP DELAYED186 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 754ms 9/12/2024 6:45:49 PM 0.590.7 SINGLEP DELAYED187 TID13 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 6:46:32 PM 0.590.7 SINGLEP DELAYED188 TID7 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:46:32 PM 0.590.7 SINGLEP DELAYED189 TID7 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 6:46:33 PM 0.590.7 SINGLEP DELAYED190 TID7 World saved in 1,328 ms 9/12/2024 7:08:41 PM 0.590.7 SINGLEP DELAYED191 TID38 1718ms to read savegame 'a2/error' to intermediate format. 9/12/2024 7:08:41 PM 0.590.7 SINGLEP DELAYED192 TID38 621ms to process 'a2/error' data fully. 9/12/2024 7:08:41 PM 0.590.7 SINGLEP DELAYED193 TID38 Loaded tiles: 807 (841 cells) 9/12/2024 7:08:42 PM 0.590.7 SINGLEP DELAYED194 TID23 Finished RunGameStartOnBGThread in 79ms. We have 30990 total items. 9/12/2024 7:08:43 PM 0.590.7 SINGLEP DELAYED195 TID44 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 747ms 9/12/2024 7:08:43 PM 0.590.7 SINGLEP DELAYED196 TID44 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 7:12:28 PM 0.590.7 SINGLEP DELAYED197 TID18 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 7:12:28 PM 0.590.7 SINGLEP DELAYED198 TID18 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <31af291ba6154f38a9dc269f39717ced>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <10b296b61c814bcc81d0fa9afa0bdd6c>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <23c775c70e514b929b049e81e9ba2430>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/12/2024 7:12:29 PM 0.590.7 SINGLEP DELAYED199 TID19 World saved in 1,374 ms 9/12/2024 7:44:30 PM 0.590.7 SINGLEP DELAYED200 TID8 World saved in 1,264 ms 9/12/2024 7:45:21 PM 0.590.7 SINGLEP DELAYED201 TID16 World saved in 1,339 ms 9/12/2024 8:16:19 PM 0.590.7 SINGLEP DELAYED202 TID40 World saved in 1,377 ms 9/12/2024 8:21:00 PM 0.590.7 SINGLEP DELAYED203 TID10 1597ms to read savegame 'a2/Autosave Landing Turn 135' to intermediate format. 9/12/2024 8:21:00 PM 0.590.7 SINGLEP DELAYED204 TID10 667ms to process 'a2/Autosave Landing Turn 135' data fully. 9/12/2024 8:21:00 PM 0.590.7 SINGLEP DELAYED205 TID10 Loaded tiles: 807 (841 cells) 9/12/2024 8:21:01 PM 0.590.7 SINGLEP DELAYED206 TID23 Finished RunGameStartOnBGThread in 404ms. We have 30990 total items. 9/12/2024 8:21:02 PM 0.590.7 SINGLEP DELAYED207 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 732ms 9/12/2024 8:21:02 PM 0.590.7 SINGLEP DELAYED208 TID21 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 8:23:05 PM 0.590.7 SINGLEP DELAYED209 TID50 World saved in 1,402 ms 9/12/2024 8:27:33 PM 0.590.7 SINGLEP DELAYED210 TID11 World saved in 1,398 ms 9/12/2024 8:31:58 PM 0.590.7 SINGLEP DELAYED211 TID50 World saved in 1,304 ms 9/12/2024 8:33:35 PM 0.590.7 SINGLEP DELAYED212 TID13 World saved in 1,317 ms 9/12/2024 8:37:51 PM 0.590.7 SINGLEP DELAYED213 TID39 World saved in 1,339 ms 9/12/2024 8:40:25 PM 0.590.7 SINGLEP DELAYED214 TID38 World saved in 1,297 ms 9/12/2024 8:48:29 PM 0.590.7 SINGLEP DELAYED215 TID47 World saved in 1,315 ms 9/12/2024 8:51:12 PM 0.590.7 SINGLEP DELAYED216 TID37 World saved in 1,315 ms 9/12/2024 8:54:26 PM 0.590.7 SINGLEP DELAYED217 TID50 World saved in 1,499 ms 9/12/2024 8:56:55 PM 0.590.7 SINGLEP DELAYED218 TID50 World saved in 1,321 ms 9/12/2024 9:00:56 PM 0.590.7 SINGLEP DELAYED219 TID49 World saved in 1,328 ms 9/12/2024 9:06:27 PM 0.590.7 SINGLEP DELAYED220 TID7 World saved in 1,470 ms 9/12/2024 9:11:14 PM 0.590.7 SINGLEP DELAYED221 TID14 1943ms to read savegame 'a2/hak' to intermediate format. 9/12/2024 9:11:14 PM 0.590.7 SINGLEP DELAYED222 TID14 687ms to process 'a2/hak' data fully. 9/12/2024 9:11:14 PM 0.590.7 SINGLEP DELAYED223 TID14 Loaded tiles: 807 (841 cells) 9/12/2024 9:11:15 PM 0.590.7 SINGLEP DELAYED224 TID43 Finished RunGameStartOnBGThread in 77ms. We have 30298 total items. 9/12/2024 9:11:17 PM 0.590.7 SINGLEP DELAYED225 TID51 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 700ms 9/12/2024 9:11:17 PM 0.590.7 SINGLEP DELAYED226 TID51 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 9:13:09 PM 0.590.7 SINGLEP DELAYED227 TID11 1543ms to read savegame 'a2/hak' to intermediate format. 9/12/2024 9:13:10 PM 0.590.7 SINGLEP DELAYED228 TID11 630ms to process 'a2/hak' data fully. 9/12/2024 9:13:10 PM 0.590.7 SINGLEP DELAYED229 TID11 Loaded tiles: 807 (841 cells) 9/12/2024 9:13:10 PM 0.590.7 SINGLEP DELAYED230 TID13 Finished RunGameStartOnBGThread in 83ms. We have 30298 total items. 9/12/2024 9:13:12 PM 0.590.7 SINGLEP DELAYED231 TID46 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 804ms 9/12/2024 9:13:12 PM 0.590.7 SINGLEP DELAYED232 TID46 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/12/2024 10:01:05 PM 0.590.7 SINGLEP DELAYED233 TID42 World saved in 1,534 ms 9/12/2024 10:07:14 PM 0.590.7 SINGLEP DELAYED234 TID5 World saved in 1,361 ms 9/12/2024 10:09:45 PM 0.590.7 SINGLEP DELAYED235 TID40 maxDesiredDistricts: 2 this.CountByDistrict.Count: 26 9/12/2024 10:15:20 PM 0.590.7 SINGLEP DELAYED236 TID52 World saved in 1,440 ms 9/12/2024 10:20:08 PM 0.590.7 SINGLEP DELAYED237 TID50 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:20:08 PM 0.590.7 SINGLEP DELAYED238 TID50 World saved in 1,519 ms 9/12/2024 10:25:09 PM 0.590.7 SINGLEP DELAYED239 TID41 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:25:09 PM 0.590.7 SINGLEP DELAYED240 TID41 World saved in 1,320 ms 9/12/2024 10:33:18 PM 0.590.7 SINGLEP DELAYED241 TID9 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:33:18 PM 0.590.7 SINGLEP DELAYED242 TID9 World saved in 1,607 ms 9/12/2024 10:40:02 PM 0.590.7 SINGLEP DELAYED243 TID41 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:40:02 PM 0.590.7 SINGLEP DELAYED244 TID41 World saved in 1,459 ms 9/12/2024 10:43:36 PM 0.590.7 SINGLEP DELAYED245 TID47 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:43:36 PM 0.590.7 SINGLEP DELAYED246 TID47 World saved in 1,395 ms 9/12/2024 10:47:45 PM 0.590.7 SINGLEP DELAYED247 TID19 World saved in 1,317 ms 9/12/2024 10:48:03 PM 0.590.7 SINGLEP DELAYED248 TID38 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/12/2024 10:48:03 PM 0.590.7 SINGLEP DELAYED249 TID38 World saved in 1,436 ms 9/13/2024 3:23:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/13/2024 3:23:44 PM SINGLEP Opening Eyes (0.1421s) 9/13/2024 3:23:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/13/2024 3:23:44 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/13/2024 3:23:44 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15685290 appID: 2604860 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Game Version: 0.590.8 (Main Game 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Examining Inner Self (0.2691s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Returning King (0.0050s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Found 492 xml files in 243 folders in 174ms 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Check For Extra Squires (0.5614s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP 492 Xml Files Parsed in 384ms 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Gather Ancient Lifeforms (0.0015s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Bring Ambassador To Dinner (0.0301s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Update mod and expansion statuses! 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Check Nearby Fiefdoms (0.0243s) 9/13/2024 3:23:45 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 3:23:45 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 3:23:46 PM 0.590.8 SINGLEP Disperse Diaspora (0.8785s) 9/13/2024 3:23:46 PM 0.590.8 SINGLEP Wonder About Those Spiders (0.0561s) 9/13/2024 3:23:46 PM 0.590.8 SINGLEP Reassure Self (0.0130s) 9/13/2024 3:23:47 PM 0.590.8 SINGLEP Thinking Abstract Thoughts (0.5417s) 9/13/2024 3:23:49 PM 0.590.8 SINGLEP Sound Search (2.3967s) 9/13/2024 3:23:49 PM 0.590.8 SINGLEP Polishing Stones (0.1022s) 9/13/2024 3:23:49 PM 0.590.8 SINGLEP Making Connections (0.2101s) 9/13/2024 3:23:49 PM 0.590.8 SINGLEP 5.3 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.6s) Disperse Diaspora (0.9s) Thinking Abstract Thoughts (0.5s) Sound Search (2.4s) 9/13/2024 3:23:50 PM 0.590.8 SINGLEP Finished loading 6446 sprites from dictionaries! (2752 table rows waiting on them.) 9/13/2024 3:23:50 PM 0.590.8 SINGLEP Linked all icons to rows in 19ms. 9/13/2024 3:23:50 PM 0.590.8 SINGLEP DELAYED3 TID19 Finished loading all LevelType contents in 0.2s 9/13/2024 3:23:50 PM 0.590.8 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/13/2024 3:23:50 PM 0.590.8 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/13/2024 3:23:50 PM 0.590.8 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/13/2024 3:23:50 PM 0.590.8 SINGLEP DELAYED4 TID11 5.7 seconds total load time and post-editing time. 9/13/2024 3:23:50 PM 0.590.8 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 450ms 9/13/2024 3:23:50 PM 0.590.8 SINGLEP 560 materials found. 9/13/2024 3:24:13 PM 0.590.8 SINGLEP DELAYED6 TID9 1762ms to read savegame 'a2/Saved On Exit Landing Turn 193' to intermediate format. 9/13/2024 3:24:14 PM 0.590.8 SINGLEP DELAYED7 TID9 1055ms to process 'a2/Saved On Exit Landing Turn 193' data fully. 9/13/2024 3:24:14 PM 0.590.8 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 9/13/2024 3:24:16 PM 0.590.8 SINGLEP DELAYED9 TID27 Finished RunGameStartOnBGThread in 700ms. We have 29419 total items. 9/13/2024 3:24:17 PM 0.590.8 SINGLEP DELAYED10 TID15 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 787ms 9/13/2024 3:24:17 PM 0.590.8 SINGLEP DELAYED11 TID15 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 3:26:00 PM 0.590.8 SINGLEP DELAYED12 TID8 2057ms to read savegame 'a2/Saved On Exit Landing Turn 193' to intermediate format. 9/13/2024 3:26:00 PM 0.590.8 SINGLEP DELAYED13 TID8 572ms to process 'a2/Saved On Exit Landing Turn 193' data fully. 9/13/2024 3:26:00 PM 0.590.8 SINGLEP DELAYED14 TID8 Loaded tiles: 807 (841 cells) 9/13/2024 3:26:01 PM 0.590.8 SINGLEP DELAYED15 TID22 Finished RunGameStartOnBGThread in 79ms. We have 29419 total items. 9/13/2024 3:26:03 PM 0.590.8 SINGLEP DELAYED16 TID16 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 754ms 9/13/2024 3:26:03 PM 0.590.8 SINGLEP DELAYED17 TID16 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 3:27:26 PM 0.590.8 SINGLEP DELAYED18 TID14 1421ms to read savegame 'a2/Saved On Exit Landing Turn 193' to intermediate format. 9/13/2024 3:27:27 PM 0.590.8 SINGLEP DELAYED19 TID14 608ms to process 'a2/Saved On Exit Landing Turn 193' data fully. 9/13/2024 3:27:27 PM 0.590.8 SINGLEP DELAYED20 TID14 Loaded tiles: 807 (841 cells) 9/13/2024 3:27:28 PM 0.590.8 SINGLEP DELAYED21 TID22 Finished RunGameStartOnBGThread in 75ms. We have 29419 total items. 9/13/2024 3:27:30 PM 0.590.8 SINGLEP DELAYED22 TID18 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 782ms 9/13/2024 3:27:30 PM 0.590.8 SINGLEP DELAYED23 TID18 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 3:34:40 PM 0.590.8 SINGLEP DELAYED24 TID26 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:34:40 PM 0.590.8 SINGLEP DELAYED25 TID26 World saved in 1,274 ms 9/13/2024 3:37:06 PM 0.590.8 SINGLEP DELAYED26 TID11 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:37:06 PM 0.590.8 SINGLEP DELAYED27 TID11 World saved in 1,208 ms 9/13/2024 3:38:04 PM 0.590.8 SINGLEP DELAYED28 TID14 World saved in 1,176 ms 9/13/2024 3:39:14 PM 0.590.8 SINGLEP DELAYED29 TID11 1572ms to read savegame 'a2/kradziez' to intermediate format. 9/13/2024 3:39:15 PM 0.590.8 SINGLEP DELAYED30 TID11 587ms to process 'a2/kradziez' data fully. 