View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000290 | AI War 1 / Classic | Gameplay Idea | Oct 4, 2010 7:43 pm | Oct 16, 2010 7:26 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 3.717 | ||||
Summary | 0000290: AI Eyes | ||||
Description | These to act as warp gates as well as whatever else they do. They patrol around between special forces guard posts, astro train stations, and maybe something else. They sort of act like raid engines, too, except a twist on that concept would be preferred. An option to disable these is debatable, as this would be a key part of the challenge with the rebalanced game -- maybe wait until players ask for that. Wink Then again, they can't disable other core stuff that's part of the AI, and these aren't invincible like the astro trains are, so maybe there's that in favor of saying that these should not be disable-able at all. There would only be 2 per AI player at any given time, though, but a new one would respawn at the AI homeworld whenever there was not two left (unless the AI homeworld was missing). Advanced AI Eyes would be an AI modifier or a minor faction or similar. Minor faction, probably. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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The actual implementation is nothing like what was described above, but it is in place now: * A new AI Eye unit is now seeded throughout the galaxy. Raider-type aggressive AIs use fewer of these, turtle-type AIs have one on pretty much every planet. * AI Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. Either kill the eye first, before bringing in your gigantic fleet, or just do guerrilla-style raids on planets with an Eye. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 7:43 pm | Chris_McElligottPark | New Issue | |
Oct 4, 2010 7:43 pm | Chris_McElligottPark | Status | new => assigned |
Oct 4, 2010 7:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 16, 2010 7:26 pm | Chris_McElligottPark | Note Added: 0001015 | |
Oct 16, 2010 7:26 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 16, 2010 7:26 pm | Chris_McElligottPark | Fixed in Version | => 3.717 |
Oct 16, 2010 7:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |