View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028752 | Heart Of The Machine | Gameplay Issue | Jun 10, 2024 7:41 am | Jun 19, 2024 10:46 am | |
Reporter | The Grand Mugwump | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 0.544 Equipment Polish | ||||
Summary | 0028752: Bulk nickelbot snipers not receiving double range when in defend and deter | ||||
Description | At least that's what I'm guessing is happening. The tooltip says the nickelbots should have a range of 128, but their range circle is approximately the same size as my bulk combat bots with 68 range. And the nickelbots did not attack enemies which should have been within their 128 range. It's also possible the nickelbot snipers' range is being capped too. | ||||
Tags | No tags attached. | ||||
|
Mantis is giving me "server responded with 0 code" error messages when I try to upload files in my original report. I have to keep attaching files in notes instead. HeartOfTheMachineLog.txt (12,404 bytes)
6/9/2024 2:52:50 PM SINGLEP Opening Eyes (0.1233s) 6/9/2024 2:52:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/9/2024 2:52:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2141320. 6/9/2024 2:52:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14651565 appID: 2141320 6/9/2024 2:52:50 PM 0.544 SINGLEP Game Version: 0.544 (Main Game 6/9/2024 2:52:50 PM 0.544 SINGLEP Examining Inner Self (0.0859s) 6/9/2024 2:52:50 PM 0.544 SINGLEP Returning King (0.0050s) 6/9/2024 2:52:50 PM 0.544 SINGLEP Found 467 xml files in 227 folders in 60ms 6/9/2024 2:52:50 PM 0.544 SINGLEP Check For Extra Squires (0.4166s) 6/9/2024 2:52:50 PM 0.544 SINGLEP 467 Xml Files Parsed in 352ms 6/9/2024 2:52:50 PM 0.544 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/9/2024 2:52:51 PM 0.544 SINGLEP Bring Ambassador To Dinner (0.0464s) 6/9/2024 2:52:51 PM 0.544 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <7d52b5388ddc400bb1f802c4aba20182>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d52b5388ddc400bb1f802c4aba20182>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <7d52b5388ddc400bb1f802c4aba20182>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <7d52b5388ddc400bb1f802c4aba20182>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 6/9/2024 2:52:51 PM 0.544 SINGLEP Update mod and expansion statuses! 6/9/2024 2:52:51 PM 0.544 SINGLEP Check Nearby Fiefdoms (0.0299s) 6/9/2024 2:52:51 PM 0.544 SINGLEP No resolution change was required. 6/9/2024 2:52:51 PM 0.544 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/9/2024 2:52:51 PM 0.544 SINGLEP Disperse Diaspora (0.5251s) 6/9/2024 2:52:51 PM 0.544 SINGLEP Wonder About Those Spiders (0.0598s) 6/9/2024 2:52:51 PM 0.544 SINGLEP Reassure Self (0.0100s) 6/9/2024 2:52:51 PM 0.544 SINGLEP Thinking Abstract Thoughts (0.1508s) 6/9/2024 2:52:52 PM 0.544 SINGLEP Sound Search (1.1252s) 6/9/2024 2:52:53 PM 0.544 SINGLEP Polishing Stones (0.0753s) 6/9/2024 2:52:53 PM 0.544 SINGLEP Making Connections (0.1725s) 6/9/2024 2:52:53 PM 0.544 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Sound Search (1.1s) 6/9/2024 2:52:53 PM 0.544 SINGLEP Finished loading 5693 sprites from