9/13/2024 3:39:15 PM 0.590.8 SINGLEP DELAYED31 TID11 Loaded tiles: 807 (841 cells) 9/13/2024 3:39:15 PM 0.590.8 SINGLEP DELAYED32 TID23 Finished RunGameStartOnBGThread in 79ms. We have 29419 total items. 9/13/2024 3:39:17 PM 0.590.8 SINGLEP DELAYED33 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 775ms 9/13/2024 3:39:17 PM 0.590.8 SINGLEP DELAYED34 TID17 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 3:39:30 PM 0.590.8 SINGLEP DELAYED35 TID22 World saved in 1,216 ms 9/13/2024 3:39:41 PM 0.590.8 SINGLEP DELAYED36 TID18 World saved in 1,203 ms 9/13/2024 3:40:09 PM 0.590.8 SINGLEP DELAYED37 TID9 World saved in 1,235 ms 9/13/2024 3:40:15 PM 0.590.8 SINGLEP DELAYED38 TID30 1591ms to read savegame 'a2/kradziez' to intermediate format. 9/13/2024 3:40:16 PM 0.590.8 SINGLEP DELAYED39 TID30 600ms to process 'a2/kradziez' data fully. 9/13/2024 3:40:16 PM 0.590.8 SINGLEP DELAYED40 TID30 Loaded tiles: 807 (841 cells) 9/13/2024 3:40:16 PM 0.590.8 SINGLEP DELAYED41 TID22 Finished RunGameStartOnBGThread in 79ms. We have 29419 total items. 9/13/2024 3:40:18 PM 0.590.8 SINGLEP DELAYED42 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 789ms 9/13/2024 3:40:18 PM 0.590.8 SINGLEP DELAYED43 TID9 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 3:45:37 PM 0.590.8 SINGLEP DELAYED44 TID26 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:45:37 PM 0.590.8 SINGLEP DELAYED45 TID26 World saved in 1,301 ms 9/13/2024 3:49:37 PM 0.590.8 SINGLEP DELAYED46 TID28 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:49:37 PM 0.590.8 SINGLEP DELAYED47 TID28 World saved in 1,293 ms 9/13/2024 3:54:25 PM 0.590.8 SINGLEP DELAYED48 TID30 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:54:25 PM 0.590.8 SINGLEP DELAYED49 TID30 World saved in 1,299 ms 9/13/2024 3:56:38 PM 0.590.8 SINGLEP DELAYED50 TID47 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:56:38 PM 0.590.8 SINGLEP DELAYED51 TID47 World saved in 1,265 ms 9/13/2024 3:58:45 PM 0.590.8 SINGLEP DELAYED52 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 3:58:45 PM 0.590.8 SINGLEP DELAYED53 TID17 World saved in 1,326 ms 9/13/2024 4:01:35 PM 0.590.8 SINGLEP DELAYED54 TID27 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:01:35 PM 0.590.8 SINGLEP DELAYED55 TID27 World saved in 1,369 ms 9/13/2024 4:03:25 PM 0.590.8 SINGLEP DELAYED56 TID6 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:03:25 PM 0.590.8 SINGLEP DELAYED57 TID6 World saved in 1,250 ms 9/13/2024 4:04:53 PM 0.590.8 SINGLEP 'BasicAndroidAbilities.TryHandleAbility' error at DebugStage 1200 AndroidNearbyRepair System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.MachineUnit.SetActualContainerLocation (Arcen.HotM.Core.ISimUnitLocation CLoc) [0x00038] in <19274b83129846b6a9261ab0bbcf748e>:0 at Arcen.HotM.External.SimBuilding.SetStatus (Arcen.HotM.Core.BuildingStatus NewStatus) [0x0002a] in <19274b83129846b6a9261ab0bbcf748e>:0 at Arcen.HotM.ExternalVis.JobHelper.HandleStructureAfterRepair (Arcen.HotM.Core.MachineStructure repairedStructure) [0x00043] in <677428f863124bfe9f24a8219982f8e7>:0 at Arcen.HotM.ExternalVis.BasicActionsHelper.FullHandleRepairNearby (Arcen.HotM.Core.ISimMachineActor Actor, Arcen.HotM.Core.AbilityType Ability, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.HotM.Core.ActorAbilityLogic Logic) [0x00198] in <677428f863124bfe9f24a8219982f8e7>:0 at Arcen.HotM.ExternalVis.BasicAndroidAbilities.TryHandleAbility (Arcen.HotM.Core.ISimMachineActor Actor, Arcen.HotM.Core.ISimBuilding BuildingOrNull, UnityEngine.Vector3 ActionLocation, Arcen.HotM.Core.AbilityType Ability, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.HotM.Core.ActorAbilityLogic Logic) [0x0028c] in <677428f863124bfe9f24a8219982f8e7>:0 9/13/2024 4:05:36 PM 0.590.8 SINGLEP DELAYED58 TID50 World saved in 1,218 ms 9/13/2024 4:07:10 PM 0.590.8 SINGLEP DELAYED59 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Saved On Exit Landing Turn 46.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:07:10 PM 0.590.8 SINGLEP DELAYED60 TID12 World saved in 1,257 ms 9/13/2024 4:10:25 PM 0.590.8 SINGLEP DELAYED61 TID16 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:10:25 PM 0.590.8 SINGLEP DELAYED62 TID16 World saved in 1,285 ms 9/13/2024 4:14:15 PM 0.590.8 SINGLEP DELAYED63 TID42 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:14:15 PM 0.590.8 SINGLEP DELAYED64 TID42 World saved in 1,234 ms 9/13/2024 4:16:52 PM 0.590.8 SINGLEP DELAYED65 TID42 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:16:52 PM 0.590.8 SINGLEP DELAYED66 TID42 World saved in 1,261 ms 9/13/2024 4:18:15 PM 0.590.8 SINGLEP DELAYED67 TID45 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:18:15 PM 0.590.8 SINGLEP DELAYED68 TID45 World saved in 1,281 ms 9/13/2024 4:19:16 PM 0.590.8 SINGLEP DELAYED69 TID13 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:19:16 PM 0.590.8 SINGLEP DELAYED70 TID13 World saved in 1,264 ms 9/13/2024 4:20:51 PM 0.590.8 SINGLEP DELAYED71 TID22 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:20:51 PM 0.590.8 SINGLEP DELAYED72 TID22 World saved in 1,334 ms 9/13/2024 4:23:11 PM 0.590.8 SINGLEP DELAYED73 TID20 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:23:11 PM 0.590.8 SINGLEP DELAYED74 TID20 World saved in 1,384 ms 9/13/2024 4:24:36 PM 0.590.8 SINGLEP DELAYED75 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:24:36 PM 0.590.8 SINGLEP DELAYED76 TID12 World saved in 1,413 ms 9/13/2024 4:25:41 PM 0.590.8 SINGLEP DELAYED77 TID49 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:25:41 PM 0.590.8 SINGLEP DELAYED78 TID49 World saved in 1,343 ms 9/13/2024 4:27:37 PM 0.590.8 SINGLEP DELAYED79 TID22 World saved in 1,314 ms 9/13/2024 4:28:34 PM 0.590.8 SINGLEP DELAYED80 TID27 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:28:34 PM 0.590.8 SINGLEP DELAYED81 TID27 World saved in 1,336 ms 9/13/2024 4:29:53 PM 0.590.8 SINGLEP DELAYED82 TID44 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:29:53 PM 0.590.8 SINGLEP DELAYED83 TID44 World saved in 1,325 ms 9/13/2024 4:31:13 PM 0.590.8 SINGLEP DELAYED84 TID25 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:31:13 PM 0.590.8 SINGLEP DELAYED85 TID25 World saved in 1,294 ms 9/13/2024 4:32:51 PM 0.590.8 SINGLEP DELAYED86 TID21 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:32:51 PM 0.590.8 SINGLEP DELAYED87 TID21 World saved in 1,364 ms 9/13/2024 4:34:26 PM 0.590.8 SINGLEP DELAYED88 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:34:26 PM 0.590.8 SINGLEP DELAYED89 TID17 World saved in 1,354 ms 9/13/2024 4:35:58 PM 0.590.8 SINGLEP DELAYED90 TID11 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:35:58 PM 0.590.8 SINGLEP DELAYED91 TID11 World saved in 1,290 ms 9/13/2024 4:37:32 PM 0.590.8 SINGLEP DELAYED92 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:37:32 PM 0.590.8 SINGLEP DELAYED93 TID12 World saved in 1,386 ms 9/13/2024 4:43:08 PM 0.590.8 SINGLEP DELAYED94 TID28 World saved in 1,333 ms 9/13/2024 4:43:23 PM 0.590.8 SINGLEP DELAYED95 TID30 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:43:23 PM 0.590.8 SINGLEP DELAYED96 TID30 World saved in 1,349 ms 9/13/2024 4:45:32 PM 0.590.8 SINGLEP DELAYED97 TID20 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:45:32 PM 0.590.8 SINGLEP DELAYED98 TID20 World saved in 1,293 ms 9/13/2024 4:52:21 PM 0.590.8 SINGLEP DELAYED99 TID7 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:52:21 PM 0.590.8 SINGLEP DELAYED100 TID7 World saved in 1,430 ms 9/13/2024 4:54:15 PM 0.590.8 SINGLEP DELAYED101 TID42 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:54:15 PM 0.590.8 SINGLEP DELAYED102 TID42 World saved in 1,339 ms 9/13/2024 4:55:40 PM 0.590.8 SINGLEP DELAYED103 TID49 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 4:55:40 PM 0.590.8 SINGLEP DELAYED104 TID49 World saved in 1,307 ms 9/13/2024 5:40:04 PM 0.590.8 SINGLEP DELAYED105 TID23 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 5:40:04 PM 0.590.8 SINGLEP DELAYED106 TID23 World saved in 1,410 ms 9/13/2024 5:42:34 PM 0.590.8 SINGLEP DELAYED107 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 5:42:34 PM 0.590.8 SINGLEP DELAYED108 TID12 World saved in 1,420 ms 9/13/2024 5:46:56 PM 0.590.8 SINGLEP DELAYED109 TID9 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 5:46:56 PM 0.590.8 SINGLEP DELAYED110 TID9 World saved in 1,321 ms 9/13/2024 5:51:36 PM 0.590.8 SINGLEP DELAYED111 TID26 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 5:51:36 PM 0.590.8 SINGLEP DELAYED112 TID26 World saved in 1,573 ms 9/13/2024 5:56:03 PM 0.590.8 SINGLEP DELAYED113 TID9 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 5:56:03 PM 0.590.8 SINGLEP DELAYED114 TID9 World saved in 1,428 ms 9/13/2024 6:00:54 PM 0.590.8 SINGLEP DELAYED115 TID7 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 6:00:54 PM 0.590.8 SINGLEP DELAYED116 TID7 World saved in 1,571 ms 9/13/2024 6:08:09 PM 0.590.8 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/13/2024 6:08:40 PM 0.590.8 SINGLEP DELAYED117 TID18 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 6:08:40 PM 0.590.8 SINGLEP DELAYED118 TID18 World saved in 1,391 ms 9/13/2024 6:14:16 PM 0.590.8 SINGLEP DELAYED119 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 6:14:16 PM 0.590.8 SINGLEP DELAYED120 TID17 World saved in 1,414 ms 9/13/2024 7:07:42 PM 0.590.8 SINGLEP DELAYED121 TID28 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:07:42 PM 0.590.8 SINGLEP DELAYED122 TID28 World saved in 1,471 ms 9/13/2024 7:09:43 PM 0.590.8 SINGLEP DELAYED123 TID51 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:09:43 PM 0.590.8 SINGLEP DELAYED124 TID51 World saved in 1,352 ms 9/13/2024 7:10:29 PM 0.590.8 SINGLEP DELAYED125 TID43 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:10:29 PM 0.590.8 SINGLEP DELAYED126 TID43 World saved in 1,378 ms 9/13/2024 7:13:43 PM 0.590.8 SINGLEP DELAYED127 TID14 1508ms to read savegame 'a2/Autosave Landing Turn 318' to intermediate format. 9/13/2024 7:13:44 PM 0.590.8 SINGLEP DELAYED128 TID14 669ms to process 'a2/Autosave Landing Turn 318' data fully. 9/13/2024 7:13:44 PM 0.590.8 SINGLEP DELAYED129 TID14 Loaded tiles: 807 (841 cells) 9/13/2024 7:13:44 PM 0.590.8 SINGLEP DELAYED130 TID18 Finished FillAnyMissingSimBuildings, we had 279 new buildings, and 27672 total items. SkippedBuildings: 27393 AddedBuildings: 279 CellCountChecked: 841 9/13/2024 7:13:44 PM 0.590.8 SINGLEP DELAYED131 TID18 Finished RunGameStartOnBGThread in 219ms. We have 27672 total items. 9/13/2024 7:13:46 PM 0.590.8 SINGLEP DELAYED132 TID45 Finished adding outdoor spots 441 cells, adding 15 spots in the process. This took 830ms 9/13/2024 7:13:46 PM 0.590.8 SINGLEP DELAYED133 TID45 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 7:13:53 PM 0.590.8 SINGLEP DELAYED134 TID8 2003ms to read savegame 'a2/Autosave Landing Turn 312' to intermediate format. 9/13/2024 7:13:53 PM 0.590.8 SINGLEP DELAYED135 TID8 601ms to process 'a2/Autosave Landing Turn 312' data fully. 9/13/2024 7:13:53 PM 0.590.8 SINGLEP DELAYED136 TID8 Loaded tiles: 807 (841 cells) 9/13/2024 7:13:54 PM 0.590.8 SINGLEP DELAYED137 TID28 Finished RunGameStartOnBGThread in 81ms. We have 28288 total items. 