View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028597 | Heart Of The Machine | Bug - Gameplay | Jun 1, 2024 11:14 pm | Jul 2, 2024 4:49 pm | |
Reporter | B | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.531 The Saturday Testers | ||||
Fixed in Version | 0.563 UI Tour | ||||
Summary | 0028597: Cover persists after building is destroyed | ||||
Description | if you take cover on one of your buildings, and that building is destroyed, you will remain in cover- even though the tooltip says your bot takes cover within the current building [ie. cover persists even when the building is destroyed] | ||||
Tags | No tags attached. | ||||
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bump for self |
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Thanks! * If a unit is in cover at a building that is destroyed, they now pop out of cover. ** Additionally, buildings that are destroyed are no longer considered valid buildings at all, for units to return to cover in or do other building-specific things. |
Date Modified | Username | Field | Change |
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Jun 1, 2024 11:14 pm | B | New Issue | |
Jun 1, 2024 11:14 pm | B | File Added: cover no building.save | |
Jun 3, 2024 10:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 3, 2024 10:52 am | Chris_McElligottPark | Status | new => confirmed |
Jun 4, 2024 9:47 pm | Chris_McElligottPark | Note Added: 0069054 | |
Jul 2, 2024 4:49 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jul 2, 2024 4:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 2, 2024 4:49 pm | Chris_McElligottPark | Fixed in Version | => 0.563 UI Tour |
Jul 2, 2024 4:49 pm | Chris_McElligottPark | Note Added: 0069601 |