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HeartOfTheMachineLog.txt (16,675 bytes)
7/28/2024 10:27:18 PM SINGLEP Opening Eyes (0.1645s)
7/28/2024 10:27:18 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER
graphicsDeviceID: 7812
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8003
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600X 6-Core Processor
processorCount: 12
processorFrequency: 3800
systemMemorySize: 16333
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/28/2024 10:27:18 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860.
7/28/2024 10:27:18 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15175713 appID: 2604860
7/28/2024 10:27:18 PM 0.572 SINGLEP Game Version: 0.572 (Main Game
7/28/2024 10:27:18 PM 0.572 SINGLEP Examining Inner Self (0.1048s)
7/28/2024 10:27:18 PM 0.572 SINGLEP Returning King (0.0582s)
7/28/2024 10:27:19 PM 0.572 SINGLEP Found 483 xml files in 236 folders in 66ms
7/28/2024 10:27:20 PM 0.572 SINGLEP Check For Extra Squires (1.5441s)
7/28/2024 10:27:20 PM 0.572 SINGLEP 483 Xml Files Parsed in 1,467ms
7/28/2024 10:27:20 PM 0.572 SINGLEP Gather Ancient Lifeforms (0.0010s)
7/28/2024 10:27:20 PM 0.572 SINGLEP Bring Ambassador To Dinner (0.2891s)
7/28/2024 10:27:20 PM 0.572 SINGLEP Tried to load settings from disk, but could not find any contents in file: ???
at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0
7/28/2024 10:27:20 PM 0.572 SINGLEP Update mod and expansion statuses!
7/28/2024 10:27:20 PM 0.572 SINGLEP Check Nearby Fiefdoms (0.0225s)
7/28/2024 10:27:21 PM 0.572 SINGLEP No resolution change was required.
7/28/2024 10:27:21 PM 0.572 SINGLEP Applied graphics settings:
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
7/28/2024 10:27:22 PM 0.572 SINGLEP Disperse Diaspora (1.3787s)
7/28/2024 10:27:22 PM 0.572 SINGLEP Wonder About Those Spiders (0.0603s)
7/28/2024 10:27:22 PM 0.572 SINGLEP Reassure Self (0.0134s)
7/28/2024 10:27:22 PM 0.572 SINGLEP Thinking Abstract Thoughts (0.2219s)
7/28/2024 10:27:23 PM 0.572 SINGLEP Sound Search (1.1302s)
7/28/2024 10:27:23 PM 0.572 SINGLEP Polishing Stones (0.0791s)
7/28/2024 10:27:23 PM 0.572 SINGLEP Making Connections (0.2072s)
7/28/2024 10:27:23 PM 0.572 SINGLEP 5.3 seconds total load time.
Check For Extra Squires (1.5s)
Bring Ambassador To Dinner (0.3s)
Disperse Diaspora (1.4s)
Sound Search (1.1s)
7/28/2024 10:27:24 PM 0.572 SINGLEP Finished loading 6032 sprites from dictionaries! (2720 table rows waiting on them.)
7/28/2024 10:27:24 PM 0.572 SINGLEP Linked all icons to rows in 53ms.
7/28/2024 10:27:24 PM 0.572 SINGLEP Set secondary AA type on Main Camera to: SMAAMed
7/28/2024 10:27:24 PM 0.572 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders.
7/28/2024 10:27:25 PM 0.572 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort()
7/28/2024 10:27:25 PM 0.572 SINGLEP 563 materials found.
7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED3 TID7 1,463 pools initialized with 466,005 items in 397ms
7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED4 TID15 Finished loading all LevelType contents in 1.5s
7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED5 TID18 6.6 seconds total load time and post-editing time.
7/28/2024 10:27:44 PM 0.572 SINGLEP DELAYED6 TID14 Will generate map: 440 cells targeted. Existing tile count: 0
7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED7 TID17 Generated names for 381 pois with missing names.
7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED8 TID17 Finished FillAnyMissingSimBuildings, we had 32489 new buildings, and 32489 total items. SkippedBuildings: 0 AddedBuildings: 32489 CellCountChecked: 841
7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED9 TID28 InitializePopulation WAS needed, 32489 buildings to handle.
7/28/2024 10:27:49 PM 0.572 SINGLEP DELAYED10 TID17 Finished RunGameStartOnBGThread in 737ms. We have 32489 total items.
7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED11 TID16 Finished adding outdoor spots 841 cells, adding 74519 spots in the process. This took 1,291ms
7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED12 TID16 Finished adding initial NPC Guards for 391 pois, adding 522 guard NPCs in the process. This took 316ms
7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED13 TID12 World saved in 1,562 ms
7/28/2024 10:29:21 PM 0.572 SINGLEP Set secondary AA type on Map Camera to: SMAAMed
7/28/2024 10:35:08 PM 0.572 SINGLEP DELAYED14 TID23 World saved in 1,228 ms
7/28/2024 10:35:37 PM 0.572 SINGLEP DELAYED15 TID10 World saved in 1,268 ms
7/28/2024 10:36:28 PM 0.572 SINGLEP DELAYED16 TID24 Will generate map: 440 cells targeted. Existing tile count: 0
7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED17 TID24 Generated names for 349 pois with missing names.
