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IDProjectCategoryLast Update
0028869Heart Of The MachineGameplay IssueJun 18, 2024 6:29 pm
ReporterElvarien Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.548 High Visibility 
Summary0028869: last android resurrection vs popup
DescriptionI am essentially dead, but immortal.
I face a horde of enemies and have my infinite respawning android body to fight the horde with.
The smart solution of course is to go back X auto saves and avoid death.

I am not a smart man, what I am however is stubborn.
As such I am attempting to kill an enemy, get blown up at the end of my turn, spawn a new android, because immortal and rinse repeat.
This means incredibly quick turns, because 1 body which keeps getting destroyed. But also game interrupting popups which need to be opened and closed manually between each turn [as I die each turn]

The first let's say 3 times you die it's nice to have that reminder explain what's going on but after that, you should be able to assume the player knows what's up.
It would be a big help if that popup and I suppose other duplicate popups stopped popping up after X times. Or if there's a toggle to deactivate duplicate popups.
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Chris_McElligottPark

Jun 18, 2024 6:29 pm

administrator   ~0069277

I actually think that the extra friction in a case like this is warranted. That is essentially the "You Died" screen from a Soulslike, over and over again.

To reduce the frequency of this, don't just throw that android away. You should probably be able to get some other androids back up and going to deal with this.

I guess more to the point, if there are that many deaths around a tower, then probably having the tower itself do a form of critical save where it wipes out some of those enemies would be good. A related ticket with a save where this cycle is going on would be useful, I think.

Issue History

Date Modified Username Field Change
Jun 18, 2024 12:30 pm Elvarien New Issue
Jun 18, 2024 6:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 18, 2024 6:29 pm Chris_McElligottPark Status new => closed
Jun 18, 2024 6:29 pm Chris_McElligottPark Resolution open => won't fix
Jun 18, 2024 6:29 pm Chris_McElligottPark Note Added: 0069277