View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029330 | Heart Of The Machine | GUI | Aug 24, 2024 10:02 pm | Oct 17, 2024 9:17 pm | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 0.586 Unit Customization | ||||
Fixed in Version | 0.592.2 Horrify And Demoralize | ||||
Summary | 0029330: Amount of damage dealt rounds to nearest, so "100% damage" is not always a kill | ||||
Description | See the attached save file. Select a combat bot - you'll see there are two enemy nickelbot groups that take "100%" damage from one shot. Shoot them, and they'll be left on 1HP. The display for the amount of damage dealt should round down to avoid scenarios like this, and the comparable scenario where "50% damage" is not enough to kill in two hits. | ||||
Tags | No tags attached. | ||||
duplicate of | 0029318 | resolved | Chris_McElligottPark | Attacks that don't kill a target unit shouldn't be displayed as doing 100% damage |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 24, 2024 10:02 pm | Fluffiest | New Issue | |
Aug 24, 2024 10:02 pm | Fluffiest | File Added: 100 percent.save | |
Aug 24, 2024 10:06 pm | Fluffiest | Relationship added | duplicate of 0029318 |
Aug 25, 2024 7:51 am | Fluffiest | Description Updated | |
Aug 25, 2024 12:07 pm | Mikeyd | Note Added: 0070030 | |
Oct 17, 2024 9:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 17, 2024 9:17 pm | Chris_McElligottPark | Status | new => resolved |
Oct 17, 2024 9:17 pm | Chris_McElligottPark | Resolution | open => duplicate |
Oct 17, 2024 9:17 pm | Chris_McElligottPark | Fixed in Version | => 0.592.2 Horrify And Demoralize |
Oct 17, 2024 9:17 pm | Chris_McElligottPark | Note Added: 0070331 |