9/13/2024 7:13:56 PM 0.590.8 SINGLEP DELAYED138 TID44 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 775ms 9/13/2024 7:13:56 PM 0.590.8 SINGLEP DELAYED139 TID44 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 7:17:45 PM 0.590.8 SINGLEP DELAYED140 TID11 World saved in 1,370 ms 9/13/2024 7:21:04 PM 0.590.8 SINGLEP DELAYED141 TID13 World saved in 1,380 ms 9/13/2024 7:22:18 PM 0.590.8 SINGLEP DELAYED142 TID48 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:22:18 PM 0.590.8 SINGLEP DELAYED143 TID48 World saved in 1,434 ms 9/13/2024 7:26:16 PM 0.590.8 SINGLEP DELAYED144 TID30 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:26:16 PM 0.590.8 SINGLEP DELAYED145 TID30 World saved in 1,387 ms 9/13/2024 7:31:16 PM 0.590.8 SINGLEP DELAYED146 TID25 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:31:16 PM 0.590.8 SINGLEP DELAYED147 TID25 World saved in 1,448 ms 9/13/2024 7:34:49 PM 0.590.8 SINGLEP DELAYED148 TID23 World saved in 1,315 ms 9/13/2024 7:35:50 PM 0.590.8 SINGLEP DELAYED149 TID45 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:35:50 PM 0.590.8 SINGLEP DELAYED150 TID45 World saved in 1,428 ms 9/13/2024 7:44:58 PM 0.590.8 SINGLEP DELAYED151 TID45 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:44:58 PM 0.590.8 SINGLEP DELAYED152 TID45 World saved in 1,657 ms 9/13/2024 7:49:29 PM 0.590.8 SINGLEP DELAYED153 TID9 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:49:29 PM 0.590.8 SINGLEP DELAYED154 TID9 World saved in 1,469 ms 9/13/2024 7:52:02 PM 0.590.8 SINGLEP DELAYED155 TID47 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:52:02 PM 0.590.8 SINGLEP DELAYED156 TID47 World saved in 1,496 ms 9/13/2024 7:56:39 PM 0.590.8 SINGLEP DELAYED157 TID48 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:56:39 PM 0.590.8 SINGLEP DELAYED158 TID48 World saved in 1,459 ms 9/13/2024 7:58:23 PM 0.590.8 SINGLEP DELAYED159 TID28 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 7:58:23 PM 0.590.8 SINGLEP DELAYED160 TID28 World saved in 1,490 ms 9/13/2024 8:00:59 PM 0.590.8 SINGLEP DELAYED161 TID51 World saved in 1,403 ms 9/13/2024 8:01:07 PM 0.590.8 SINGLEP DELAYED162 TID6 1512ms to read savegame 'a2/co dalej' to intermediate format. 9/13/2024 8:01:07 PM 0.590.8 SINGLEP DELAYED163 TID6 615ms to process 'a2/co dalej' data fully. 9/13/2024 8:01:07 PM 0.590.8 SINGLEP DELAYED164 TID6 Loaded tiles: 807 (841 cells) 9/13/2024 8:01:07 PM 0.590.8 SINGLEP DELAYED165 TID22 Finished RunGameStartOnBGThread in 84ms. We have 27418 total items. 9/13/2024 8:01:09 PM 0.590.8 SINGLEP DELAYED166 TID49 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 835ms 9/13/2024 8:01:09 PM 0.590.8 SINGLEP DELAYED167 TID49 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 8:36:48 PM 0.590.8 SINGLEP DELAYED168 TID30 World saved in 1,458 ms 9/13/2024 9:08:11 PM 0.590.8 SINGLEP Resolution changed to windowed 1920x1080 9/13/2024 9:08:11 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:19:13 PM 0.590.8 SINGLEP Resolution changed to fullscreen 1080x1920 9/13/2024 9:19:13 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:38:11 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 9:38:11 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:38:19 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 9:38:19 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:44:05 PM 0.590.8 SINGLEP DELAYED169 TID19 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/13/2024 9:44:05 PM 0.590.8 SINGLEP DELAYED170 TID19 World saved in 1,452 ms 9/13/2024 9:46:51 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 9:46:51 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:47:38 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 9:47:38 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:47:42 PM 0.590.8 SINGLEP Resolution changed to windowed 600x1000 9/13/2024 9:47:42 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:47:49 PM 0.590.8 SINGLEP DELAYED171 TID43 1708ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/13/2024 9:47:49 PM 0.590.8 SINGLEP DELAYED172 TID43 611ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/13/2024 9:47:49 PM 0.590.8 SINGLEP DELAYED173 TID43 Loaded tiles: 807 (841 cells) 9/13/2024 9:47:49 PM 0.590.8 SINGLEP DELAYED174 TID10 Finished RunGameStartOnBGThread in 81ms. We have 27418 total items. 9/13/2024 9:47:51 PM 0.590.8 SINGLEP DELAYED175 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 770ms 9/13/2024 9:47:51 PM 0.590.8 SINGLEP DELAYED176 TID21 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 9:48:02 PM 0.590.8 SINGLEP Resolution changed to fullscreen 1080x1920 9/13/2024 9:48:02 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:48:09 PM 0.590.8 SINGLEP DELAYED177 TID24 World saved in 1,573 ms 9/13/2024 9:49:29 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 9:49:29 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:49:36 PM 0.590.8 SINGLEP Resolution changed to windowed 1600x800 9/13/2024 9:49:36 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:49:39 PM 0.590.8 SINGLEP DELAYED178 TID51 1784ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/13/2024 9:49:40 PM 0.590.8 SINGLEP DELAYED179 TID51 581ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/13/2024 9:49:40 PM 0.590.8 SINGLEP DELAYED180 TID51 Loaded tiles: 807 (841 cells) 9/13/2024 9:49:40 PM 0.590.8 SINGLEP DELAYED181 TID12 Finished RunGameStartOnBGThread in 82ms. We have 27418 total items. 9/13/2024 9:49:42 PM 0.590.8 SINGLEP DELAYED182 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 791ms 9/13/2024 9:49:42 PM 0.590.8 SINGLEP DELAYED183 TID19 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 9:49:54 PM 0.590.8 SINGLEP DELAYED184 TID17 World saved in 1,380 ms 9/13/2024 9:52:07 PM 0.590.8 SINGLEP Resolution changed to fullscreen 1080x1920 9/13/2024 9:52:07 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 9:53:06 PM 0.590.8 SINGLEP DELAYED185 TID45 Will generate map: 440 cells targeted. Existing tile count: 0 9/13/2024 9:53:10 PM 0.590.8 SINGLEP DELAYED186 TID10 Generated names for 405 pois with missing names. 9/13/2024 9:53:10 PM 0.590.8 SINGLEP DELAYED187 TID10 Finished FillAnyMissingSimBuildings, we had 33335 new buildings, and 33335 total items. SkippedBuildings: 0 AddedBuildings: 33335 CellCountChecked: 841 9/13/2024 9:53:10 PM 0.590.8 SINGLEP DELAYED188 TID22 InitializePopulation WAS needed, 33335 buildings to handle. 9/13/2024 9:53:10 PM 0.590.8 SINGLEP DELAYED189 TID10 Finished RunGameStartOnBGThread in 139ms. We have 33335 total items. 9/13/2024 9:53:12 PM 0.590.8 SINGLEP DELAYED190 TID9 Finished adding outdoor spots 841 cells, adding 74725 spots in the process. This took 1,140ms 9/13/2024 9:53:13 PM 0.590.8 SINGLEP DELAYED191 TID9 Finished adding initial NPC Guards for 416 pois, adding 511 guard NPCs in the process. This took 268ms 9/13/2024 9:53:13 PM 0.590.8 SINGLEP DELAYED192 TID10 World saved in 1,783 ms 9/13/2024 10:00:04 PM 0.590.8 SINGLEP DELAYED193 TID10 World saved in 1,492 ms 9/13/2024 10:26:13 PM 0.590.8 SINGLEP DELAYED194 TID12 Will generate map: 440 cells targeted. Existing tile count: 0 9/13/2024 10:26:17 PM 0.590.8 SINGLEP DELAYED195 TID42 Generated names for 346 pois with missing names. 9/13/2024 10:26:17 PM 0.590.8 SINGLEP DELAYED196 TID42 Finished FillAnyMissingSimBuildings, we had 32680 new buildings, and 32680 total items. SkippedBuildings: 0 AddedBuildings: 32680 CellCountChecked: 841 9/13/2024 10:26:17 PM 0.590.8 SINGLEP DELAYED197 TID27 InitializePopulation WAS needed, 32680 buildings to handle. 9/13/2024 10:26:17 PM 0.590.8 SINGLEP DELAYED198 TID42 Finished RunGameStartOnBGThread in 783ms. We have 32680 total items. 9/13/2024 10:26:19 PM 0.590.8 SINGLEP DELAYED199 TID50 World saved in 1,657 ms 9/13/2024 10:26:19 PM 0.590.8 SINGLEP DELAYED200 TID8 Finished adding outdoor spots 841 cells, adding 73937 spots in the process. This took 988ms 9/13/2024 10:26:20 PM 0.590.8 SINGLEP DELAYED201 TID8 Finished adding initial NPC Guards for 357 pois, adding 510 guard NPCs in the process. This took 301ms 9/13/2024 10:29:13 PM 0.590.8 SINGLEP DELAYED202 TID27 1857ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/13/2024 10:29:13 PM 0.590.8 SINGLEP DELAYED203 TID27 593ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/13/2024 10:29:13 PM 0.590.8 SINGLEP DELAYED204 TID27 Loaded tiles: 807 (841 cells) 9/13/2024 10:29:14 PM 0.590.8 SINGLEP DELAYED205 TID10 Finished RunGameStartOnBGThread in 86ms. We have 27418 total items. 9/13/2024 10:29:15 PM 0.590.8 SINGLEP DELAYED206 TID50 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 768ms 9/13/2024 10:29:15 PM 0.590.8 SINGLEP DELAYED207 TID50 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 10:39:50 PM 0.590.8 SINGLEP DELAYED208 TID10 World saved in 1,362 ms 9/13/2024 10:39:56 PM 0.590.8 SINGLEP DELAYED209 TID17 Will generate map: 440 cells targeted. Existing tile count: 0 9/13/2024 10:39:59 PM 0.590.8 SINGLEP DELAYED210 TID22 Generated names for 372 pois with missing names. 9/13/2024 10:39:59 PM 0.590.8 SINGLEP DELAYED211 TID22 Finished FillAnyMissingSimBuildings, we had 31987 new buildings, and 31987 total items. SkippedBuildings: 0 AddedBuildings: 31987 CellCountChecked: 841 9/13/2024 10:39:59 PM 0.590.8 SINGLEP DELAYED212 TID17 InitializePopulation WAS needed, 31987 buildings to handle. 9/13/2024 10:39:59 PM 0.590.8 SINGLEP DELAYED213 TID22 Finished RunGameStartOnBGThread in 98ms. We have 31987 total items. 9/13/2024 10:40:01 PM 0.590.8 SINGLEP DELAYED214 TID30 Finished adding outdoor spots 841 cells, adding 75150 spots in the process. This took 1,182ms 9/13/2024 10:40:01 PM 0.590.8 SINGLEP DELAYED215 TID28 World saved in 1,860 ms 9/13/2024 10:40:02 PM 0.590.8 SINGLEP DELAYED216 TID30 Finished adding initial NPC Guards for 382 pois, adding 544 guard NPCs in the process. This took 214ms 9/13/2024 10:40:23 PM 0.590.8 SINGLEP DELAYED217 TID7 World saved in 1,580 ms 9/13/2024 10:41:52 PM 0.590.8 SINGLEP DELAYED218 TID8 1763ms to read savegame ' /Saved On Exit Landing Turn 1' to intermediate format. 9/13/2024 10:41:52 PM 0.590.8 SINGLEP DELAYED219 TID8 593ms to process ' /Saved On Exit Landing Turn 1' data fully. 9/13/2024 10:41:52 PM 0.590.8 SINGLEP DELAYED220 TID8 Loaded tiles: 807 (841 cells) 9/13/2024 10:41:53 PM 0.590.8 SINGLEP DELAYED221 TID30 Finished RunGameStartOnBGThread in 64ms. We have 31987 total items. 9/13/2024 10:41:54 PM 0.590.8 SINGLEP DELAYED222 TID22 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 740ms 9/13/2024 10:41:54 PM 0.590.8 SINGLEP DELAYED223 TID22 Finished adding initial NPC Guards for 281 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 10:44:34 PM 0.590.8 SINGLEP DELAYED224 TID26 World saved in 1,437 ms 9/13/2024 10:44:37 PM 0.590.8 SINGLEP DELAYED225 TID9 1512ms to read savegame ' /Saved On Exit Landing Turn 1' to intermediate format. 9/13/2024 10:44:37 PM 0.590.8 SINGLEP DELAYED226 TID9 608ms to process ' /Saved On Exit Landing Turn 1' data fully. 9/13/2024 10:44:37 PM 0.590.8 SINGLEP DELAYED227 TID9 Loaded tiles: 807 (841 cells) 9/13/2024 10:44:38 PM 0.590.8 SINGLEP DELAYED228 TID10 Finished RunGameStartOnBGThread in 67ms. We have 31987 total items. 9/13/2024 10:44:39 PM 0.590.8 SINGLEP DELAYED229 TID9 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 774ms 9/13/2024 10:44:39 PM 0.590.8 SINGLEP DELAYED230 TID9 Finished adding initial NPC Guards for 281 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 10:44:43 PM 0.590.8 SINGLEP DELAYED231 TID51 World saved in 1,321 ms 9/13/2024 10:46:08 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/13/2024 10:46:08 PM SINGLEP Opening Eyes (0.1352s) 9/13/2024 10:46:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/13/2024 10:46:08 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/13/2024 10:46:08 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15685290 appID: 2604860 9/13/2024 10:46:08 PM 0.590.8 SINGLEP Game Version: 0.590.8 (Main Game 9/13/2024 10:46:08 PM 0.590.8 SINGLEP Examining Inner Self (0.2650s) 9/13/2024 10:46:08 PM 0.590.8 SINGLEP Returning King (0.0077s) 9/13/2024 10:46:08 PM 0.590.8 SINGLEP Found 492 xml files in 243 folders in 128ms 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Check For Extra Squires (0.5412s) 9/13/2024 10:46:09 PM 0.590.8 SINGLEP 492 Xml Files Parsed in 409ms 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Bring Ambassador To Dinner (0.0315s) 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Update mod and expansion statuses! 