View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028977 | Heart Of The Machine | Audio Issue | Jun 25, 2024 8:11 pm | Jun 25, 2024 8:50 pm | |
Reporter | Mintdragon | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.558 Research | ||||
Fixed in Version | 0.559 Inventory Dimensions | ||||
Summary | 0028977: The sound effect for wind starts at the same place when the file is called, making it sound repetitive | ||||
Description | Follow-up from Discord conversation | ||||
Tags | No tags attached. | ||||
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Thanks! * Extended my ambient sound player so that it can take in a randomized time range on which to start new tracks that it is crossfading in. ** The various ambient wind, rain, and such sounds now start at a random spot somewhere in the first 30 seconds of their track, rather than always starting at the same location. This makes switching from a low altitude to the game map not start on the same repetitive sound each time. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 25, 2024 8:11 pm | Mintdragon | New Issue | |
Jun 25, 2024 8:11 pm | Mintdragon | Status | new => assigned |
Jun 25, 2024 8:11 pm | Mintdragon | Assigned To | => Chris_McElligottPark |
Jun 25, 2024 8:50 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 25, 2024 8:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 25, 2024 8:50 pm | Chris_McElligottPark | Fixed in Version | => 0.559 Inventory Dimensions |
Jun 25, 2024 8:50 pm | Chris_McElligottPark | Note Added: 0069491 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |