View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028193 | Heart Of The Machine | Bug - Gameplay | May 18, 2024 3:09 pm | May 18, 2024 4:16 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.505 Investigation Exceptions | ||||
Fixed in Version | 0.506 More Fixes | ||||
Summary | 0028193: Small Caliber Armor-Piercing Rounds effect becomes permanent on reload | ||||
Description | Have a unit gain AP using Small Caliber Armor-Piercing Rounds, then save, and reload. The unit retains the AP bonus as a permanent bonus AND it is also shows up as a temp bonus. It looks like the temp bonus is being saved as both a temp bonus and as a permanent unit upgrade. In the save, Z126 should have 240 AP, 120 is permanent. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a gnarly bug where if a unit had an amount of an ActorData only from a status (like AP for player units), then saving and loading while that was true would double the amount on load, and then leave that amount as the new default for that unit until the game was then loaded again. ** Basically I had two-line mistakes with initializing the data to the status value, making it think that was its underlying maximum. This just never came up in my testing. ** This is automatically correct in existing savegames, since it wasn't actually bad data, it was bad application of good data, on load of saves in that specific context. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2024 3:09 pm | ptarth | New Issue | |
May 18, 2024 3:09 pm | ptarth | File Added: super ap.save | |
May 18, 2024 3:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 18, 2024 3:25 pm | Chris_McElligottPark | Status | new => assigned |
May 18, 2024 3:25 pm | Chris_McElligottPark | Status | assigned => confirmed |
May 18, 2024 4:16 pm | Chris_McElligottPark | Status | confirmed => resolved |
May 18, 2024 4:16 pm | Chris_McElligottPark | Resolution | open => fixed |
May 18, 2024 4:16 pm | Chris_McElligottPark | Fixed in Version | => 0.506 More Fixes |
May 18, 2024 4:16 pm | Chris_McElligottPark | Note Added: 0068205 |