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Check Nearby Fiefdoms (0.0267s) 9/13/2024 10:46:09 PM 0.590.8 SINGLEP No resolution change was required. 9/13/2024 10:46:09 PM 0.590.8 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/13/2024 10:46:10 PM 0.590.8 SINGLEP Disperse Diaspora (1.0565s) 9/13/2024 10:46:10 PM 0.590.8 SINGLEP Wonder About Those Spiders (0.0686s) 9/13/2024 10:46:10 PM 0.590.8 SINGLEP Reassure Self (0.0145s) 9/13/2024 10:46:11 PM 0.590.8 SINGLEP Thinking Abstract Thoughts (0.6429s) 9/13/2024 10:46:13 PM 0.590.8 SINGLEP Sound Search (2.5795s) 9/13/2024 10:46:13 PM 0.590.8 SINGLEP Polishing Stones (0.1089s) 9/13/2024 10:46:14 PM 0.590.8 SINGLEP Making Connections (0.2548s) 9/13/2024 10:46:14 PM 0.590.8 SINGLEP 5.8 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.5s) Disperse Diaspora (1.1s) Thinking Abstract Thoughts (0.6s) Sound Search (2.6s) Making Connections (0.3s) 9/13/2024 10:46:14 PM 0.590.8 SINGLEP Finished loading 6446 sprites from dictionaries! (2752 table rows waiting on them.) 9/13/2024 10:46:14 PM 0.590.8 SINGLEP Linked all icons to rows in 20ms. 9/13/2024 10:46:14 PM 0.590.8 SINGLEP DELAYED3 TID14 Finished loading all LevelType contents in 0.3s 9/13/2024 10:46:14 PM 0.590.8 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/13/2024 10:46:14 PM 0.590.8 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/13/2024 10:46:15 PM 0.590.8 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/13/2024 10:46:14 PM 0.590.8 SINGLEP DELAYED4 TID15 6.2 seconds total load time and post-editing time. 9/13/2024 10:46:15 PM 0.590.8 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 465ms 9/13/2024 10:46:15 PM 0.590.8 SINGLEP 560 materials found. 9/13/2024 10:46:22 PM 0.590.8 SINGLEP DELAYED6 TID12 1700ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/13/2024 10:46:23 PM 0.590.8 SINGLEP DELAYED7 TID12 757ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/13/2024 10:46:23 PM 0.590.8 SINGLEP DELAYED8 TID12 Loaded tiles: 807 (841 cells) 9/13/2024 10:46:24 PM 0.590.8 SINGLEP DELAYED9 TID17 Finished RunGameStartOnBGThread in 628ms. We have 27418 total items. 9/13/2024 10:46:25 PM 0.590.8 SINGLEP DELAYED10 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 871ms 9/13/2024 10:46:25 PM 0.590.8 SINGLEP DELAYED11 TID19 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/13/2024 10:47:09 PM 0.590.8 SINGLEP DELAYED12 TID20 World saved in 1,152 ms 9/16/2024 3:33:17 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/16/2024 3:33:17 PM SINGLEP Opening Eyes (0.1483s) 9/16/2024 3:33:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2024 3:33:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/16/2024 3:33:17 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15710756 appID: 2604860 9/16/2024 3:33:17 PM 0.590.9 SINGLEP Game Version: 0.590.9 (Main Game 9/16/2024 3:33:17 PM 0.590.9 SINGLEP Examining Inner Self (0.3264s) 9/16/2024 3:33:17 PM 0.590.9 SINGLEP Returning King (0.0050s) 9/16/2024 3:33:17 PM 0.590.9 SINGLEP Found 492 xml files in 243 folders in 150ms 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Check For Extra Squires (0.5575s) 9/16/2024 3:33:18 PM 0.590.9 SINGLEP 492 Xml Files Parsed in 403ms 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Bring Ambassador To Dinner (0.0326s) 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Update mod and expansion statuses! 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Check Nearby Fiefdoms (0.0290s) 9/16/2024 3:33:18 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 3:33:18 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 3:33:19 PM 0.590.9 SINGLEP Disperse Diaspora (0.8794s) 9/16/2024 3:33:19 PM 0.590.9 SINGLEP Wonder About Those Spiders (0.0642s) 9/16/2024 3:33:19 PM 0.590.9 SINGLEP Reassure Self (0.0120s) 9/16/2024 3:33:19 PM 0.590.9 SINGLEP Thinking Abstract Thoughts (0.6077s) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Sound Search (2.4915s) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Polishing Stones (0.1018s) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Making Connections (0.2046s) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP 5.5 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.6s) Disperse Diaspora (0.9s) Thinking Abstract Thoughts (0.6s) Sound Search (2.5s) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Finished loading 6453 sprites from dictionaries! (2753 table rows waiting on them.) 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Linked all icons to rows in 20ms. 9/16/2024 3:33:22 PM 0.590.9 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.2s 9/16/2024 3:33:22 PM 0.590.9 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/16/2024 3:33:23 PM 0.590.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/16/2024 3:33:23 PM 0.590.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/16/2024 3:33:23 PM 0.590.9 SINGLEP DELAYED4 TID8 6.0 seconds total load time and post-editing time. 9/16/2024 3:33:23 PM 0.590.9 SINGLEP 560 materials found. 9/16/2024 3:33:23 PM 0.590.9 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 407ms 9/16/2024 3:40:45 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 3:40:45 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 3:43:01 PM 0.590.9 SINGLEP DELAYED6 TID16 1842ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/16/2024 3:43:02 PM 0.590.9 SINGLEP DELAYED7 TID16 778ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/16/2024 3:43:02 PM 0.590.9 SINGLEP DELAYED8 TID16 Loaded tiles: 807 (841 cells) 9/16/2024 3:43:04 PM 0.590.9 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 806ms. We have 27418 total items. 9/16/2024 3:43:05 PM 0.590.9 SINGLEP DELAYED10 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 835ms 9/16/2024 3:43:05 PM 0.590.9 SINGLEP DELAYED11 TID9 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 3:43:12 PM 0.590.9 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/16/2024 3:48:40 PM 0.590.9 SINGLEP DELAYED12 TID11 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 3:48:40 PM 0.590.9 SINGLEP DELAYED13 TID11 World saved in 1,224 ms 9/16/2024 3:52:01 PM 0.590.9 SINGLEP DELAYED14 TID15 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 3:52:01 PM 0.590.9 SINGLEP DELAYED15 TID15 World saved in 1,258 ms 9/16/2024 3:55:05 PM 0.590.9 SINGLEP DELAYED16 TID32 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 3:55:05 PM 0.590.9 SINGLEP DELAYED17 TID32 World saved in 1,185 ms 9/16/2024 3:57:23 PM 0.590.9 SINGLEP DELAYED18 TID13 World saved in 1,263 ms 9/16/2024 3:58:01 PM 0.590.9 SINGLEP DELAYED19 TID18 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 3:58:01 PM 0.590.9 SINGLEP DELAYED20 TID18 World saved in 1,188 ms 9/16/2024 4:01:37 PM 0.590.9 SINGLEP DELAYED21 TID21 World saved in 1,209 ms 9/16/2024 4:03:38 PM 0.590.9 SINGLEP DELAYED22 TID28 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 4:03:38 PM 0.590.9 SINGLEP DELAYED23 TID28 World saved in 1,144 ms 9/16/2024 4:10:16 PM 0.590.9 SINGLEP DELAYED24 TID15 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 4:10:16 PM 0.590.9 SINGLEP DELAYED25 TID15 World saved in 1,258 ms 9/16/2024 4:14:29 PM 0.590.9 SINGLEP DELAYED26 TID14 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 4:14:29 PM 0.590.9 SINGLEP DELAYED27 TID14 World saved in 1,217 ms 9/16/2024 4:14:45 PM 0.590.9 SINGLEP DELAYED28 TID32 Will generate map: 440 cells targeted. Existing tile count: 0 9/16/2024 4:14:49 PM 0.590.9 SINGLEP DELAYED29 TID33 Generated names for 349 pois with missing names. 9/16/2024 4:14:49 PM 0.590.9 SINGLEP DELAYED30 TID33 Finished FillAnyMissingSimBuildings, we had 32887 new buildings, and 32887 total items. SkippedBuildings: 0 AddedBuildings: 32887 CellCountChecked: 841 9/16/2024 4:14:49 PM 0.590.9 SINGLEP DELAYED31 TID5 InitializePopulation WAS needed, 32887 buildings to handle. 9/16/2024 4:14:50 PM 0.590.9 SINGLEP DELAYED32 TID33 Finished RunGameStartOnBGThread in 115ms. We have 32887 total items. 9/16/2024 4:14:51 PM 0.590.9 SINGLEP DELAYED33 TID22 World saved in 1,337 ms 9/16/2024 4:14:51 PM 0.590.9 SINGLEP DELAYED34 TID19 Finished adding outdoor spots 841 cells, adding 75395 spots in the process. This took 937ms 9/16/2024 4:14:52 PM 0.590.9 SINGLEP DELAYED35 TID19 Finished adding initial NPC Guards for 359 pois, adding 484 guard NPCs in the process. This took 423ms 9/16/2024 4:22:15 PM 0.590.9 SINGLEP DELAYED36 TID11 World saved in 1,172 ms 9/16/2024 4:26:49 PM 0.590.9 SINGLEP DELAYED37 TID33 World saved in 1,163 ms 9/16/2024 4:29:18 PM 0.590.9 SINGLEP DELAYED38 TID23 World saved in 1,176 ms 9/16/2024 4:33:24 PM 0.590.9 SINGLEP DELAYED39 TID14 World saved in 1,140 ms 9/16/2024 4:37:04 PM 0.590.9 SINGLEP DELAYED40 TID14 World saved in 1,163 ms 9/16/2024 4:39:24 PM 0.590.9 SINGLEP DELAYED41 TID11 World saved in 1,160 ms 9/16/2024 4:42:47 PM 0.590.9 SINGLEP DELAYED42 TID41 World saved in 1,200 ms 9/16/2024 4:45:47 PM 0.590.9 SINGLEP DELAYED43 TID16 World saved in 1,671 ms 9/16/2024 4:46:23 PM 0.590.9 SINGLEP DELAYED44 TID21 World saved in 1,190 ms 9/16/2024 4:46:41 PM 0.590.9 SINGLEP DELAYED45 TID32 World saved in 1,248 ms 9/16/2024 4:48:31 PM 0.590.9 SINGLEP DELAYED46 TID19 World saved in 1,285 ms 9/16/2024 4:50:37 PM 0.590.9 SINGLEP DELAYED47 TID5 World saved in 1,179 ms 9/16/2024 4:52:44 PM 0.590.9 SINGLEP DELAYED48 TID17 World saved in 1,193 ms 9/16/2024 4:58:34 PM 0.590.9 SINGLEP DELAYED49 TID32 World saved in 1,213 ms 9/16/2024 5:01:04 PM 0.590.9 SINGLEP DELAYED50 TID7 World saved in 1,192 ms 9/16/2024 5:05:13 PM 0.590.9 SINGLEP DELAYED51 TID14 World saved in 1,226 ms 9/16/2024 5:06:38 PM 0.590.9 SINGLEP DELAYED52 TID23 World saved in 1,319 ms 9/16/2024 5:09:16 PM 0.590.9 SINGLEP DELAYED53 TID21 World saved in 1,252 ms 9/16/2024 5:13:22 PM 0.590.9 SINGLEP DELAYED54 TID30 World saved in 1,251 ms 9/16/2024 5:15:42 PM 0.590.9 SINGLEP DELAYED55 TID31 World saved in 1,290 ms 9/16/2024 5:18:16 PM 0.590.9 SINGLEP DELAYED56 TID23 World saved in 1,301 ms 9/16/2024 5:19:29 PM 0.590.9 SINGLEP DELAYED57 TID19 1647ms to read savegame 'p2/Autosave Landing Turn 54' to intermediate format. 9/16/2024 5:19:29 PM 0.590.9 SINGLEP DELAYED58 TID19 600ms to process 'p2/Autosave Landing Turn 54' data fully. 9/16/2024 5:19:29 PM 0.590.9 SINGLEP DELAYED59 TID19 Loaded tiles: 807 (841 cells) 9/16/2024 5:19:30 PM 0.590.9 SINGLEP DELAYED60 TID32 Finished RunGameStartOnBGThread in 81ms. We have 30247 total items. 