View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028226 | Heart Of The Machine | Suggestion | May 18, 2024 7:53 pm | Oct 17, 2024 8:38 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Summary | 0028226: Better way to handle confused units | ||||
Description | To do some missions, you have the option of leaving the target alive (e.g., clearance, subweapon, etc). However, the unit then spawns on the map and will hunt you down (ineffectively). I'd like the option to not have to kill them and also not having them wandering the map hunting down whomever mugged them until one (or both of them dies). | ||||
Tags | No tags attached. | ||||
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bump for myself |
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The taser is now in place, and allows you to get rid of them at that stage of the game. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 7:53 pm | ptarth | New Issue | |
May 18, 2024 9:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 18, 2024 9:42 pm | Chris_McElligottPark | Status | new => confirmed |
Jun 4, 2024 9:39 pm | Chris_McElligottPark | Note Added: 0069026 | |
Oct 17, 2024 8:38 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 17, 2024 8:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 17, 2024 8:38 pm | Chris_McElligottPark | Note Added: 0070310 |