View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029213 | Heart Of The Machine | Gameplay Idea | Aug 1, 2024 6:04 pm | Aug 9, 2024 4:49 pm | |
Reporter | Half Phased | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.576 Equipment Flexibility | ||||
Fixed in Version | 0.578 Out With Color Matching | ||||
Summary | 0029213: Make enemy armour types consistent across timelines and for the unit's "role" | ||||
Description | With damage types now no longer tied to weapons/androids and instead being free to pick on a cooldown, changing damage type is now a busy work fight to be done at the start of each fight, as a way to bring your damage up to where it would otherwise be if the game had rolled to give you enemies that matched your damage colours. Instead, enemy units should have an armour colour determined by their role (examples): - Tanks (red) - Cannon fodder (orange) - Damage dealers (yellow) - Long range (blue) - AOE (Green) - Armour piercing (purple) - A support type enemy? (Cyan) The player can then focus their damage colours to prepare for certain types of enemies, rather than just wait and see what they end up facing. Maybe they go for red to have an easy time killing the tanky enemies, or yellow to clear the board of high risk threats, or orange to just deal with the cannon fodder quickly (Nicklebot or technician with their ability to fire a lot of low damage shots in a turn with the optimisation augment?). Nicklebot snipers might be a natural choice for blue for counter sniping for example. And by having the armour type be consistent across factions/cohorts and timelines means that players don't have to relearn what each colour does each time they meet a new group. (As a side bonus, once a player learns what each colour does, they'll understand what the role of each enemy unit is inherrently too.) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 1, 2024 6:04 pm | Half Phased | New Issue | |
Aug 9, 2024 4:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 9, 2024 4:49 pm | Chris_McElligottPark | Status | new => resolved |
Aug 9, 2024 4:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 9, 2024 4:49 pm | Chris_McElligottPark | Fixed in Version | => 0.578 Out With Color Matching |
Aug 9, 2024 4:49 pm | Chris_McElligottPark | Note Added: 0069917 |