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IDProjectCategoryLast Update
0029108Heart Of The MachineSuggestionJul 26, 2024 9:22 pm
ReporterPingcode Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.568 Introducing Raven 
Summary0029108: Deterrence should reduce the likelihood of ambient combats spawning in range
DescriptionOne challenge for long term deterrence is the occasional moment where wetwork teams spawn close to your bulk units, drawing them into the firefight and causing them to gradually attrition until the deterrence fails.

While it's possible to handle this by posting multiple squads in the area so they defeat wetwork teams quick enough to limit the damage they take, an intuitive option would be to have Deterrence affect the probability of wetwork teams spawning nearby - to wit, they are deterred from having their fight in the vicinity by the presence of your androids.

This would make holding on to the early territory flags easier and make for an intuitive way to use deterrence besides satisfying explicit deterrence-required building flags
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Chris_McElligottPark

Jul 26, 2024 9:22 pm

administrator   ~0069784

This goes against the spirit of what deterrence is really for. The overland fighters who are fighting with each other are specifically extra dangerous. And in general, under normal circumstances, calming them down to the normal violence levels is preferable.

You also have more options to help with extra firepower at locations where you are doing deterrent things, as of the last build.

Issue History

Date Modified Username Field Change
Jul 22, 2024 8:33 am Pingcode New Issue
Jul 26, 2024 9:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 26, 2024 9:22 pm Chris_McElligottPark Status new => closed
Jul 26, 2024 9:22 pm Chris_McElligottPark Resolution open => won't fix
Jul 26, 2024 9:22 pm Chris_McElligottPark Note Added: 0069784