View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029335 | Heart Of The Machine | Clarity Needed | Aug 27, 2024 8:23 am | Oct 24, 2024 8:07 pm | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.586 Unit Customization | ||||
Fixed in Version | 0.592.9 Compute Time And Hacking | ||||
Summary | 0029335: Cannot end turn with excess vehicles; game does not explain why not | ||||
Description | When you have more vehicles on the field than your control cap and are out of ME, the "end turn" button is highlighted but clicking it does nothing. There's no indication that being over the vehicle cap is what's causing you to be unable to end the turn. In this situation, clicking the next-action button in the bottom right, or pressing the space bar, should bring up the "which vehicle do you want to scrap?" menu. Alternatively, just let the player end turn while over the vehicle cap - I don't see it being a serious balance problem. | ||||
Tags | No tags attached. | ||||
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The same thing also occurs with bulk units being over cap. Save attached. |
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Thanks! * When you have excess units of one of the 5 types (androids, vehicles, mechs, bulk androids, captured units), the following happens: ** The center of the radial menu now shows an icon indicative of the problem. ** Hovering that icon shows a tooltip explaining the problem, using the same text as on the task stack notice that was already present. ** Clicking that icon or pressing the spacebar opens up the first over-cap category in question. ** Pressing the 0 key or the on-screen button to jump straight to the next turn also opens up that first over-cap category, rather than ending the turn (or failing to end the turn without explanation). ** If there are notices that are meant to be read before interacting with units, those may appear prior to this warning in terms of the what appears first on the radial menu. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 27, 2024 8:23 am | Fluffiest | New Issue | |
Aug 27, 2024 8:23 am | Fluffiest | File Added: excess vehicles.save | |
Aug 31, 2024 10:18 am | Ninetailed | Note Added: 0070055 | |
Aug 31, 2024 10:18 am | Ninetailed | File Added: Excess bulk units.save | |
Oct 24, 2024 8:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 24, 2024 8:07 pm | Chris_McElligottPark | Status | new => resolved |
Oct 24, 2024 8:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 24, 2024 8:07 pm | Chris_McElligottPark | Fixed in Version | => 0.592.9 Compute Time And Hacking |
Oct 24, 2024 8:07 pm | Chris_McElligottPark | Note Added: 0070510 |