dictionaries! (2652 table rows waiting on them.) 6/9/2024 2:52:53 PM 0.544 SINGLEP Linked all icons to rows in 11ms. 6/9/2024 2:52:53 PM 0.544 SINGLEP DELAYED3 TID25 Finished loading all LevelType contents in 0.2s 6/9/2024 2:52:53 PM 0.544 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 6/9/2024 2:52:53 PM 0.544 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 6/9/2024 2:52:53 PM 0.544 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 6/9/2024 2:52:53 PM 0.544 SINGLEP DELAYED4 TID7 3.2 seconds total load time and post-editing time. 6/9/2024 2:52:53 PM 0.544 SINGLEP 561 materials found. 6/9/2024 2:52:53 PM 0.544 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 324ms 6/9/2024 3:04:28 PM 0.544 SINGLEP DELAYED6 TID24 Will generate map: 440 cells targeted. Existing tile count: 0 6/9/2024 3:04:32 PM 0.544 SINGLEP DELAYED7 TID9 Generated names for 350 pois with missing names. 6/9/2024 3:04:32 PM 0.544 SINGLEP DELAYED8 TID9 Finished FillAnyMissingSimBuildings, we had 32421 new buildings, and 32421 total items. SkippedBuildings: 0 AddedBuildings: 32421 CellCountChecked: 841 6/9/2024 3:04:32 PM 0.544 SINGLEP DELAYED9 TID10 InitializePopulation WAS needed, 32421 buildings to handle. 6/9/2024 3:04:32 PM 0.544 SINGLEP DELAYED10 TID9 Finished RunGameStartOnBGThread in 375ms. We have 32421 total items. 6/9/2024 3:04:34 PM 0.544 SINGLEP DELAYED11 TID33 World saved in 1,038 ms 6/9/2024 3:04:34 PM 0.544 SINGLEP DELAYED12 TID6 Finished adding outdoor spots 841 cells, adding 33917 spots in the process. This took 874ms 6/9/2024 3:04:35 PM 0.544 SINGLEP DELAYED13 TID6 Finished adding initial NPC Guards for 360 pois, adding 464 guard NPCs in the process. This took 521ms 6/9/2024 3:35:44 PM 0.544 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 6/9/2024 4:09:19 PM 0.544 SINGLEP DELAYED14 TID19 World saved in 950 ms 6/9/2024 4:44:19 PM 0.544 SINGLEP DELAYED15 TID24 World saved in 944 ms 6/9/2024 4:45:04 PM 0.544 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 6/9/2024 4:52:59 PM 0.544 SINGLEP DELAYED16 TID31 World saved in 940 ms 6/9/2024 5:44:01 PM 0.544 SINGLEP DELAYED17 TID7 World saved in 946 ms 6/9/2024 6:01:27 PM 0.544 SINGLEP DELAYED18 TID13 World saved in 976 ms 6/9/2024 6:15:32 PM 0.544 SINGLEP DELAYED19 TID39 World saved in 952 ms 6/9/2024 6:25:00 PM 0.544 SINGLEP No resolution change was required. 6/9/2024 6:25:00 PM 0.544 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/9/2024 6:25:46 PM 0.544 SINGLEP No resolution change was required. 6/9/2024 6:25:46 PM 0.544 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/9/2024 6:25:46 PM 0.544 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 6/9/2024 6:58:07 PM 0.544 SINGLEP No resolution change was required. 