View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028196 | Heart Of The Machine | GUI | May 18, 2024 4:02 pm | Jun 27, 2024 11:06 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.505 Investigation Exceptions | ||||
Fixed in Version | 0.561 Build Mode Revamp | ||||
Summary | 0028196: Buildings that cannot be built due to insufficient microbots are not always greyed out | ||||
Description | When you can't build a building it is greyed out. However, if you have all of the resources and space to build it, except for microbots, it isn't greyed out. Example in save: Hydroponic tower. | ||||
Tags | No tags attached. | ||||
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This is technically by design. There are two parts to construction -- the job and the structure. When you have all of the resources to build the job but not the structure, it will let you click the button. This allows you to assign the job to an existing building that can house it, replacing some other job, if you were inclined to do that. You can also swap the jobs of a structure at the structure itself, but being able to do it from either end was something I felt like was nice. There are times where you may desperately want a job, already have a structure it would fit in, but not have have the resources to build a whole new structure under it, and in these cases this is why the current behavior is useful. However, the case of just building the job and structure at the same time is by far the more common case, so if it's actively confusing, then that's something worth considering if this is how it should be or not, I suppose. |
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Thanks! Fixed as part of this: * A completely-revised build menu is now in place. It is a panel on the left side of the screen, with larger displays rather than tiny icons down at the bottom of the screen. ** At a glance, you can now tell the following new things: what the name of a job is, what your cap for it is, if you are at or under that cap, if you can afford the job, what resources it costs, what you are unable to afford if you cannot afford it, and if that job is new to you. ** It also includes much more sensible categories, and more of them in general, since it's now possible to have more thanks to the vertical space for said categories. *** Each category is also sorted a bit better, and then there is an All category which is just sorted by name. **** A given job can also be in multiple categories, as-needed for relevance, which is also very useful. ** There is also a new filter textbox that allows you to search all of the specific items in the category you are looking at, including mentions of later resources used -- so you can quickly find out anything that uses microbuilders as part of its ongoing chain by typing "micro" in there, for example. ** The buttons for jobs also are now only lit up if you can afford them and the structure, since the alternative was not really used by anyone and was confusing. ** Thanks to a lot of folks for the feedback that led to this shift. This general style of build menu has a lot more room for the ways that the game will expand, as well. |
Date Modified | Username | Field | Change |
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May 18, 2024 4:02 pm | ptarth | New Issue | |
May 18, 2024 4:02 pm | ptarth | File Added: extract v2.save | |
May 18, 2024 4:02 pm | ptarth | File Added: HeartOfTheMachine_2024-05-18_13-01-10.jpg | |
May 18, 2024 5:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 18, 2024 5:42 pm | Chris_McElligottPark | Status | new => feedback |
May 18, 2024 5:42 pm | Chris_McElligottPark | Note Added: 0068221 | |
Jun 27, 2024 11:06 pm | Chris_McElligottPark | Status | feedback => resolved |
Jun 27, 2024 11:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 27, 2024 11:06 pm | Chris_McElligottPark | Fixed in Version | => 0.561 Build Mode Revamp |
Jun 27, 2024 11:06 pm | Chris_McElligottPark | Note Added: 0069523 |