9/16/2024 5:19:32 PM 0.590.9 SINGLEP DELAYED61 TID16 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 780ms 9/16/2024 5:19:32 PM 0.590.9 SINGLEP DELAYED62 TID16 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 5:21:07 PM 0.590.9 SINGLEP DELAYED63 TID11 World saved in 1,229 ms 9/16/2024 5:21:50 PM 0.590.9 SINGLEP DELAYED64 TID16 World saved in 1,321 ms 9/16/2024 5:23:01 PM 0.590.9 SINGLEP DELAYED65 TID14 World saved in 1,224 ms 9/16/2024 5:24:18 PM 0.590.9 SINGLEP DELAYED66 TID7 World saved in 1,299 ms 9/16/2024 5:24:58 PM 0.590.9 SINGLEP DELAYED67 TID43 World saved in 1,277 ms 9/16/2024 5:25:51 PM 0.590.9 SINGLEP DELAYED68 TID16 World saved in 1,272 ms 9/16/2024 5:27:43 PM 0.590.9 SINGLEP DELAYED69 TID23 World saved in 1,239 ms 9/16/2024 5:28:55 PM 0.590.9 SINGLEP DELAYED70 TID41 World saved in 1,232 ms 9/16/2024 5:30:59 PM 0.590.9 SINGLEP DELAYED71 TID32 World saved in 1,221 ms 9/16/2024 5:33:06 PM 0.590.9 SINGLEP DELAYED72 TID45 World saved in 1,341 ms 9/16/2024 5:33:53 PM 0.590.9 SINGLEP DELAYED73 TID30 World saved in 1,226 ms 9/16/2024 5:35:03 PM 0.590.9 SINGLEP DELAYED74 TID11 World saved in 1,399 ms 9/16/2024 5:35:19 PM 0.590.9 SINGLEP DELAYED75 TID31 World saved in 1,289 ms 9/16/2024 5:37:46 PM 0.590.9 SINGLEP DELAYED76 TID21 World saved in 1,266 ms 9/16/2024 5:40:22 PM 0.590.9 SINGLEP DELAYED77 TID34 World saved in 1,344 ms 9/16/2024 5:41:26 PM 0.590.9 SINGLEP DELAYED78 TID7 World saved in 1,270 ms 9/16/2024 5:46:24 PM 0.590.9 SINGLEP DELAYED79 TID9 World saved in 1,342 ms 9/16/2024 5:48:16 PM 0.590.9 SINGLEP DELAYED80 TID23 World saved in 1,279 ms 9/16/2024 6:40:53 PM 0.590.9 SINGLEP DELAYED81 TID17 World saved in 1,381 ms 9/16/2024 6:47:29 PM 0.590.9 SINGLEP DELAYED82 TID34 World saved in 1,633 ms 9/16/2024 6:54:01 PM 0.590.9 SINGLEP DELAYED83 TID8 World saved in 1,292 ms 9/16/2024 6:55:49 PM 0.590.9 SINGLEP DELAYED84 TID28 World saved in 1,405 ms 9/16/2024 6:57:38 PM 0.590.9 SINGLEP DELAYED85 TID20 World saved in 1,304 ms 9/16/2024 7:00:06 PM 0.590.9 SINGLEP DELAYED86 TID45 World saved in 1,563 ms 9/16/2024 7:07:23 PM 0.590.9 SINGLEP DELAYED87 TID8 World saved in 1,354 ms 9/16/2024 7:10:25 PM 0.590.9 SINGLEP DELAYED88 TID12 World saved in 1,304 ms 9/16/2024 7:12:29 PM 0.590.9 SINGLEP DELAYED89 TID9 World saved in 1,422 ms 9/16/2024 7:13:17 PM 0.590.9 SINGLEP DELAYED90 TID23 1699ms to read savegame 'p2/Autosave Landing Turn 117' to intermediate format. 9/16/2024 7:13:18 PM 0.590.9 SINGLEP DELAYED91 TID23 619ms to process 'p2/Autosave Landing Turn 117' data fully. 9/16/2024 7:13:18 PM 0.590.9 SINGLEP DELAYED92 TID23 Loaded tiles: 807 (841 cells) 9/16/2024 7:13:18 PM 0.590.9 SINGLEP DELAYED93 TID19 Finished FillAnyMissingSimBuildings, we had 24 new buildings, and 28910 total items. SkippedBuildings: 28886 AddedBuildings: 24 CellCountChecked: 841 9/16/2024 7:13:18 PM 0.590.9 SINGLEP DELAYED94 TID19 Finished RunGameStartOnBGThread in 78ms. We have 28910 total items. 9/16/2024 7:13:20 PM 0.590.9 SINGLEP DELAYED95 TID15 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 727ms 9/16/2024 7:13:20 PM 0.590.9 SINGLEP DELAYED96 TID15 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 7:14:57 PM 0.590.9 SINGLEP DELAYED97 TID28 World saved in 1,464 ms 9/16/2024 7:16:34 PM 0.590.9 SINGLEP DELAYED98 TID33 World saved in 1,420 ms 9/16/2024 7:17:40 PM 0.590.9 SINGLEP DELAYED99 TID10 World saved in 1,311 ms 9/16/2024 7:18:50 PM 0.590.9 SINGLEP DELAYED100 TID8 World saved in 1,338 ms 9/16/2024 7:19:25 PM 0.590.9 SINGLEP BulkAndroids: GetTextToShowFromVolatile System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.HotM.ExternalVis.Window_ScrapUnitList+customParent+<>c__DisplayClass6_3.<OnUpdate_Content>b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x000d6] in <9da53080a4aa4a1e93a177371a9ba6cd>:0 9/16/2024 7:19:43 PM 0.590.9 SINGLEP DELAYED101 TID11 1731ms to read savegame 'p2/Autosave Landing Turn 129' to intermediate format. 9/16/2024 7:19:44 PM 0.590.9 SINGLEP DELAYED102 TID11 588ms to process 'p2/Autosave Landing Turn 129' data fully. 9/16/2024 7:19:44 PM 0.590.9 SINGLEP DELAYED103 TID11 Loaded tiles: 807 (841 cells) 9/16/2024 7:19:45 PM 0.590.9 SINGLEP DELAYED104 TID12 Finished RunGameStartOnBGThread in 77ms. We have 28056 total items. 9/16/2024 7:19:46 PM 0.590.9 SINGLEP DELAYED105 TID41 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 729ms 9/16/2024 7:19:46 PM 0.590.9 SINGLEP DELAYED106 TID41 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 7:20:07 PM 0.590.9 SINGLEP DELAYED107 TID16 World saved in 1,268 ms 9/16/2024 7:21:48 PM 0.590.9 SINGLEP DELAYED108 TID13 World saved in 1,375 ms 9/16/2024 7:22:39 PM 0.590.9 SINGLEP DELAYED109 TID5 World saved in 1,469 ms 9/16/2024 7:27:10 PM 0.590.9 SINGLEP DELAYED110 TID21 World saved in 1,364 ms 9/16/2024 7:36:40 PM 0.590.9 SINGLEP DELAYED111 TID5 World saved in 1,341 ms 9/16/2024 7:36:59 PM 0.590.9 SINGLEP DELAYED112 TID14 1474ms to read savegame 'p2/sdsdsd' to intermediate format. 9/16/2024 7:37:00 PM 0.590.9 SINGLEP DELAYED113 TID14 603ms to process 'p2/sdsdsd' data fully. 9/16/2024 7:37:00 PM 0.590.9 SINGLEP DELAYED114 TID14 Loaded tiles: 807 (841 cells) 9/16/2024 7:37:00 PM 0.590.9 SINGLEP DELAYED115 TID34 Finished RunGameStartOnBGThread in 78ms. We have 28061 total items. 9/16/2024 7:37:02 PM 0.590.9 SINGLEP DELAYED116 TID22 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 704ms 9/16/2024 7:37:02 PM 0.590.9 SINGLEP DELAYED117 TID22 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 7:37:36 PM 0.590.9 SINGLEP DELAYED118 TID45 World saved in 1,295 ms 9/16/2024 7:37:51 PM 0.590.9 SINGLEP DELAYED119 TID43 1515ms to read savegame 'p2/sdsdsd' to intermediate format. 9/16/2024 7:37:51 PM 0.590.9 SINGLEP DELAYED120 TID43 579ms to process 'p2/sdsdsd' data fully. 9/16/2024 7:37:51 PM 0.590.9 SINGLEP DELAYED121 TID43 Loaded tiles: 807 (841 cells) 9/16/2024 7:37:52 PM 0.590.9 SINGLEP DELAYED122 TID10 Finished RunGameStartOnBGThread in 79ms. We have 28061 total items. 9/16/2024 7:37:53 PM 0.590.9 SINGLEP DELAYED123 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 726ms 9/16/2024 7:37:53 PM 0.590.9 SINGLEP DELAYED124 TID8 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 7:38:43 PM 0.590.9 SINGLEP DELAYED125 TID41 World saved in 1,323 ms 9/16/2024 7:40:36 PM 0.590.9 SINGLEP DELAYED126 TID18 World saved in 1,512 ms 9/16/2024 7:42:59 PM 0.590.9 SINGLEP DELAYED127 TID18 World saved in 1,296 ms 9/16/2024 7:44:34 PM 0.590.9 SINGLEP DELAYED128 TID15 World saved in 1,313 ms 9/16/2024 7:47:25 PM 0.590.9 SINGLEP DELAYED129 TID7 World saved in 1,416 ms 9/16/2024 7:49:40 PM 0.590.9 SINGLEP DELAYED130 TID11 World saved in 1,368 ms 9/16/2024 7:51:54 PM 0.590.9 SINGLEP DELAYED131 TID28 World saved in 1,388 ms 9/16/2024 7:58:51 PM 0.590.9 SINGLEP DELAYED132 TID11 World saved in 1,429 ms 9/16/2024 7:59:15 PM 0.590.9 SINGLEP DELAYED133 TID5 World saved in 1,320 ms 9/16/2024 8:00:29 PM 0.590.9 SINGLEP DELAYED134 TID44 World saved in 1,387 ms 9/16/2024 8:01:43 PM 0.590.9 SINGLEP DELAYED135 TID9 World saved in 1,308 ms 9/16/2024 8:05:28 PM 0.590.9 SINGLEP DELAYED136 TID42 World saved in 1,400 ms 9/16/2024 8:07:25 PM 0.590.9 SINGLEP DELAYED137 TID46 World saved in 1,387 ms 9/16/2024 8:09:36 PM 0.590.9 SINGLEP DELAYED138 TID45 World saved in 1,361 ms 9/16/2024 8:09:47 PM 0.590.9 SINGLEP DELAYED139 TID44 1477ms to read savegame 'p2/wewew' to intermediate format. 9/16/2024 8:09:47 PM 0.590.9 SINGLEP DELAYED140 TID44 602ms to process 'p2/wewew' data fully. 9/16/2024 8:09:47 PM 0.590.9 SINGLEP DELAYED141 TID44 Loaded tiles: 807 (841 cells) 9/16/2024 8:09:48 PM 0.590.9 SINGLEP DELAYED142 TID45 Finished RunGameStartOnBGThread in 417ms. We have 28070 total items. 9/16/2024 8:09:49 PM 0.590.9 SINGLEP DELAYED143 TID20 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 761ms 9/16/2024 8:09:49 PM 0.590.9 SINGLEP DELAYED144 TID20 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 8:10:58 PM 0.590.9 SINGLEP DELAYED145 TID10 World saved in 1,478 ms 9/16/2024 8:13:34 PM 0.590.9 SINGLEP DELAYED146 TID52 World saved in 1,452 ms 9/16/2024 8:15:52 PM 0.590.9 SINGLEP DELAYED147 TID33 World saved in 1,382 ms 9/16/2024 8:16:32 PM 0.590.9 SINGLEP DELAYED148 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 8:16:32 PM 0.590.9 SINGLEP DELAYED149 TID17 World saved in 1,420 ms 9/16/2024 8:21:26 PM 0.590.9 SINGLEP DELAYED150 TID45 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 8:21:26 PM 0.590.9 SINGLEP DELAYED151 TID45 World saved in 1,438 ms 9/16/2024 8:22:30 PM 0.590.9 SINGLEP DELAYED152 TID45 World saved in 1,469 ms 9/16/2024 9:03:33 PM 0.590.9 SINGLEP DELAYED153 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:03:33 PM 0.590.9 SINGLEP DELAYED154 TID12 World saved in 1,537 ms 9/16/2024 9:03:38 PM 0.590.9 SINGLEP DELAYED155 TID33 1524ms to read savegame 'p2/Saved On Exit Landing Turn 187' to intermediate format. 9/16/2024 9:03:39 PM 0.590.9 SINGLEP DELAYED156 TID33 596ms to process 'p2/Saved On Exit Landing Turn 187' data fully. 9/16/2024 9:03:39 PM 0.590.9 SINGLEP DELAYED157 TID33 Loaded tiles: 807 (841 cells) 9/16/2024 9:03:39 PM 0.590.9 SINGLEP DELAYED158 TID28 Finished RunGameStartOnBGThread in 91ms. We have 28087 total items. 9/16/2024 9:03:40 PM 0.590.9 SINGLEP DELAYED159 TID43 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 725ms 9/16/2024 9:03:40 PM 0.590.9 SINGLEP DELAYED160 TID43 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 9:05:16 PM 0.590.9 SINGLEP DELAYED161 TID52 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:05:16 PM 0.590.9 SINGLEP DELAYED162 TID52 World saved in 1,677 ms 9/16/2024 9:06:31 PM 0.590.9 SINGLEP DELAYED163 TID10 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:06:31 PM 0.590.9 SINGLEP DELAYED164 TID10 World saved in 1,430 ms 9/16/2024 9:07:19 PM 0.590.9 SINGLEP DELAYED165 TID30 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:07:19 PM 0.590.9 SINGLEP DELAYED166 TID30 World saved in 1,445 ms 9/16/2024 9:07:59 PM 0.590.9 SINGLEP DELAYED167 TID23 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:07:59 PM 0.590.9 SINGLEP DELAYED168 TID23 World saved in 1,550 ms 9/16/2024 9:15:35 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:15:35 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:15:37 PM 0.590.9 SINGLEP DELAYED169 TID30 1366ms to read savegame 'p2/Saved On Exit Landing Turn 195' to intermediate format. 9/16/2024 9:15:38 PM 0.590.9 SINGLEP DELAYED170 TID30 578ms to process 'p2/Saved On Exit Landing Turn 195' data fully. 9/16/2024 9:15:38 PM 0.590.9 SINGLEP DELAYED171 TID30 Loaded tiles: 807 (841 cells) 9/16/2024 9:15:38 PM 0.590.9 SINGLEP DELAYED172 TID15 Finished RunGameStartOnBGThread in 485ms. We have 28087 total items. 9/16/2024 9:15:40 PM 0.590.9 SINGLEP DELAYED173 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 705ms 9/16/2024 9:15:40 PM 0.590.9 SINGLEP DELAYED174 TID13 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 9:16:31 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:16:31 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:24:55 PM 0.590.9 SINGLEP DELAYED175 TID11 World saved in 1,453 ms 9/16/2024 9:25:35 PM 0.590.9 SINGLEP DELAYED176 TID33 1441ms to read savegame 'a2/err1' to intermediate format. 9/16/2024 9:25:36 PM 0.590.9 SINGLEP DELAYED177 TID33 590ms to process 'a2/err1' data fully. 9/16/2024 9:25:36 PM 0.590.9 SINGLEP DELAYED178 TID33 Loaded tiles: 807 (841 cells) 9/16/2024 9:25:37 PM 0.590.9 SINGLEP DELAYED179 TID34 Finished RunGameStartOnBGThread in 75ms. We have 30990 total items. 