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IDProjectCategoryLast Update
0029313Heart Of The MachineClarity NeededOct 21, 2024 5:47 pm
ReporterFluffiest Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.585 Build And Settings Menus Partial Updates 
Fixed in Version0.592.6 Construction And Storage Transformation 
Summary0029313: Could really do with some more clarity on build times
DescriptionWhen I select a building from the build menu, it tells me the turns to construct and the self construction speed, but not the time for job installation or the total work required (which matters because, for some structures, it's not a whole number multiple of the construction speed).

When I place a building, the blueprint shows me the remaining build time, the build-points-per-turn, the time for job installation, AND breaks down the work for each phase.

When I select a technician and hover over an under-construction building, the game tells me the amount of construction per turn the technician will add (which is extremely high compared to the structure's work required), but regardless of the structure, the duration is always listed as two turns.

After assigning a technician, the building's tooltip does NOT change to reflect the newly added construction speed.

For an illustration of why I'm confused, please see the attached save. If you just pass turn, the wind generator takes six turns to complete and one turn to install the job. If you assign one technician to assist it, it finishes construction next turn but takes a turn to install the job (The mouseover text says this will take two turns, but the technician becomes free to do something else on the very next turn, regardless of the job installation being unfinished). If you assign *both* available technicians, the generator finishes completely next turn, including job installation.

Ideally, when I have a technician selected and am hovering over an under-construction building, the tooltip should tell me the remaining construction time, including job installation, AND what this will be reduced to if I send the technician to help. After sending a technician to work on a building, the building's tooltip should change to reflect the new construction time.
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Fluffiest

Aug 21, 2024 8:53 pm

reporter  

build time clarity.save (4,215,848 bytes)

Fluffiest

Aug 26, 2024 6:04 am

reporter   ~0070040

Also, the game will let me assign a technician to "help" with a structure that has a 1-turn build time and 1-turn job installation time. This has absolutely no benefit; the build still takes one turn and the job installation still takes one turn. The game doesn't tell me that there's no benefit to doing this.

Chris_McElligottPark

Oct 21, 2024 5:47 pm

administrator   ~0070427

This has been completely overhauled in the next build, and just tells you the number of turns.

Details:

* There is no longer any concept of "self engineering" on structures, aka how fast they build themselves. Previously that could be improved with upgrades, and it was a whole confusing thing.
** Now structures just take a certain number of turns to build, and that's it. It's a lower number on average now compared to before, with some of the smaller structures and jobs taking 0 turns to build (aka building instantly), and others averaging a few turns less than before.

* Structural engineering has been removed as an action-over-time. It is now an instantaneous action which advances the construction of a structure/job by 1, at the cost of 1 AP and 1 ME (more ME if you sprinted to it, of course).
** An engineering skill of 100 is required for a unit to do this, but beyond that there is no gain up or down from amount of engineering.
** It was super confusing how much longer these structures would require help from the things that were assisting them.
** This is direct but optional. It's not something people are expected to do, but they can if they want.

* Building structures and installing jobs into structures no longer costs any mental energy. If you can afford it, you can build it.
** The limit on this just slowed down the game, especially early into a chapter, for no real good reason.
** This change pairs very well with the "use a mental energy to have an engineering-focused android boost the job by 1 turn," incidentally.

Issue History

Date Modified Username Field Change
Aug 21, 2024 8:53 pm Fluffiest New Issue
Aug 21, 2024 8:53 pm Fluffiest File Added: build time clarity.save
Aug 22, 2024 6:27 am Fluffiest Description Updated
Aug 25, 2024 5:07 pm Fluffiest Description Updated
Aug 26, 2024 6:04 am Fluffiest Note Added: 0070040
Oct 21, 2024 5:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 21, 2024 5:47 pm Chris_McElligottPark Status new => resolved
Oct 21, 2024 5:47 pm Chris_McElligottPark Resolution open => fixed
Oct 21, 2024 5:47 pm Chris_McElligottPark Fixed in Version => 0.592.6 Construction And Storage Transformation
Oct 21, 2024 5:47 pm Chris_McElligottPark Note Added: 0070427