6/9/2024 6:58:07 PM 0.544 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/9/2024 7:10:40 PM 0.544 SINGLEP DELAYED20 TID25 World saved in 955 ms 6/9/2024 7:49:45 PM 0.544 SINGLEP DELAYED21 TID28 World saved in 952 ms 6/9/2024 9:27:09 PM 0.544 SINGLEP DELAYED22 TID11 World saved in 956 ms 6/9/2024 9:28:52 PM 0.544 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 6/9/2024 9:30:31 PM 0.544 SINGLEP DELAYED23 TID5 World saved in 1,074 ms 6/9/2024 9:38:40 PM 0.544 SINGLEP DELAYED24 TID10 World saved in 981 ms 6/9/2024 9:41:11 PM 0.544 SINGLEP DELAYED25 TID10 World saved in 1,040 ms 6/9/2024 9:49:35 PM 0.544 SINGLEP DELAYED26 TID7 World saved in 960 ms 6/9/2024 9:57:51 PM 0.544 SINGLEP DELAYED27 TID36 World saved in 996 ms 6/9/2024 10:19:46 PM 0.544 SINGLEP DELAYED28 TID16 World saved in 995 ms 6/9/2024 10:28:21 PM 0.544 SINGLEP DELAYED29 TID9 World saved in 987 ms 6/9/2024 10:32:31 PM 0.544 SINGLEP DELAYED30 TID19 World saved in 990 ms 6/9/2024 10:42:56 PM 0.544 SINGLEP DELAYED31 TID35 World saved in 1,074 ms 6/9/2024 10:56:01 PM 0.544 SINGLEP DELAYED32 TID24 World saved in 997 ms 6/9/2024 10:57:41 PM 0.544 SINGLEP DELAYED33 TID17 World saved in 996 ms 6/9/2024 11:00:53 PM 0.544 SINGLEP DELAYED34 TID30 World saved in 988 ms 6/9/2024 11:04:49 PM 0.544 SINGLEP DELAYED35 TID28 World saved in 988 ms 6/9/2024 11:10:36 PM 0.544 SINGLEP DELAYED36 TID32 World saved in 997 ms 6/9/2024 11:13:25 PM 0.544 SINGLEP DELAYED37 TID35 World saved in 1,004 ms 6/9/2024 11:20:35 PM 0.544 SINGLEP DELAYED38 TID29 World saved in 1,074 ms 6/9/2024 11:28:33 PM 0.544 SINGLEP DELAYED39 TID28 World saved in 1,016 ms 6/9/2024 11:36:34 PM 0.544 SINGLEP DELAYED40 TID26 World saved in 1,003 ms 6/9/2024 11:52:40 PM 0.544 SINGLEP DELAYED41 TID14 World saved in 1,097 ms 6/10/2024 12:19:56 AM 0.544 SINGLEP DELAYED42 TID16 World saved in 1,016 ms 6/10/2024 12:20:09 AM 0.544 SINGLEP DELAYED43 TID14 1904ms to read savegame 'Mugwump/Autosave Landing Turn 51' to intermediate format. 6/10/2024 12:20:09 AM 0.544 SINGLEP DELAYED44 TID14 574ms to process 'Mugwump/Autosave Landing Turn 51' data fully. 6/10/2024 12:20:09 AM 0.544 SINGLEP DELAYED45 TID14 Loaded tiles: 807 (841 cells) 6/10/2024 12:20:10 AM 0.544 SINGLEP DELAYED46 TID25 Finished RunGameStartOnBGThread in 103ms. We have 31477 total items. 6/10/2024 12:38:36 AM 0.544 SINGLEP DELAYED47 TID14 1277ms to read savegame 'Mugwump/hellosave' to intermediate format. 6/10/2024 12:38:37 AM 0.544 SINGLEP DELAYED48 TID14 550ms to process 'Mugwump/hellosave' data fully. 6/10/2024 12:38:37 AM 0.544 SINGLEP DELAYED49 TID14 Loaded tiles: 807 (841 cells) 6/10/2024 12:38:37 AM 0.544 SINGLEP DELAYED50 TID38 Finished RunGameStartOnBGThread in 109ms. We have 31000 total items. 6/10/2024 1:03:19 AM 0.544 SINGLEP DELAYED51 TID29 World saved in 1,038 ms 6/10/2024 1:14:48 AM 0.544 SINGLEP DELAYED52 TID27 World saved in 1,012 ms 6/10/2024 1:48:42 AM 0.544 SINGLEP DELAYED53 TID13 World saved in 1,008 ms 6/10/2024 1:57:16 AM 0.544 SINGLEP DELAYED54 TID18 World saved in 1,023 ms 6/10/2024 2:12:21 AM 0.544 SINGLEP DELAYED55 TID24 World saved in 1,018 ms 6/10/2024 2:19:41 AM 0.544 SINGLEP DELAYED56 TID18 World saved in 1,031 ms 6/10/2024 2:23:38 AM 0.544 SINGLEP DELAYED57 TID19 World saved in 1,026 ms 6/10/2024 2:25:24 AM 0.544 SINGLEP DELAYED58 TID20 World saved in 1,049 ms 6/10/2024 3:16:30 AM 0.544 SINGLEP DELAYED59 TID11 World saved in 1,049 ms 6/10/2024 3:31:41 AM 0.544 SINGLEP DELAYED60 TID26 World saved in 1,047 ms 6/10/2024 3:39:02 AM 0.544 SINGLEP DELAYED61 TID34 World saved in 1,054 ms 6/10/2024 3:43:06 