9/16/2024 9:25:38 PM 0.590.9 SINGLEP DELAYED180 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 705ms 9/16/2024 9:25:38 PM 0.590.9 SINGLEP DELAYED181 TID8 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 9:25:47 PM 0.590.9 SINGLEP DELAYED182 TID13 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/16/2024 9:25:47 PM 0.590.9 SINGLEP DELAYED183 TID13 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/16/2024 9:25:48 PM 0.590.9 SINGLEP DELAYED184 TID13 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:25:48 PM 0.590.9 SINGLEP DELAYED185 TID13 World saved in 1,383 ms 9/16/2024 9:50:17 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:50:17 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:50:32 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:50:32 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:50:49 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:50:49 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:51:45 PM 0.590.9 SINGLEP DELAYED186 TID23 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Saved On Exit Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 9:51:45 PM 0.590.9 SINGLEP DELAYED187 TID23 World saved in 1,590 ms 9/16/2024 9:52:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/16/2024 9:52:03 PM SINGLEP Opening Eyes (0.1338s) 9/16/2024 9:52:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2024 9:52:03 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/16/2024 9:52:03 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15710756 appID: 2604860 9/16/2024 9:52:03 PM 0.590.9 SINGLEP Game Version: 0.590.9 (Main Game 9/16/2024 9:52:03 PM 0.590.9 SINGLEP Examining Inner Self (0.2610s) 9/16/2024 9:52:03 PM 0.590.9 SINGLEP Returning King (0.0060s) 9/16/2024 9:52:03 PM 0.590.9 SINGLEP Found 492 xml files in 243 folders in 121ms 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Check For Extra Squires (0.5212s) 9/16/2024 9:52:04 PM 0.590.9 SINGLEP 492 Xml Files Parsed in 394ms 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Bring Ambassador To Dinner (0.0418s) 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Update mod and expansion statuses! 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Check Nearby Fiefdoms (0.0211s) 9/16/2024 9:52:04 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 9:52:04 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 9:52:05 PM 0.590.9 SINGLEP Disperse Diaspora (0.8752s) 9/16/2024 9:52:05 PM 0.590.9 SINGLEP Wonder About Those Spiders (0.0567s) 9/16/2024 9:52:05 PM 0.590.9 SINGLEP Reassure Self (0.0185s) 9/16/2024 9:52:05 PM 0.590.9 SINGLEP Thinking Abstract Thoughts (0.5451s) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP Sound Search (2.4286s) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP Polishing Stones (0.1057s) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP Making Connections (0.2575s) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP 5.3 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.5s) Disperse Diaspora (0.9s) Thinking Abstract Thoughts (0.5s) Sound Search (2.4s) Making Connections (0.3s) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP Finished loading 6453 sprites from dictionaries! (2753 table rows waiting on them.) 9/16/2024 9:52:08 PM 0.590.9 SINGLEP Linked all icons to rows in 17ms. 9/16/2024 9:52:08 PM 0.590.9 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 0.3s 9/16/2024 9:52:09 PM 0.590.9 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/16/2024 9:52:09 PM 0.590.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/16/2024 9:52:09 PM 0.590.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/16/2024 9:52:09 PM 0.590.9 SINGLEP DELAYED4 TID13 5.8 seconds total load time and post-editing time. 9/16/2024 9:52:09 PM 0.590.9 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 439ms 9/16/2024 9:52:09 PM 0.590.9 SINGLEP 560 materials found. 9/16/2024 9:52:21 PM 0.590.9 SINGLEP DELAYED6 TID9 1565ms to read savegame 'p2/Saved On Exit Landing Turn 195' to intermediate format. 9/16/2024 9:52:22 PM 0.590.9 SINGLEP DELAYED7 TID9 1145ms to process 'p2/Saved On Exit Landing Turn 195' data fully. 9/16/2024 9:52:22 PM 0.590.9 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 9/16/2024 9:52:23 PM 0.590.9 SINGLEP DELAYED9 TID9 Finished RunGameStartOnBGThread in 565ms. We have 28087 total items. 9/16/2024 9:52:24 PM 0.590.9 SINGLEP DELAYED10 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 777ms 9/16/2024 9:52:24 PM 0.590.9 SINGLEP DELAYED11 TID22 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 9:52:29 PM 0.590.9 SINGLEP DELAYED12 TID22 World saved in 1,249 ms 9/16/2024 9:52:31 PM 0.590.9 SINGLEP DELAYED13 TID19 World saved in 1,204 ms 9/16/2024 9:55:54 PM 0.590.9 SINGLEP DELAYED14 TID13 1385ms to read savegame 'p2/Saved On Exit Landing Turn 195' to intermediate format. 9/16/2024 9:55:55 PM 0.590.9 SINGLEP DELAYED15 TID13 564ms to process 'p2/Saved On Exit Landing Turn 195' data fully. 9/16/2024 9:55:55 PM 0.590.9 SINGLEP DELAYED16 TID13 Loaded tiles: 807 (841 cells) 9/16/2024 9:55:55 PM 0.590.9 SINGLEP DELAYED17 TID24 Finished RunGameStartOnBGThread in 96ms. We have 28087 total items. 9/16/2024 9:55:56 PM 0.590.9 SINGLEP DELAYED18 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 708ms 9/16/2024 9:55:56 PM 0.590.9 SINGLEP DELAYED19 TID23 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 9:58:03 PM 0.590.9 SINGLEP DELAYED20 TID15 1447ms to read savegame 'a2/Saved On Exit Landing Turn 347' to intermediate format. 9/16/2024 9:58:04 PM 0.590.9 SINGLEP DELAYED21 TID15 561ms to process 'a2/Saved On Exit Landing Turn 347' data fully. 9/16/2024 9:58:04 PM 0.590.9 SINGLEP DELAYED22 TID15 Loaded tiles: 807 (841 cells) 9/16/2024 9:58:04 PM 0.590.9 SINGLEP DELAYED23 TID42 Finished RunGameStartOnBGThread in 85ms. We have 27418 total items. 9/16/2024 9:58:06 PM 0.590.9 SINGLEP DELAYED24 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 717ms 9/16/2024 9:58:06 PM 0.590.9 SINGLEP DELAYED25 TID24 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 10:11:15 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 10:11:15 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 10:11:34 PM 0.590.9 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/16/2024 10:15:03 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 10:15:03 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 10:22:29 PM 0.590.9 SINGLEP DELAYED26 TID8 World saved in 1,173 ms 9/16/2024 10:23:02 PM 0.590.9 SINGLEP DELAYED27 TID39 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Saved On Exit Landing Turn 193.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/16/2024 10:23:02 PM 0.590.9 SINGLEP DELAYED28 TID39 World saved in 1,169 ms 9/16/2024 10:37:58 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/16/2024 10:37:58 PM SINGLEP Opening Eyes (0.1300s) 9/16/2024 10:37:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2024 10:37:58 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/16/2024 10:37:58 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15710756 appID: 2604860 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Game Version: 0.590.9 (Main Game 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Examining Inner Self (0.2575s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Returning King (0.0055s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Found 492 xml files in 243 folders in 63ms 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Check For Extra Squires (0.3735s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP 492 Xml Files Parsed in 304ms 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Bring Ambassador To Dinner (0.0411s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Update mod and expansion statuses! 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Check Nearby Fiefdoms (0.0283s) 9/16/2024 10:37:59 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 10:37:59 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 10:38:00 PM 0.590.9 SINGLEP Disperse Diaspora (0.7659s) 9/16/2024 10:38:00 PM 0.590.9 SINGLEP Wonder About Those Spiders (0.0529s) 9/16/2024 10:38:00 PM 0.590.9 SINGLEP Reassure Self (0.0166s) 9/16/2024 10:38:00 PM 0.590.9 SINGLEP Thinking Abstract Thoughts (0.3646s) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Sound Search (1.3095s) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Polishing Stones (0.1039s) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Making Connections (0.2240s) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP 3.7 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.4s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (0.4s) Sound Search (1.3s) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Finished loading 6453 sprites from dictionaries! (2753 table rows waiting on them.) 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Linked all icons to rows in 15ms. 9/16/2024 10:38:02 PM 0.590.9 SINGLEP DELAYED3 TID19 Finished loading all LevelType contents in 0.2s 9/16/2024 10:38:02 PM 0.590.9 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/16/2024 10:38:02 PM 0.590.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/16/2024 10:38:03 PM 0.590.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/16/2024 10:38:02 PM 0.590.9 SINGLEP DELAYED4 TID17 4.2 seconds total load time and post-editing time. 9/16/2024 10:38:03 PM 0.590.9 SINGLEP 560 materials found. 9/16/2024 10:38:03 PM 0.590.9 SINGLEP DELAYED5 TID13 1,463 pools initialized with 466,005 items in 323ms 9/16/2024 10:51:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/16/2024 10:51:02 PM SINGLEP Opening Eyes (0.1342s) 9/16/2024 10:51:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2024 10:51:02 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/16/2024 10:51:02 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15710756 appID: 2604860 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Game Version: 0.590.9 (Main Game 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Examining Inner Self (0.2527s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Returning King (0.0050s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Found 492 xml files in 243 folders in 65ms 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Check For Extra Squires (0.4074s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP 492 Xml Files Parsed in 338ms 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Bring Ambassador To Dinner (0.0308s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Update mod and expansion statuses! 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Check Nearby Fiefdoms (0.0204s) 9/16/2024 10:51:03 PM 0.590.9 SINGLEP No resolution change was required. 9/16/2024 10:51:03 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/16/2024 10:51:04 PM 0.590.9 SINGLEP Disperse Diaspora (0.6810s) 9/16/2024 10:51:04 PM 0.590.9 SINGLEP Wonder About Those Spiders (0.0559s) 9/16/2024 10:51:04 PM 0.590.9 SINGLEP Reassure Self (0.0181s) 9/16/2024 10:51:04 PM 0.590.9 SINGLEP Thinking Abstract Thoughts (0.4304s) 9/16/2024 10:51:05 PM 0.590.9 SINGLEP Sound Search (1.3050s) 9/16/2024 10:51:06 PM 0.590.9 SINGLEP Polishing Stones (0.1072s) 9/16/2024 10:51:06 PM 0.590.9 SINGLEP Making Connections (0.2060s) 9/16/2024 10:51:06 PM 0.590.9 SINGLEP 3.7 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.4s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.4s) Sound Search (1.3s) 9/16/2024 10:51:06 PM 0.590.9 SINGLEP Finished loading 6453 sprites from dictionaries! (2753 table rows waiting on them.) 9/16/2024 10:51:06 PM 0.590.9 SINGLEP Linked all icons to rows in 17ms. 9/16/2024 10:51:06 PM 0.590.9 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/16/2024 10:51:06 PM 0.590.9 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/16/2024 10:51:06 PM 0.590.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/16/2024 10:51:07 PM 0.590.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/16/2024 10:51:06 PM 0.590.9 SINGLEP DELAYED4 TID5 4.2 seconds total load time and post-editing time. 9/16/2024 10:51:07 PM 0.590.9 SINGLEP 560 materials found. 9/16/2024 10:51:07 PM 0.590.9 SINGLEP DELAYED5 TID20 1,463 pools initialized with 466,005 items in 331ms 9/16/2024 10:52:15 PM 0.590.9 SINGLEP DELAYED6 TID13 1625ms to read savegame 'a2/Saved On Exit Landing Turn 349' to intermediate format. 9/16/2024 10:52:16 PM 0.590.9 SINGLEP DELAYED7 TID13 1270ms to process 'a2/Saved On Exit Landing Turn 349' data fully. 