7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED18 TID24 Finished FillAnyMissingSimBuildings, we had 33067 new buildings, and 33067 total items. SkippedBuildings: 0 AddedBuildings: 33067 CellCountChecked: 841
7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED19 TID20 InitializePopulation WAS needed, 33067 buildings to handle.
7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED20 TID24 Finished RunGameStartOnBGThread in 126ms. We have 33067 total items.
7/28/2024 10:36:35 PM 0.572 SINGLEP DELAYED21 TID28 World saved in 1,600 ms
7/28/2024 10:36:35 PM 0.572 SINGLEP DELAYED22 TID9 Finished adding outdoor spots 841 cells, adding 75464 spots in the process. This took 1,623ms
7/28/2024 10:36:36 PM 0.572 SINGLEP DELAYED23 TID9 Finished adding initial NPC Guards for 361 pois, adding 494 guard NPCs in the process. This took 651ms
7/28/2024 10:38:36 PM 0.572 SINGLEP DELAYED24 TID15 World saved in 1,218 ms
7/28/2024 10:39:19 PM 0.572 SINGLEP DELAYED25 TID23 Will generate map: 440 cells targeted. Existing tile count: 0
7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED26 TID26 Generated names for 373 pois with missing names.
7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED27 TID26 Finished FillAnyMissingSimBuildings, we had 33314 new buildings, and 33314 total items. SkippedBuildings: 0 AddedBuildings: 33314 CellCountChecked: 841
7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED28 TID18 InitializePopulation WAS needed, 33314 buildings to handle.
7/28/2024 10:39:24 PM 0.572 SINGLEP DELAYED29 TID26 Finished RunGameStartOnBGThread in 134ms. We have 33314 total items.
7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED30 TID15 Finished adding outdoor spots 841 cells, adding 74460 spots in the process. This took 1,298ms
7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED31 TID15 Finished adding initial NPC Guards for 383 pois, adding 546 guard NPCs in the process. This took 411ms
7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED32 TID25 World saved in 1,469 ms
7/28/2024 10:41:46 PM 0.572 SINGLEP DELAYED33 TID18 World saved in 1,283 ms
7/28/2024 10:44:39 PM 0.572 SINGLEP DELAYED34 TID51 World saved in 1,251 ms
7/28/2024 10:44:44 PM 0.572 SINGLEP DELAYED35 TID26 1992ms to read savegame 'VIV-skip-prologue/First Turn In Landing' to intermediate format.
7/28/2024 10:44:45 PM 0.572 SINGLEP DELAYED36 TID26 691ms to process 'VIV-skip-prologue/First Turn In Landing' data fully.
7/28/2024 10:44:45 PM 0.572 SINGLEP DELAYED37 TID26 Loaded tiles: 807 (841 cells)
7/28/2024 10:44:46 PM 0.572 SINGLEP DELAYED38 TID5 Finished RunGameStartOnBGThread in 79ms. We have 33314 total items.
7/28/2024 10:44:48 PM 0.572 SINGLEP DELAYED39 TID14 Finished adding outdoor spots 474 cells, adding 5786 spots in the process. This took 921ms
7/28/2024 10:44:48 PM 0.572 SINGLEP DELAYED40 TID14 Finished adding initial NPC Guards for 383 pois, adding 126 guard NPCs in the process. This took 587ms
7/29/2024 8:19:18 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/
7/29/2024 8:19:18 AM SINGLEP Opening Eyes (0.1839s)
7/29/2024 8:19:18 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER
graphicsDeviceID: 7812
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8003
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600X 6-Core Processor
processorCount: 12
processorFrequency: 3800
systemMemorySize: 16333
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/29/2024 8:19:18 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860.
7/29/2024 8:19:18 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15181834 appID: 2604860
7/29/2024 8:19:18 AM 0.574 SINGLEP Game Version: 0.574 (Main Game
7/29/2024 8:19:18 AM 0.574 SINGLEP Examining Inner Self (0.1011s)
7/29/2024 8:19:18 AM 0.574 SINGLEP Returning King (0.0492s)
7/29/2024 8:19:18 AM 0.574 SINGLEP Found 485 xml files in 236 folders in 104ms
7/29/2024 8:19:20 AM 0.574 SINGLEP Check For Extra Squires (1.5209s)
7/29/2024 8:19:20 AM 0.574 SINGLEP 485 Xml Files Parsed in 1,338ms
7/29/2024 8:19:20 AM 0.574 SINGLEP Gather Ancient Lifeforms (0.0010s)
7/29/2024 8:19:20 AM 0.574 SINGLEP Bring Ambassador To Dinner (0.2711s)
7/29/2024 8:19:20 AM 0.574 SINGLEP Update mod and expansion statuses!
