View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028319 | Heart Of The Machine | Bug - Gameplay | May 21, 2024 6:53 pm | May 22, 2024 10:40 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.511 The Monday Crew | ||||
Fixed in Version | 0.516 Attack Plan | ||||
Summary | 0028319: Streetsense inactive because not all NPC have acted, but is my turn to act | ||||
Description | The ability bar seems to be a little finicky, where zooming somehow enables the button. I don't think that street sense should be disabled if we are waiting on NPCs if it's my turn. | ||||
Tags | No tags attached. | ||||
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I don't understand what you're saying. Zooming definitely does not disable buttons, and streetsense is enabled even on NPC turns. Streetsense is per-android. Are you on a different android that doesn't have it on? If streetsense is on, it will be highlighted by a purple outline on the bottom bar. I suspect you're on a different android and not realizing it. |
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I was able to isolate it. It appears to be my turn but I cannot choose any abilities. |
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Thanks! * When not all NPC units have acted yet, if the player is on their own units somehow, it now shows a more detailed message that includes information about how to make the NPCs act. ** Normally, as soon as you end turn, it will select the first NPC unit and they will act. The only way to cause this situation is if, instead of using the spacebar, you manually move over to one of your units and click them. ** The goal is that if someone does this because they are worried about spacebar in some way ending their turn unfairly, they will see this and realize that's not a concern. ** I felt like it was particularly important to remove the trap of mass-automated units (in favor of the 0 key) so that this statement can be fully true. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 21, 2024 6:53 pm | Cyborg | New Issue | |
May 21, 2024 7:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 21, 2024 7:33 pm | Chris_McElligottPark | Status | new => feedback |
May 21, 2024 7:33 pm | Chris_McElligottPark | Note Added: 0068455 | |
May 22, 2024 7:04 pm | Cyborg | Note Added: 0068505 | |
May 22, 2024 7:05 pm | Cyborg | Note Added: 0068506 | |
May 22, 2024 7:05 pm | Cyborg | File Added: NPC must move first.save | |
May 22, 2024 7:05 pm | Cyborg | Note Added: 0068507 | |
May 22, 2024 7:05 pm | Cyborg | File Added: NPC must move first.png | |
May 22, 2024 10:37 pm | Chris_McElligottPark | Note Added: 0068522 | |
May 22, 2024 10:37 pm | Chris_McElligottPark | File Added: image.png | |
May 22, 2024 10:40 pm | Chris_McElligottPark | Status | feedback => resolved |
May 22, 2024 10:40 pm | Chris_McElligottPark | Resolution | open => fixed |
May 22, 2024 10:40 pm | Chris_McElligottPark | Fixed in Version | => 0.516 Attack Plan |
May 22, 2024 10:40 pm | Chris_McElligottPark | Note Added: 0068523 |