9/16/2024 10:52:16 PM 0.590.9 SINGLEP DELAYED8 TID13 Loaded tiles: 807 (841 cells) 9/16/2024 10:52:17 PM 0.590.9 SINGLEP DELAYED9 TID13 Finished RunGameStartOnBGThread in 355ms. We have 27418 total items. 9/16/2024 10:52:18 PM 0.590.9 SINGLEP DELAYED10 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 834ms 9/16/2024 10:52:18 PM 0.590.9 SINGLEP DELAYED11 TID12 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/16/2024 10:53:24 PM 0.590.9 SINGLEP DELAYED12 TID28 World saved in 1,186 ms 9/17/2024 3:56:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/17/2024 3:56:21 PM SINGLEP Opening Eyes (0.1500s) 9/17/2024 3:56:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3060 graphicsDeviceID: 9476 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 12115 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 5600X 6-Core Processor processorCount: 12 processorFrequency: 3700 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/17/2024 3:56:21 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/17/2024 3:56:21 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15710756 appID: 2604860 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Game Version: 0.590.9 (Main Game 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Examining Inner Self (0.2731s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Returning King (0.0065s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Found 492 xml files in 243 folders in 180ms 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Check For Extra Squires (0.5652s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP 492 Xml Files Parsed in 379ms 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Bring Ambassador To Dinner (0.0433s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Update mod and expansion statuses! 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Check Nearby Fiefdoms (0.0357s) 9/17/2024 3:56:22 PM 0.590.9 SINGLEP No resolution change was required. 9/17/2024 3:56:22 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 3:56:23 PM 0.590.9 SINGLEP Disperse Diaspora (0.9305s) 9/17/2024 3:56:23 PM 0.590.9 SINGLEP Wonder About Those Spiders (0.0544s) 9/17/2024 3:56:23 PM 0.590.9 SINGLEP Reassure Self (0.0152s) 9/17/2024 3:56:24 PM 0.590.9 SINGLEP Thinking Abstract Thoughts (0.5844s) 9/17/2024 3:56:26 PM 0.590.9 SINGLEP Sound Search (2.4429s) 9/17/2024 3:56:26 PM 0.590.9 SINGLEP Polishing Stones (0.0926s) 9/17/2024 3:56:26 PM 0.590.9 SINGLEP Making Connections (0.1835s) 9/17/2024 3:56:26 PM 0.590.9 SINGLEP 5.4 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.6s) Disperse Diaspora (0.9s) Thinking Abstract Thoughts (0.6s) Sound Search (2.4s) 9/17/2024 3:56:27 PM 0.590.9 SINGLEP Finished loading 6453 sprites from dictionaries! (2753 table rows waiting on them.) 9/17/2024 3:56:27 PM 0.590.9 SINGLEP Linked all icons to rows in 19ms. 9/17/2024 3:56:27 PM 0.590.9 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 0.2s 9/17/2024 3:56:27 PM 0.590.9 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 9/17/2024 3:56:27 PM 0.590.9 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/17/2024 3:56:27 PM 0.590.9 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/17/2024 3:56:27 PM 0.590.9 SINGLEP DELAYED4 TID20 5.9 seconds total load time and post-editing time. 9/17/2024 3:56:27 PM 0.590.9 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 346ms 9/17/2024 3:56:27 PM 0.590.9 SINGLEP 560 materials found. 9/17/2024 3:56:39 PM 0.590.9 SINGLEP DELAYED6 TID10 1986ms to read savegame 'down/Autosave Landing Turn 303' to intermediate format. 9/17/2024 3:56:40 PM 0.590.9 SINGLEP DELAYED7 TID10 788ms to process 'down/Autosave Landing Turn 303' data fully. 9/17/2024 3:56:40 PM 0.590.9 SINGLEP DELAYED8 TID10 Profile name 'down' did not match internally-stored 'Aracy'. Updating internal to match external folder. 9/17/2024 3:56:40 PM 0.590.9 SINGLEP DELAYED9 TID10 Loaded tiles: 807 (841 cells) 9/17/2024 3:56:42 PM 0.590.9 SINGLEP DELAYED10 TID14 Finished RunGameStartOnBGThread in 741ms. We have 30354 total items. 9/17/2024 3:56:43 PM 0.590.9 SINGLEP DELAYED11 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 777ms 9/17/2024 3:56:43 PM 0.590.9 SINGLEP DELAYED12 TID7 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:00:55 PM 0.590.9 SINGLEP DELAYED13 TID20 2063ms to read savegame 'p2/Saved On Exit Landing Turn 195' to intermediate format. 9/17/2024 4:00:55 PM 0.590.9 SINGLEP DELAYED14 TID20 589ms to process 'p2/Saved On Exit Landing Turn 195' data fully. 9/17/2024 4:00:55 PM 0.590.9 SINGLEP DELAYED15 TID20 Loaded tiles: 807 (841 cells) 9/17/2024 4:00:55 PM 0.590.9 SINGLEP DELAYED16 TID20 Finished RunGameStartOnBGThread in 103ms. We have 28087 total items. 9/17/2024 4:00:57 PM 0.590.9 SINGLEP DELAYED17 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 930ms 9/17/2024 4:00:57 PM 0.590.9 SINGLEP DELAYED18 TID10 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:02:16 PM 0.590.9 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 9/17/2024 4:08:23 PM 0.590.9 SINGLEP DELAYED19 TID42 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:08:23 PM 0.590.9 SINGLEP DELAYED20 TID42 World saved in 1,282 ms 9/17/2024 4:09:40 PM 0.590.9 SINGLEP DELAYED21 TID16 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:09:40 PM 0.590.9 SINGLEP DELAYED22 TID16 World saved in 1,211 ms 9/17/2024 4:13:44 PM 0.590.9 SINGLEP DELAYED23 TID43 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:13:44 PM 0.590.9 SINGLEP DELAYED24 TID43 World saved in 1,219 ms 9/17/2024 4:16:07 PM 0.590.9 SINGLEP DELAYED25 TID47 1250ms to read savegame 'fridom/First Turn In Landing' to intermediate format. 9/17/2024 4:16:07 PM 0.590.9 SINGLEP DELAYED26 TID47 483ms to process 'fridom/First Turn In Landing' data fully. 9/17/2024 4:16:07 PM 0.590.9 SINGLEP DELAYED27 TID47 Loaded tiles: 807 (841 cells) 9/17/2024 4:16:07 PM 0.590.9 SINGLEP DELAYED28 TID9 Finished RunGameStartOnBGThread in 70ms. We have 32680 total items. 9/17/2024 4:16:09 PM 0.590.9 SINGLEP DELAYED29 TID7 Finished adding outdoor spots 841 cells, adding 73941 spots in the process. This took 839ms 9/17/2024 4:16:09 PM 0.590.9 SINGLEP DELAYED30 TID7 Finished adding initial NPC Guards for 357 pois, adding 505 guard NPCs in the process. This took 146ms 9/17/2024 4:16:18 PM 0.590.9 SINGLEP DELAYED31 TID42 2033ms to read savegame 'down/Autosave Landing Turn 303' to intermediate format. 9/17/2024 4:16:18 PM 0.590.9 SINGLEP DELAYED32 TID42 607ms to process 'down/Autosave Landing Turn 303' data fully. 9/17/2024 4:16:18 PM 0.590.9 SINGLEP DELAYED33 TID42 Profile name 'down' did not match internally-stored 'Aracy'. Updating internal to match external folder. 9/17/2024 4:16:18 PM 0.590.9 SINGLEP DELAYED34 TID42 Loaded tiles: 807 (841 cells) 9/17/2024 4:16:19 PM 0.590.9 SINGLEP DELAYED35 TID15 Finished RunGameStartOnBGThread in 90ms. We have 30354 total items. 9/17/2024 4:16:21 PM 0.590.9 SINGLEP DELAYED36 TID49 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 742ms 9/17/2024 4:16:21 PM 0.590.9 SINGLEP DELAYED37 TID49 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:18:40 PM 0.590.9 SINGLEP DELAYED38 TID26 World saved in 1,150 ms 9/17/2024 4:18:46 PM 0.590.9 SINGLEP DELAYED39 TID44 1581ms to read savegame 'p2/Saved On Exit Landing Turn 203' to intermediate format. 9/17/2024 4:18:47 PM 0.590.9 SINGLEP DELAYED40 TID44 588ms to process 'p2/Saved On Exit Landing Turn 203' data fully. 9/17/2024 4:18:47 PM 0.590.9 SINGLEP DELAYED41 TID44 Loaded tiles: 807 (841 cells) 9/17/2024 4:18:48 PM 0.590.9 SINGLEP DELAYED42 TID48 Finished RunGameStartOnBGThread in 87ms. We have 28087 total items. 9/17/2024 4:18:49 PM 0.590.9 SINGLEP DELAYED43 TID46 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 746ms 9/17/2024 4:18:49 PM 0.590.9 SINGLEP DELAYED44 TID46 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:20:32 PM 0.590.9 SINGLEP DELAYED45 TID58 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:20:32 PM 0.590.9 SINGLEP DELAYED46 TID58 World saved in 1,331 ms 9/17/2024 4:20:44 PM 0.590.9 SINGLEP DELAYED47 TID44 1506ms to read savegame 'p2/Saved On Exit Landing Turn 203' to intermediate format. 9/17/2024 4:20:45 PM 0.590.9 SINGLEP DELAYED48 TID44 578ms to process 'p2/Saved On Exit Landing Turn 203' data fully. 9/17/2024 4:20:45 PM 0.590.9 SINGLEP DELAYED49 TID44 Loaded tiles: 807 (841 cells) 9/17/2024 4:20:45 PM 0.590.9 SINGLEP DELAYED50 TID19 Finished RunGameStartOnBGThread in 91ms. We have 28087 total items. 9/17/2024 4:20:47 PM 0.590.9 SINGLEP DELAYED51 TID56 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 823ms 9/17/2024 4:20:47 PM 0.590.9 SINGLEP DELAYED52 TID56 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:21:20 PM 0.590.9 SINGLEP DELAYED53 TID50 World saved in 1,198 ms 9/17/2024 4:21:38 PM 0.590.9 SINGLEP DELAYED54 TID20 1533ms to read savegame 'p2/Saved On Exit Landing Turn 203' to intermediate format. 9/17/2024 4:21:39 PM 0.590.9 SINGLEP DELAYED55 TID20 584ms to process 'p2/Saved On Exit Landing Turn 203' data fully. 9/17/2024 4:21:39 PM 0.590.9 SINGLEP DELAYED56 TID20 Loaded tiles: 807 (841 cells) 9/17/2024 4:21:39 PM 0.590.9 SINGLEP DELAYED57 TID26 Finished RunGameStartOnBGThread in 92ms. We have 28087 total items. 9/17/2024 4:21:41 PM 0.590.9 SINGLEP DELAYED58 TID44 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 819ms 9/17/2024 4:21:41 PM 0.590.9 SINGLEP DELAYED59 TID44 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:22:04 PM 0.590.9 SINGLEP DELAYED60 TID42 World saved in 1,172 ms 9/17/2024 4:24:23 PM 0.590.9 SINGLEP DELAYED61 TID46 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:24:23 PM 0.590.9 SINGLEP DELAYED62 TID46 World saved in 1,280 ms 9/17/2024 4:26:43 PM 0.590.9 SINGLEP DELAYED63 TID8 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:26:43 PM 0.590.9 SINGLEP DELAYED64 TID8 World saved in 1,180 ms 9/17/2024 4:36:26 PM 0.590.9 SINGLEP DELAYED65 TID12 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:36:26 PM 0.590.9 SINGLEP DELAYED66 TID12 World saved in 1,280 ms 9/17/2024 4:36:32 PM 0.590.9 SINGLEP DELAYED67 TID57 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:36:32 PM 0.590.9 SINGLEP DELAYED68 TID57 World saved in 1,177 ms 9/17/2024 4:36:58 PM 0.590.9 SINGLEP DELAYED69 TID8 1873ms to read savegame 'p2/Autosave Landing Turn 210' to intermediate format. 9/17/2024 4:36:58 PM 0.590.9 SINGLEP DELAYED70 TID8 615ms to process 'p2/Autosave Landing Turn 210' data fully. 9/17/2024 4:36:58 PM 0.590.9 SINGLEP DELAYED71 TID8 Loaded tiles: 807 (841 cells) 9/17/2024 4:36:59 PM 0.590.9 SINGLEP DELAYED72 TID48 Finished RunGameStartOnBGThread in 93ms. We have 28087 total items. 9/17/2024 4:37:01 PM 0.590.9 SINGLEP DELAYED73 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 819ms 9/17/2024 4:37:01 PM 0.590.9 SINGLEP DELAYED74 TID30 Finished adding initial NPC Guards for 262 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 4:39:16 PM 0.590.9 SINGLEP Resolution changed to windowed 1600x800 9/17/2024 4:39:16 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:43:22 PM 0.590.9 SINGLEP Resolution changed to windowed 1000x800 9/17/2024 4:43:22 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:43:50 PM 0.590.9 SINGLEP Resolution changed to windowed 1000x1600 9/17/2024 4:43:50 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:44:09 PM 0.590.9 SINGLEP Resolution changed to windowed 3000x1000 9/17/2024 4:44:09 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:44:36 PM 0.590.9 SINGLEP Resolution changed to windowed 3800x1000 9/17/2024 4:44:36 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:46:21 PM 0.590.9 SINGLEP Resolution changed to windowed 3850x400 9/17/2024 4:46:21 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:47:25 PM 0.590.9 SINGLEP Resolution changed to windowed 600x400 9/17/2024 4:47:25 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:47:37 PM 0.590.9 SINGLEP Resolution changed to fullscreen 1080x1920 9/17/2024 4:47:37 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:47:43 PM 0.590.9 SINGLEP Resolution changed to fullscreen 1440x5120 9/17/2024 4:47:43 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:47:49 PM 0.590.9 SINGLEP No resolution change was required. 