7/29/2024 8:19:20 AM 0.574 SINGLEP Check Nearby Fiefdoms (0.0327s)
7/29/2024 8:19:21 AM 0.574 SINGLEP No resolution change was required.
7/29/2024 8:19:21 AM 0.574 SINGLEP Applied graphics settings:
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
7/29/2024 8:19:21 AM 0.574 SINGLEP Disperse Diaspora (1.3144s)
7/29/2024 8:19:21 AM 0.574 SINGLEP Wonder About Those Spiders (0.0596s)
7/29/2024 8:19:22 AM 0.574 SINGLEP Reassure Self (0.3439s)
7/29/2024 8:19:24 AM 0.574 SINGLEP Sound Search (2.5351s)
7/29/2024 8:19:24 AM 0.574 SINGLEP Polishing Stones (0.0691s)
7/29/2024 8:19:24 AM 0.574 SINGLEP Making Connections (0.2040s)
7/29/2024 8:19:24 AM 0.574 SINGLEP 6.7 seconds total load time.
Check For Extra Squires (1.5s)
Bring Ambassador To Dinner (0.3s)
Disperse Diaspora (1.3s)
Reassure Self (0.3s)
Sound Search (2.5s)
7/29/2024 8:19:25 AM 0.574 SINGLEP Finished loading 6032 sprites from dictionaries! (2728 table rows waiting on them.)
7/29/2024 8:19:25 AM 0.574 SINGLEP Linked all icons to rows in 14ms.
7/29/2024 8:19:25 AM 0.574 SINGLEP Set secondary AA type on Main Camera to: SMAAMed
7/29/2024 8:19:26 AM 0.574 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 1.3s
7/29/2024 8:19:27 AM 0.574 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders.
7/29/2024 8:19:27 AM 0.574 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort()
7/29/2024 8:19:27 AM 0.574 SINGLEP DELAYED4 TID6 9.0 seconds total load time and post-editing time.
7/29/2024 8:19:27 AM 0.574 SINGLEP 563 materials found.
7/29/2024 8:19:27 AM 0.574 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 345ms
7/29/2024 8:19:45 AM 0.574 SINGLEP DELAYED6 TID7 Will generate map: 440 cells targeted. Existing tile count: 0
7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED7 TID6 Generated names for 374 pois with missing names.
7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED8 TID6 Finished FillAnyMissingSimBuildings, we had 32441 new buildings, and 32441 total items. SkippedBuildings: 0 AddedBuildings: 32441 CellCountChecked: 841
7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED9 TID15 InitializePopulation WAS needed, 32441 buildings to handle.
7/29/2024 8:19:50 AM 0.574 SINGLEP DELAYED10 TID6 Finished RunGameStartOnBGThread in 525ms. We have 32441 total items.
7/29/2024 8:19:51 AM 0.574 SINGLEP DELAYED11 TID10 World_Network.CalculateNetwork_SubCellList background thread error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.HotM.External.Helper_CalculateOutdoorSpots.FindPossibleItems_Normal (Arcen.HotM.Core.MapCell cell) [0x00105] in <5e8a50fa7d9b496aad02f77792e74629>:0
at Arcen.HotM.External.Helper_CalculateOutdoorSpots.GenerateOutdoorSpots (Arcen.HotM.Core.MapCell cell) [0x0006e] in <5e8a50fa7d9b496aad02f77792e74629>:0
at Arcen.HotM.External.Helper_AddSeedSpotsAndPOIGuards+<>c__DisplayClass3_1.<AddAnyMissingOutdoorSpotsOnCells>b__0 (Arcen.Universal.TaskStartData startData) [0x0002b] in <5e8a50fa7d9b496aad02f77792e74629>:0
at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at Arcen.HotM.External.Helper_AddSeedSpotsAndPOIGuards+<>c__DisplayClass3_1.<AddAnyMissingOutdoorSpotsOnCells>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <5e8a50fa7d9b496aad02f77792e74629>:0
at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <68840982b825418b96827121e08c5ccd>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED12 TID15 World saved in 1,529 ms
7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED13 TID8 Finished adding outdoor spots 841 cells, adding 68992 spots in the process. This took 1,296ms
7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED14 TID8 Finished adding initial NPC Guards for 384 pois, adding 508 guard NPCs in the process. This took 261ms
7/29/2024 8:19:53 AM 0.574 SINGLEP DELAYED15 TID24 Finished adding outdoor spots 69 cells, adding 6050 spots in the process. This took 110ms
7/29/2024 8:19:53 AM 0.574 SINGLEP DELAYED16 TID24 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms
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