AM 0.544 SINGLEP DELAYED62 TID35 World saved in 1,042 ms 6/10/2024 3:45:29 AM 0.544 SINGLEP DELAYED63 TID27 World saved in 1,027 ms 6/10/2024 3:56:00 AM 0.544 SINGLEP DELAYED64 TID37 World saved in 1,043 ms 6/10/2024 4:03:29 AM 0.544 SINGLEP DELAYED65 TID39 World saved in 1,050 ms 6/10/2024 4:06:10 AM 0.544 SINGLEP DELAYED66 TID20 World saved in 1,031 ms 6/10/2024 4:17:15 AM 0.544 SINGLEP DELAYED67 TID28 World saved in 1,091 ms 6/10/2024 4:26:31 AM 0.544 SINGLEP DELAYED68 TID12 World saved in 1,069 ms 6/10/2024 4:29:16 AM 0.544 SINGLEP DELAYED69 TID15 World saved in 1,056 ms 6/10/2024 4:39:14 AM 0.544 SINGLEP DELAYED70 TID26 World saved in 1,138 ms 6/10/2024 4:42:41 AM 0.544 SINGLEP DELAYED71 TID37 World saved in 1,137 ms 6/10/2024 4:49:40 AM 0.544 SINGLEP DELAYED72 TID22 World saved in 1,067 ms 6/10/2024 4:52:22 AM 0.544 SINGLEP DELAYED73 TID21 World saved in 1,057 ms 6/10/2024 4:56:04 AM 0.544 SINGLEP DELAYED74 TID32 World saved in 1,216 ms 6/10/2024 5:02:21 AM 0.544 SINGLEP DELAYED75 TID30 World saved in 1,075 ms 6/10/2024 5:11:18 AM 0.544 SINGLEP DELAYED76 TID32 World saved in 1,286 ms 6/10/2024 5:15:39 AM 0.544 SINGLEP DELAYED77 TID16 1275ms to read savegame 'Mugwump/Autosave Landing Turn 159' to intermediate format. 6/10/2024 5:15:40 AM 0.544 SINGLEP DELAYED78 TID16 610ms to process 'Mugwump/Autosave Landing Turn 159' data fully. 6/10/2024 5:15:40 AM 0.544 SINGLEP DELAYED79 TID16 Loaded tiles: 807 (841 cells) 6/10/2024 5:15:41 AM 0.544 SINGLEP DELAYED80 TID15 Finished RunGameStartOnBGThread in 104ms. We have 30495 total items. 6/10/2024 5:19:35 AM 0.544 SINGLEP DELAYED81 TID32 World saved in 1,082 ms 6/10/2024 5:25:16 AM 0.544 SINGLEP DELAYED82 TID31 World saved in 1,083 ms 6/10/2024 5:39:28 AM 0.544 SINGLEP DELAYED83 TID34 World saved in 1,093 ms |
|
A unit in deter and defend doubles their range statistic in the unit sidebar and tooltip but their range visibly isn't doubled. A fully equipped Nicklebot, (56 > 112) visibly increased the range by 15%-20%. However if only the sniper rifle was equipped (40 > 80) the increase seems to be ~ 80%. An interesting caveat is that the range didn't increase with the equipment change, in the deter and defend (80 - 112) but increased in seek and destroy (40 - 56) so the value responsible for the range radius seems to be capped somewhere bellow 80 (somewhere between 56 - 80 to be more precise). Issue has been checked on version 0.549, assigning back to you. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 10, 2024 7:41 am | The Grand Mugwump | New Issue | |
Jun 10, 2024 7:42 am | The Grand Mugwump | Note Added: 0069207 | |
Jun 10, 2024 7:42 am | The Grand Mugwump | File Added: buggynickelbotsnipers.save | |
Jun 10, 2024 7:42 am | The Grand Mugwump | File Added: HeartOfTheMachineLog.txt | |
Jun 19, 2024 12:37 am | Chris_McElligottPark | Assigned To | => mblazewicz |
Jun 19, 2024 12:37 am | Chris_McElligottPark | Status | new => feedback |
Jun 19, 2024 10:45 am | mblazewicz | Note Added: 0069311 | |
Jun 19, 2024 10:45 am | mblazewicz | Assigned To | mblazewicz => Chris_McElligottPark |
Jun 19, 2024 10:46 am | mblazewicz | Note Edited: 0069311 |