9/17/2024 4:47:49 PM 0.590.9 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:1024 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/17/2024 4:54:03 PM 0.590.9 SINGLEP DELAYED75 TID30 World saved in 1,267 ms 9/17/2024 4:54:29 PM 0.590.9 SINGLEP DELAYED76 TID20 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:54:29 PM 0.590.9 SINGLEP DELAYED77 TID20 World saved in 1,310 ms 9/17/2024 4:55:29 PM 0.590.9 SINGLEP DELAYED78 TID9 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:55:29 PM 0.590.9 SINGLEP DELAYED79 TID9 World saved in 1,282 ms 9/17/2024 4:56:12 PM 0.590.9 SINGLEP DELAYED80 TID17 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:56:12 PM 0.590.9 SINGLEP DELAYED81 TID17 World saved in 1,258 ms 9/17/2024 4:57:54 PM 0.590.9 SINGLEP DELAYED82 TID14 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:57:54 PM 0.590.9 SINGLEP DELAYED83 TID14 World saved in 1,211 ms 9/17/2024 4:58:50 PM 0.590.9 SINGLEP DELAYED84 TID44 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:58:50 PM 0.590.9 SINGLEP DELAYED85 TID44 World saved in 1,276 ms 9/17/2024 4:59:18 PM 0.590.9 SINGLEP DELAYED86 TID57 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/p2/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 4:59:18 PM 0.590.9 SINGLEP DELAYED87 TID57 World saved in 1,231 ms 9/17/2024 5:16:36 PM 0.590.9 SINGLEP DELAYED88 TID20 1299ms to read savegame '1oo/15. 100% done' to intermediate format. 9/17/2024 5:16:37 PM 0.590.9 SINGLEP DELAYED89 TID20 587ms to process '1oo/15. 100% done' data fully. 9/17/2024 5:16:37 PM 0.590.9 SINGLEP DELAYED90 TID20 Profile name '1oo' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/17/2024 5:16:37 PM 0.590.9 SINGLEP DELAYED91 TID20 Loaded tiles: 807 (841 cells) 9/17/2024 5:16:38 PM 0.590.9 SINGLEP DELAYED92 TID57 Finished RunGameStartOnBGThread in 89ms. We have 28054 total items. 9/17/2024 5:16:39 PM 0.590.9 SINGLEP DELAYED93 TID13 Finished adding outdoor spots 441 cells, adding 38700 spots in the process. This took 701ms 9/17/2024 5:16:39 PM 0.590.9 SINGLEP DELAYED94 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 5:20:03 PM 0.590.9 SINGLEP DELAYED95 TID47 World saved in 1,294 ms 9/17/2024 5:20:13 PM 0.590.9 SINGLEP DELAYED96 TID19 1535ms to read savegame 'a2/Saved On Exit Landing Turn 349' to intermediate format. 9/17/2024 5:20:14 PM 0.590.9 SINGLEP DELAYED97 TID19 566ms to process 'a2/Saved On Exit Landing Turn 349' data fully. 9/17/2024 5:20:14 PM 0.590.9 SINGLEP DELAYED98 TID19 Loaded tiles: 807 (841 cells) 9/17/2024 5:20:14 PM 0.590.9 SINGLEP DELAYED99 TID56 Finished RunGameStartOnBGThread in 336ms. We have 27418 total items. 9/17/2024 5:20:16 PM 0.590.9 SINGLEP DELAYED100 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 741ms 9/17/2024 5:20:16 PM 0.590.9 SINGLEP DELAYED101 TID29 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 5:23:12 PM 0.590.9 SINGLEP DELAYED102 TID43 World saved in 1,323 ms 9/17/2024 5:24:33 PM 0.590.9 SINGLEP DELAYED103 TID20 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 5:24:33 PM 0.590.9 SINGLEP DELAYED104 TID20 World saved in 1,317 ms 9/17/2024 5:24:40 PM 0.590.9 SINGLEP DELAYED105 TID22 1623ms to read savegame 'a2/Saved On Exit Landing Turn 353' to intermediate format. 9/17/2024 5:24:40 PM 0.590.9 SINGLEP DELAYED106 TID22 579ms to process 'a2/Saved On Exit Landing Turn 353' data fully. 9/17/2024 5:24:40 PM 0.590.9 SINGLEP DELAYED107 TID22 Loaded tiles: 807 (841 cells) 9/17/2024 5:24:41 PM 0.590.9 SINGLEP DELAYED108 TID18 Finished RunGameStartOnBGThread in 85ms. We have 27420 total items. 9/17/2024 5:24:43 PM 0.590.9 SINGLEP DELAYED109 TID53 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 820ms 9/17/2024 5:24:43 PM 0.590.9 SINGLEP DELAYED110 TID53 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 5:25:56 PM 0.590.9 SINGLEP DELAYED111 TID15 World saved in 1,406 ms 9/17/2024 5:26:52 PM 0.590.9 SINGLEP DELAYED112 TID56 Pruned autosave: 'C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/a2/Autosave Landing Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/17/2024 5:26:52 PM 0.590.9 SINGLEP DELAYED113 TID56 World saved in 1,231 ms 9/17/2024 5:28:15 PM 0.590.9 SINGLEP DELAYED114 TID57 1578ms to read savegame 'a2/Autosave Landing Turn 351' to intermediate format. 9/17/2024 5:28:15 PM 0.590.9 SINGLEP DELAYED115 TID57 554ms to process 'a2/Autosave Landing Turn 351' data fully. 9/17/2024 5:28:15 PM 0.590.9 SINGLEP DELAYED116 TID57 Loaded tiles: 807 (841 cells) 9/17/2024 5:28:16 PM 0.590.9 SINGLEP DELAYED117 TID58 Finished RunGameStartOnBGThread in 84ms. We have 27418 total items. 9/17/2024 5:28:17 PM 0.590.9 SINGLEP DELAYED118 TID49 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 711ms 9/17/2024 5:28:17 PM 0.590.9 SINGLEP DELAYED119 TID49 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 6:05:53 PM 0.590.9 SINGLEP DELAYED120 TID56 World saved in 1,334 ms 9/17/2024 6:32:23 PM 0.590.9 SINGLEP DELAYED121 TID42 World saved in 1,246 ms 9/17/2024 6:57:02 PM 0.590.9 SINGLEP DELAYED122 TID20 2034ms to read savegame 'a2/Autosave Landing Turn 351' to intermediate format. 9/17/2024 6:57:03 PM 0.590.9 SINGLEP DELAYED123 TID20 585ms to process 'a2/Autosave Landing Turn 351' data fully. 9/17/2024 6:57:03 PM 0.590.9 SINGLEP DELAYED124 TID20 Loaded tiles: 807 (841 cells) 9/17/2024 6:57:03 PM 0.590.9 SINGLEP DELAYED125 TID56 Finished RunGameStartOnBGThread in 87ms. We have 27418 total items. 9/17/2024 6:57:05 PM 0.590.9 SINGLEP DELAYED126 TID43 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 813ms 9/17/2024 6:57:05 PM 0.590.9 SINGLEP DELAYED127 TID43 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 6:57:33 PM 0.590.9 SINGLEP DELAYED128 TID48 World saved in 1,215 ms 9/17/2024 6:58:46 PM 0.590.9 SINGLEP DELAYED129 TID49 2230ms to read savegame 'a2/ravenn' to intermediate format. 9/17/2024 6:58:47 PM 0.590.9 SINGLEP DELAYED130 TID49 573ms to process 'a2/ravenn' data fully. 9/17/2024 6:58:47 PM 0.590.9 SINGLEP DELAYED131 TID49 Loaded tiles: 807 (841 cells) 9/17/2024 6:58:47 PM 0.590.9 SINGLEP DELAYED132 TID16 Finished RunGameStartOnBGThread in 85ms. We have 27418 total items. 9/17/2024 6:58:49 PM 0.590.9 SINGLEP DELAYED133 TID50 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 722ms 9/17/2024 6:58:49 PM 0.590.9 SINGLEP DELAYED134 TID50 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 7:01:52 PM 0.590.9 SINGLEP DELAYED135 TID48 World saved in 1,217 ms 9/17/2024 8:22:13 PM 0.590.9 SINGLEP DELAYED136 TID13 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/17/2024 8:22:13 PM 0.590.9 SINGLEP DELAYED137 TID13 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/17/2024 8:22:15 PM 0.590.9 SINGLEP DELAYED138 TID27 World saved in 1,348 ms 9/17/2024 8:22:37 PM 0.590.9 SINGLEP DELAYED139 TID55 1856ms to read savegame 'a2/Autosave Landing Turn 357' to intermediate format. 9/17/2024 8:22:37 PM 0.590.9 SINGLEP DELAYED140 TID55 631ms to process 'a2/Autosave Landing Turn 357' data fully. 9/17/2024 8:22:37 PM 0.590.9 SINGLEP DELAYED141 TID55 Loaded tiles: 807 (841 cells) 9/17/2024 8:22:38 PM 0.590.9 SINGLEP DELAYED142 TID30 Finished RunGameStartOnBGThread in 87ms. We have 27418 total items. 9/17/2024 8:22:40 PM 0.590.9 SINGLEP DELAYED143 TID44 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 735ms 9/17/2024 8:22:40 PM 0.590.9 SINGLEP DELAYED144 TID44 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 8:22:52 PM 0.590.9 SINGLEP DELAYED145 TID22 2440ms to read savegame 'a2/Autosave Landing Turn 354' to intermediate format. 9/17/2024 8:22:53 PM 0.590.9 SINGLEP DELAYED146 TID22 585ms to process 'a2/Autosave Landing Turn 354' data fully. 9/17/2024 8:22:53 PM 0.590.9 SINGLEP DELAYED147 TID22 Loaded tiles: 807 (841 cells) 9/17/2024 8:22:53 PM 0.590.9 SINGLEP DELAYED148 TID20 Finished RunGameStartOnBGThread in 86ms. We have 27418 total items. 9/17/2024 8:22:55 PM 0.590.9 SINGLEP DELAYED149 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 734ms 9/17/2024 8:22:55 PM 0.590.9 SINGLEP DELAYED150 TID16 Finished adding initial NPC Guards for 264 pois, adding 0 guard NPCs in the process. This took 0ms 9/17/2024 8:24:08 PM 0.590.9 SINGLEP DELAYED151 TID23 World saved in 1,276 ms 9/17/2024 8:24:44 PM 0.590.9 SINGLEP DELAYED152 TID5 Table NoteInstructionTable was asked for record with ID='TerritoryControlFlagLost' but it's not there. You may be missing a mod or an expansion. at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByID (System.String ID) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 9/17/2024 8:24:44 PM 0.590.9 SINGLEP DELAYED153 TID5 Null instruction passed into SimpleNote.Create! at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.SimpleNote.Create (Arcen.Universal.NoteInstruction Instruction, System.String ID1, System.String ID2, System.String ID3, System.String ID4, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.String Name1, System.String Name2, System.String Name3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.Universal.ArcenNotes.SendSimpleNoteToGameOnly (Arcen.Universal.NoteInstruction Instruction, Arcen.Universal.NoteStyle NoteStyle, System.String ID1, System.Int64 Int1, System.Int64 Int2, System.Int64 Int3, System.Int32 PruneAfter) [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at Arcen.HotM.Core.MachineStructure.HandleStructurePerTurn_EarlyConstruction_SimThread (Arcen.Universal.MersenneTwister Rand) [0x00000] in <795c5c8d96a74f5c81894ce5ba573fb7>:0 at Arcen.HotM.External.SimPerTurn.ActuallyRunSingleTurn_OnBackgroundThread (Arcen.Universal.MersenneTwister RandForThisTurn, System.Boolean RunAbbreviatedVersionForGameStart) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.HotM.External.SimPerTurn+<>c__DisplayClass5_0.<TryRunNextTurn>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <e62bade666e74e1e9f1bd021fed8d3e2>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <cb37ee1beec244419e84d58ad877f61c>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 |
|
Thanks! * Fixed an exception that would happen if you had a territory control flag active, and then it was shot at by enemies and you lost it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 17, 2024 2:37 pm | Maksymilian | New Issue | |
Sep 17, 2024 2:37 pm | Maksymilian | Status | new => assigned |
Sep 17, 2024 2:37 pm | Maksymilian | Assigned To | => Maksymilian |
Sep 17, 2024 2:41 pm | Maksymilian | Note Added: 0070133 | |
Sep 17, 2024 2:41 pm | Maksymilian | File Added: 29394_logs.txt | |
Sep 17, 2024 2:41 pm | Maksymilian | File Added: 29394_flag-exception.save | |
Sep 17, 2024 2:41 pm | Maksymilian | File Added: 29394_video.mp4 | |
Sep 17, 2024 2:41 pm | Maksymilian | Assigned To | Maksymilian => Jan Kuzior |
Sep 17, 2024 2:59 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Oct 7, 2024 5:35 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 7, 2024 5:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 7, 2024 5:35 pm | Chris_McElligottPark | Fixed in Version | => 0.591.4 Contextual Music |
Oct 7, 2024 5:35 pm | Chris_McElligottPark | Note Added: 0070192 |